The Great DoC UHV v 1.12 challenge

20% is ok. Do you focus on food to all cities? Do you avoid slavery? Have you farmed everything? Have you discovered calendar? Did all your cities reached the maximum pop pontential? Are all your cities happy and healthy?

15% is too low, you can have this percentage from the start to the end of the game. The only reason 20% is difficult is because of plague. You can go and conquer Persia and use an army of war elephants if needed. 17% seems low to me, maybe your citizents are lazy specialists instead of hard-working farmers.

just tried a no slavery in india approach. goal #2 looks like a fail at 350 ad. to add insult to injury, i had a plague :(
 
I think by "no slavery", what was meant was "don't whip much".
Basically when I play India, I rarely whip anything but temples and harbours.
 
Whip as often as you wish, just leave enough time for cities to grow before the 1200 AD check.
 
will you update the first post soonish? :)
I use it as an inspiration which civ to try so it would be cool to have that up to date (and yeah, I am too lazy to go through the thread and check the posts myself^^)
I will update as soon as I'll have some free time.
 
Finish Date: 1535 AD
Score: 12977
SVN 788

Personally I need the boats to spawn to the SE of Cordoba so that I may capture 2 workers from independent Rome. Raze independent Tripolis(luck needed, you also need to deal with the trireme from Rome) and settle Safaqis on stone. Later settle Wahran on dye.

Train 3 settlers later and send them to Mali to build 3 West African cities at 1200 AD. After many tries I think this is better than trying to conquer Mali, since they may flip one or two Camer Archer or Farari, which makes the whole thing very difficult. Instead, my mercenary troops gathered at Cordoba and attacked Spain the turn they got Guilds. I disconnected their horse immediately so they never produced any knights. I capitulated Spain with a combined army of <=6 strength units and later took Lisbon from the Portuguese. From then on I researched toward Gunpowder and Optics, which are prerequisite for the Moorish UU: corsairs. I alt+clicked on corsairs in my cities and sent them all over the world to sink all kinds of ships. I never had any more expansion because my land army were pitiful then, it's all for the UHV.
 

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- Egypt (3000 BC, no SVN)
- Regent / Normal
- score : 9046
- victory : turn 152 (170 AD)
- virtual victory : turn 144 (I think it's 50 AD or something)


Nothing too complex. Founded Nwt Rst 1N, and after Pyramids and Sphinx were built founded 2 more cities (1 on gold, 1 on copper).
I got 3 great people total : 1 GE (rushed Great Library), 1 GP (created 2400 culture worth of art after discovery of Feudalism), 1 GS (pretty useless, built an Academy).
 

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[Placeholder for Indonesia, Paragon Normal, Virtual Victory 1290]

I just wanted to keep a note when the virtual victory was. My game is currently at 1615 AD and I am basically techleader and scoreleader by far. Currently researching Liberalism and colonizing North America :)

another reason for this post is the question if you might want additional saves beyond the virtual and the final victory to prove that my pop never fell below 9%?

edit: since I cant continue playing for the moment (see bug thread) I thought I'd outline my initial strategy:

1. Build capitol on the spot, use the missionary there, switch to Slavery & Warrior Code, research Alphabet, use workers to connect the iron the chop forests (1 near capitol 1 near Sukadana)
2. Build a barracks in your capitol, found Sukadana (1N of Banana) and Jakarta (on the stone), both build a fishing boat, Suka then builds a catapult followed by a Courthouse while Jakarta builds a 2nd work boat and then a candi/harbour/library
3. Sell stone to China for Silk+gold per turn + whatever health resource you like (Japan will sell you rice in a few turns)
4. Capitol builds 2 Swordsmen, upgrade 1 Archer to Crossbowman
5. Take Angkor from Khmer (1 cata+2swordsmen+1crossbowman), sue for peace - usually they have their Elephants on the march towards Pagan or so, so you should only face 2 archers
6. immediately load your units back onto boats and go for the Indian holy city, declare war on Tibet if necessary (they will make peace afterwards anyway and won't hate you for it).
7. Around this time you should be able to whip the Courthouse -> run a great spy at all times (you might have to delay the GP-production in Pataliputra, India, to ensure getting that spy first), when you get Alphabet you should be able to at least buy Currency (from Tibet usually) and if you're lucky Calendar (from Japan) as well, train spies and place them in time to maximise the amount of techs you can steal from the chinese before they collapse to the mongols.
 
- China (3000 BC, no SVN)
- Regent / Normal
- score : 5770
- victory : 1630 AD


I failed my first attempt because I didn't research paper before going for music.
The second try went easy ; Mongols were met with Gunpowder so no problem there.
 

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Id:
Version: SVN 789
Scenario: 3000BC
Civilisation: Byzantium
Difficulty: Monarch
Gamespeed: Normal
Score (normalised): 12260 Charlemagne

Victory info:
Type: Historical
Virtual victory date: 1330AD
Link: https://www.dropbox.com/s/85mwrkl7m...1330 Turn 254 Virtual.CivBeyondSwordSave?dl=0
Actual victory date: 1450AD
Link: https://www.dropbox.com/s/d978nbgyk9di3lj/Justinian I AD-1450 Turn 271.CivBeyondSwordSave?dl=0

Strategy:
Nothing special. 2 great merchants to an Indian holy city (if both shrines are in one city then send them at the same time. Build and fund culture until the second goal is ok. Take into account the flip areas. It might be the easiest civ in the game.
 
-Civ: Carthage
-Difficulty: Paragon
-Speed: Normal
-Start: 3000BC
-Win date: turn154(200AD)
-Score: 38516 Augustus
-Version: SVN 788

It's very simple.
Capital Quart-Hadasht, first to do build Cothon there. 2nd city any near/on silver in Iberia.
Take Athens with starting army (3archers, 1 spearman). Greece AI usually leaving only 1 unit in Athens, so it isn't a problem.
And then put one of your archers on Mediolanum spot, then indi or it's celtic Mediolanum won't appear. At first it isn't the best place, at second it will weaken Romans significantly.
Chop down trees near your city in Iberia/ hire War elephants to conquer Rome. Than faster, than better. I made it on turn 108 or so. Before they started to spam legions, have met only 2 archers in Rome.
For 3rd goal accumulate 2 merchants in Quart-Hadasht. Trade mission in Parsa giving 2.000 gold each merchant. But actually even 1 merchant would be enough. On turn 135, when golden age starts all sliders "0", cities producing wealth. Accumulating 3.000 gold for 20 turns is absolutely doable.
 

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Do other speed settings except normal count? If not, ignore this one.

Egypt, 3000 BC, Monarch / Epic, SVN 791.
Virtual Victory on turn 231,
Actual Victory on turn 235
Score: 8504 Simon Bolivar
 

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Yes, OP says every speed/difficulty combination will be credited separately.
 
sorry Rackham:

Khmer, Paragon/Normal, 1360AD, 600AD-scenario, normalized score: 12392, SVN: 789

doc-paragon-khmer-uhv.png


The game was pretty straightforward, conquered the Indonesian capitol, Pataliputra and then Pagan, researched Alphabet and then Philosophy (a GS from my capitol got me 1.5k beakers towards this goal).
Unfortunately Japan decided to research Alphabet on their own, so I could only get Calendar from Tibet for my Alphabet but wasn't able to pick up Currency. This meant a really really close finish for the Angkor Wat-wonder (1180 I think), but I didn't even have to use the GE I got in Pataliputra (50% chance priest, 50% chance GE) for it, so I used him later to build a buddhist stupa there.
The save is before using the 2nd GA and ending the turn, I just wanted to show that without this GA I would have finished on the same turn as Rackham did :)
 

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-Civ: France
-Difficulty: Paragon
-Speed: Normal
-Start: 600AD
-Win date: 1808AD
-Score: 16651 Augustus
-Version: SVN 792

1.Conquests.
First to do is to chop down some trees near Marseille to make catas and take Rome. Then raze Barcelona and Madrid with remained armies, build Valencia on silver. All this very important.
Actually french starting army is quite decent, especially good that France has 1 pikeman, Spanish knights don't even trying to attack your stack of units.
First to research is civil service, then Engineering (for Notre Dame) Prepare 7-8 heavy swords, couple of trebs and take Egypt, Al-Quds, Baghdad, Aksum.
And then rest of Iberia. Since Spain is aready significantly weakened, it isn't a problem.
2.World Wonders.
I have a feeling, that Holy Rome AI has high priority to research Engineering and build Notre Dame, if human player is France. So, keep 1 engineer to build Notre Dame. If, say, scientist or priest was born, then load the game it's always different.
With Versalles is already much better. But, again, beware of Holy Rome. Just watch from time to time if they have technologies reqired to build Versalles, if they do, then hurry up :)
Last two wonders are not a problem.
3. 25.000 culture.
It isn't hard. Just build every single world wonder in Paris, also as Opera House.
I had 13.000 culture in 1695 and 5 Great Artists (without artist for patronage).
4. 40%
Core area + all Iberia + Italy is already around 20%. Then vassalize Austria and Prussia and it be even more than 40%.

Spoiler :
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Civ: Inca
-Difficulty: Paragon
-Speed: Normal
-Start: 600AD
-Win date: 1700
-Virtual victory 1685 (probably could have moved this to 1675 but I wanted to go for more % controlled)
-Score: 5327
-Version: SVN 793

Incas are really luckdependend, I think.

Problems:
1. The Natives have Aucacs and build Castles (Tucume) making it really, really hard to take the initial cities (plus by the time you get them they are always size 1)
2. The plague hits you quite late, in my case almost completely negating my golden age
3. Your core is tiny, so you need to let your capitol grow, at the same time you need a city which runs 2 Merchants (and whips the Market for them) starting very early in your game
4. The barbarians spawning in the south can be a real problem, since you need to build a city there and get its first culture expansion before 1500 AND protect the roads.
5. It is rather difficult to get the Macchu Pichu before the Aztecs and the wonder is also not needed to win.

My approach
I build 2 Catapults, 1-2 Aucacs in my capitol then went for the market (whipped everything as soon as possible). Lost 2 out of 4 Aucacs taking the first Native city (1 Aucac, 3 Archers with City Def 1), used the cats and the new recruits to take down the rest. Ran the merchants in my capitol (causing my expansion stability to hover around minus 6-15) and sent a fishing boat to meet the Aztecs and then scout the Caribbean.
Fortunately for me, I met the French and not the other way round, saving me from the conqueror event. Still, it was very close because Spain showed up almost immediately and tried to settle everywhere. That plus the fact that there is a huge jungle in the middle which cant be settled but still counts towards lowering your controlled area, means you need to aim for what feels like 80-90% of the obtainable fields. Having experience in closing out domination victories helps:
the last 15 turns consist only of settler-whipping, using workers to build roads and trying to get that first culture expansion in new cities. In the end I managed to control >77% of South America :)

Research path: go for Construction & Fishing, stop all research and get gold. Once you reached your Golden Age and met some Euros, buy Theology (for the advancement towards the Middle Ages and the better stability multiplier this provides) and then get Music/Drama (I chose Drama) to get those border-pops quickly
 

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