Pseudofate
Chieftain
Hello everyone. New member to CivFan and as stated in my introduction post I am still trying to get a handle of the game as a whole. At this point I am trying to figure it out, play effectively and grasp victory.
The purpose of this thread is to post my strats, builds, results and more than anything, asking for critique. And not this modern era, everyone's a special snowflake critique, but more of a 1950's Eisenhoweresque/McAuthuresque tellin' me like it is kind of critique. If I'm doing something I think is correct but in truth is blatantly stupid in the eyes of more experienced players, then don't hold back and say "Hey stupid, that's stupid. Here's how ya do it. gl not being stupid."
I am confident this will help me and others improve and be successful in achieving good discourse. Over the course of only a few hours reading threads on this forum, after having discovered its existence, has had an effect and I feel my play has improved. Much better than anything the wikia, IGN or other sites had to offer in terms of advice.
*****
To begin, I'd like to share my current core play style. A static list of options I pick. Although I have quickly learned that static strats and decisions may not be viable in all situations and you ABSOLUTELY have to adapt to what's happening in game, every game, cause it can be drastically different.
So I am currently trying to achieve victory on Mercury difficulty. Came very close yesterday. Right off the bat I feel my games are taking to long. 400+ turns. I will usually have the high score, but a comp will achieve one of the victories before I do.
Below is a very rough idea of my current play. In future games I plan on taking more precise notes (major decisions, quest decisions, events, tech and what turn these things happen.) If your still reading this then I already thank you.
Thank you for reading! Please critique!
The purpose of this thread is to post my strats, builds, results and more than anything, asking for critique. And not this modern era, everyone's a special snowflake critique, but more of a 1950's Eisenhoweresque/McAuthuresque tellin' me like it is kind of critique. If I'm doing something I think is correct but in truth is blatantly stupid in the eyes of more experienced players, then don't hold back and say "Hey stupid, that's stupid. Here's how ya do it. gl not being stupid."
I am confident this will help me and others improve and be successful in achieving good discourse. Over the course of only a few hours reading threads on this forum, after having discovered its existence, has had an effect and I feel my play has improved. Much better than anything the wikia, IGN or other sites had to offer in terms of advice.
*****
To begin, I'd like to share my current core play style. A static list of options I pick. Although I have quickly learned that static strats and decisions may not be viable in all situations and you ABSOLUTELY have to adapt to what's happening in game, every game, cause it can be drastically different.
So I am currently trying to achieve victory on Mercury difficulty. Came very close yesterday. Right off the bat I feel my games are taking to long. 400+ turns. I will usually have the high score, but a comp will achieve one of the victories before I do.
Below is a very rough idea of my current play. In future games I plan on taking more precise notes (major decisions, quest decisions, events, tech and what turn these things happen.) If your still reading this then I already thank you.
Spoiler :
Start
Sponsor: ARC
Colonists: Science
Upgrade: Retro Thruster
Bonus: Pioneering Researched
World: Terran
Standard difficulty, map size and game speed
No other advanced settings touched
Early Game Resource Priorities (Buildings & Quest Decisions)
Health
Science
Culture
Production
Energy
Food
Mid/Late Game Resource Priorities (Buildings & Quest Decisions)
Health
Energy
Food
Production
Science
Cultutre
(When an outpost becomes capable of building I always build all available Production buildings first)
Tech Tree Evolution Priorities
All T1 Techs Starting at Ecology then moving counter-clockwise towards Computing
Planetary Survey
Xenomass, Floatsone and Fixarite Techs
Solar Collector Tech
T1 Affinity Techs
Concentrate on T2 Affinity Techs prioritizing Science upgrades
Concentrate on T3 Affinity Techs prioritizing Energy upgrades
Culture Tree Priorities
Knowledge Tree
Industry Tree
Military Tree
Agriculture Tree
I think that's everything for now. As you can see I place very high priority in Science to enable tech quicker, and culture to move through the trees faster. ARC for covert ops which seems like a ridiculous resource to exploit and I mainly go Purity.
Sponsor: ARC
Colonists: Science
Upgrade: Retro Thruster
Bonus: Pioneering Researched
World: Terran
Standard difficulty, map size and game speed
No other advanced settings touched
Early Game Resource Priorities (Buildings & Quest Decisions)
Health
Science
Culture
Production
Energy
Food
Mid/Late Game Resource Priorities (Buildings & Quest Decisions)
Health
Energy
Food
Production
Science
Cultutre
(When an outpost becomes capable of building I always build all available Production buildings first)
Tech Tree Evolution Priorities
All T1 Techs Starting at Ecology then moving counter-clockwise towards Computing
Planetary Survey
Xenomass, Floatsone and Fixarite Techs
Solar Collector Tech
T1 Affinity Techs
Concentrate on T2 Affinity Techs prioritizing Science upgrades
Concentrate on T3 Affinity Techs prioritizing Energy upgrades
Culture Tree Priorities
Knowledge Tree
Industry Tree
Military Tree
Agriculture Tree
I think that's everything for now. As you can see I place very high priority in Science to enable tech quicker, and culture to move through the trees faster. ARC for covert ops which seems like a ridiculous resource to exploit and I mainly go Purity.
Thank you for reading! Please critique!