Justanick, I appreciate how the norm has been for players to succeed with Republican government, but to what do you attribute the various places where it says very good players have used feudalism in the extra challenging levels like sid and diety?
Unless you give me a very concrete example i have to speculate on this. Also it seems not very fair to make me prove why i am wrong.
The most probable assumption is that those player are in error and donnot sufficiently understand how C3C 1.22 works. If someone think i am wrong on this please prove me wrong.
Another explaination is that strong players have already mastered to play in a regular fashion and hoped for a challange or simply try out something new.
There also are some rare circumstances such as achieving cultural victory or dominations victory ASAP. Then poprushing temples for cheap culture can come in handy.
I tried feudalism once in PBEM192 at civforum.de. I got lucky twice. Playing russia i found a settler in a hut early and i got a SGL early, too. Effectively starting with twice the amount of settlers and rushing the pyramids i got an immense advantage at early expansion via settlers. Soon i could have researched republic if i wanted, but being scientific rushing for the medival age had its merits, too. Feudalism was within reach and not researching republic myself i robbed my enemies of the option to profit from discounted research on the very important republic. Keeping enemies in Despotism has some value. The main advantage of republic over feudalism and monarchy is the much higher research. But having lots of cities a properly timed Golden Age allowed me to rush through the medieval age in 4 turns per tech as if i was a republic. So the advantages of republic melted down to little. Also feudalism allowed me to handle a huge army of workers required to met the needs of fast growing cities. The corrupt towns made this possible and later on military police by masses of 3/3 warrior saved me considerable amounts of luxury rate. Properly played feudalism can offer research outputs considerably larger than at monarchy. As the industrial age approached i still had to pay no salaries for the still expanding military. Maintaining a big but not huge army in feudalism is easy and this helps to deter enemies from attacking. That way i could maximize the civil build up of my cities. But support limit was in reach so leaving feudalism was of huge importantance. I had to switch to communism before even researching steam engines for highly valueable railroads. Had i been a republic i would have gone for railroads, replaceable Parts, ToE and Hoover first, before switching to the all superior communism. In the end it worked out fine for me. Still i wonder whether simply going to republic could have saved me lots of trouble and given me a better civil build and a better totaled research.
Anyway, not having a single city while your enemies have metropolises and way superior research and production is not what feudalism was meant for.
According to the Civfanatics' governments file, feudalism is "for countries that are behind at the start of a game and want to expand through war, " and that was precisely the position I was within in diety level.
Well, feudalism is superior if you played wrong in the first place.
Usually republic is available much earlier than feudalism. Delaying leaving despotism is almost always an error. If for some reason you get feudalism first and you start with a big army for military police or conquest, than feudalism is likely the better choice in the short run. But it comes at high costs in the long run. The proper way is to aim directly at republic. You should also do this to get the basics right first. Mastering the very basic concepts of C3C first should be your first step on the learning curve.
I have space to build another 30 or 40 cities in my borders if I wish, should I do this or is now the time to pop rush cavalry and take over my local landmass?
Unless corruption exceeds levels of ~70% poprushing is usually a great mistake. The population destroyed and the dissent created donnot justify the small gain of 20 shields. In most cases not poprushing gives you more than 20 shields in slightly less than 20 turns. Once you reach the industrial age with its economic advancements thing get even more favourable for not using poprushes.
According to theoden, feudalism is worth it "if you've got a lot of small towns but a huge military and you are still conquering to expand your territory. ".
So feudalism is good when you play bad. Great. Admittedly sometimes choice are limited and switching to feudalism is clearly superior to staying in despotism. For early warmongering and puprushing feudalisms has its merits. But this comes at a huge price i am not eager to pay. Killing the population deteriorates diplomatic relations and thus increases the price for military alliances and importing goods and trading with techs gets less beneficial aswell. To cut it short, republic is way superior if you can secure a meaningful minimum of peace so your civilisation can prosper.
Also according to
Grond, feudalism is good for a "Agricultural civ with good terrain", and my civilization (Aztec) is an agricultural civ. For these quotes see
http://forums.civfanatics.com/showthread.php?t=145998
And i think he is very wrong with this. He would be right to state that having enough foods is required for poprusing. But poprushing is way too expensive unless curroptions is very high.
On a sidenote i think that goldrushing is too expensive on many occasions, too. Partial rushing of aqueducts and courtshouses can be meaning strategy. Also rushing some non-wonders so cities can start earlier a producing wonders can be reasonable. But those are all exceptions from the rule and building wonders if often less beneficial than using the shields to build up military and take wonders by force.
Also according to Peepers, "I just find that people dismiss feudalism too readily. Sometimes, on emperor and above, it's all you've got to escape despotism." For this quote see:
http://forums.civfanatics.com/showthread.php?t=114078
So again feudalism is only good when you play bad. Great.
Another question, note that for Aztecs, despotism is their favourite government, and monarchy is their shunned government, so how does feudalism rate?
Those prefences are only relevant for diplomatic relations with AI. So it is only relevant if not playing the Aztecs and having them as a neighbor or so. Having spefically them as neighbars is somewhat unpleasent, though.
this is for AI players; it means that an Aztec AI will prefer despotism, and will stay away from monarchy. They will pick another gov if it suits them though.
So in essense they ignore it when choosing their government. It really is only relevant for diplomatic relations. If you both are despots you are best buddies. This might be offset by their UU, though.