Wasteland Economics

Lib.Spi't

Overlord of the Wasteland
Joined
Feb 12, 2009
Messages
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Location
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This is a thread to discuss the Economics systems of FTTW

The way that buildings will function in FTTW is different to regular civ.

Buildings will be far more reliant on bonus resources, and will work in a similar fashion to corporations in that they will gain yield/commerce increases per resource available in the city, in the following ways.


1 Building can have X bonus resources adding an amount of yields and commerce for each instance of that bonus available in the city.
As Well As
X bonus resources adding a percentage increase in the amount of yields and commerce for each instance of that bonus available in the city.
As Well As
Being able to do both of these things with bonuses that are sourced locally only for that city
(within the cities radius).
As Well As
Each Type of Resource can do something different than the other resources in that building.​

Another fun fact is that we will now have Health and Happiness as yields, so anywhere and anything that can produce or affect yields, can now affect health and happiness in the same way!

So things like:
Civics
Specialists
Buildings(and resource bonuses)
Improvements

(More Concept Descriptions Coming Soon)

Buildings Discussion

Improvements Discussion
 
No I mean its a good place to get ideas for economics. :lol: Or I guess buildings. Since theres lots of buildings in it. Too many buildings..
 
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