Did any of that have to do with which social policy trees the AIs took? Maybe a game where a bunch of guys take Authority turns into a thunderdome, while a bunch of Tradition players just bro it up all game.
Napoleon? DoW's people left and right, loses cities, and tries to trade 4 pop outposts in the Rennaissance for a metropolis full of wonders. I swear he rolled a psychotic personality this game..
Well, in that case, can it be made optional? To have AIs randomly trading their cities back and forth between each other on the map doesn't make any sense at all, and it'll probably not help AI to perform better that it has random cities scattered between other civs' cities either.That's a feature, not a bug.
Well, in that case, can it be made optional? To have AIs randomly trading their cities back and forth between each other on the map doesn't make any sense at all, and it'll probably not help AI to perform better that it has random cities scattered between other civs' cities either.
I don't like an AI 'friend' snatching a 150 influence city-state, and there is nothing I can do to respond because they don't have a quest for me.
Well, in that case, can it be made optional? To have AIs randomly trading their cities back and forth between each other on the map doesn't make any sense at all, and it'll probably not help AI to perform better that it has random cities scattered between other civs' cities either.
I don't think I like the city state diplomatic unit changes. I'm playing a game right now where I'm the top dog. Everyone is at peace with me, no one dares attack. The rest of the world is a chaos of constant warfare. If an AI sends a diplomat to one of my city states, they can take it from me. That city state then becomes part of the three wars that AI is fighting, and I can't win it back.
it would be to my extreme advantage to declare perpetual war and never accept surrender
Further update on the city-state situation in my game. Total world war, aside from me, has reigned for over a hundred turns. That 150 influence city-state that Spain took from me near the beginning has not given me a new quest in this entire time. She is regularly sending diplomatic units. By the time my Rank 1 agent was set up for a coup, he had a 5% chance. I am at the point where I will not be friends with them in a couple turns, and have been powerless to stop this situation.
This seems entirely against the point of CSD. I am trying to invest resources into good relationships with city states. The only resources I currently have that mean anything are spies and unit gifts, and neither are going to win me a new ally when the AI can easily send a 60 influence bomb. I feel like I need to join the chaos, start a never-ending war with Sweden on the other side of the world, to protect my city-states.
And, therein lies the player abuse potential. Sweden has 3 cities left. I can easily blockade him permanently with my navy. As a diplomatic, peaceful player, it would be to my extreme advantage to declare perpetual war and never accept surrender. My city-states would be immune to enemy diplomatic units, and if they ever made peace I could pretty much permanently take their allies away one by one.
I like the concept of AI trading cities. I've found that they seem to value cities pretty highly, so I wouldn't say they can't offer a reasonable price for a city. I never accept, though, but that's my personal preference. I just seem to emotionally attach to my cities
AI trading cities with each other chaotically only became an issue in the latest version. They were more or less rational about it previously, so I'm sure it can be adjusted nicely. No need to remove the whole mechanic from the game.
Ilteroi won't be happy to hear that, he rewrote a bunch of my City trading code for this patch.![]()