
Adapting a bit for the mod, of course... I was in a T-shaped continent with Polynesia and The Maya. Pretty funnily, even though I forward settled Polynesia with my second city, they took a huge while to start hating on me. Even as I made a total of 7 cities, he just never got around DoWing me... Kamehameha and Pacal were too busy trying to murder each other, I guess.
Even though I had nearly 10 gattling guns, they were no match to Cesar's infinite Galleass's. He even came with some Ironclads later. That city is still mine, but not for long. And I'm not sure I can hold him back from invading my continent. >_>; Are these naval attacks a new feature in v4? I never had those happen before. Though this game IS quite atypical, with Cesar alone in a separate continent which connects to mine via coasts. So he had plenty of space to cityspam and build a navy of death. Things look grim, but maybe I can defend myself and still win this.
I went the totally opposite way, still on Immortal, and picked Venice to see how long I'd last on a single city. And the answer was... not too long, heh. I had China and Carthage on my continent and they both opened Honor. I managed to bribe them into killing each other (guess I wasn't that nice of a target or threat with only one city and all) and their war was... quite stale, really. A central city kept flipping owners and that was it. Eventually, I decided to build some Great Galleasses and join the fray by taking some of Carthage's coastal cities. That went nicely! Way too nicely in fact. After I took those two cities, Wu Zetian managed to completely wipe Dido out of the face of the planet... And came after me. Guess my capital doesn't have much of a chance against her 10+ cities.
Still, it was a fun game. Just teaches me that I should let people murder each other rather than helping one side. 
But it's nice to see how long I can last before everything goes down the drain. And I still have some chance in my Celts game, so there's that!Just a quick question. Did you somehow alter the way workers detect threats? I've had a scout stay near a CS to try and get a second free worker but the worker simply stayed inside the city even thought i was outside of border detection range (there was 1 empty tile on flat ground).
Not complaining if you fixed this exploit but it's good to know. I would have built some workers myself if i had known i couldn't count on capturing more than 1![]()
hey,
i love what i hear about your mod. i definatly want to do some fresh piety and honor. But i downloaded last mod and got no lux and ruins. do you know the resaon?
OK. So i need horses to farm workers now. Too bad there were no horses in the entire half continent i controlled after taking care of PacalThe AI sees 2 tiles beyond its border so yes it's very difficult to farm workers.
I really have to remember to activate Strategic Balance.
level of the Civ making the coup. If it's true i should then have the same chance to coup the city back as she had. My
prior to the coup was way above 200 BTW. Does AIs receive a bonus to coup chance? (she don't have an ideology yet) 


it works fine on my rig, if you could post a save game thanksThe Royal Library doesn't show it's Great Scientist slot when you are using EUI.
Spoiler :![]()
Reported to bc1 as this can probably only be fixed on his end but i wanted to let you know.
Can be worked around by deleting the CityView folder from EUI. You'll get the old city view, but the rest of EUI will work.
Have you uploaded a v4 lets play? Cant find it in your lets play thread, so guess not?

I'm wondering, though, why you have made cities weaker. Sure, it's easier to conquer but it's more difficult for the AI to defend itself. In Civ 4, the defender advantage was almost non-existent, and I didn't like that. I thought one of the best changes in civ 5 was a real advantage to the defender, but you continue to reduce this. Why do you think this is good for the game?
Also, while there is an NQContinents.lua script inside your mod's folder, i can't select it when creating a new game (neither in the "Additional maps" pack on the main screen or the drop-down menu in Advanced Setup mode)
Here are 2 saves.if you could post a save game thanks
(and the tooltip correctly reported the slot too) so i'm not sure what happened exactly. Even loading T33 after exiting the game has the slot visible.

Well, that game wasn't that bad until Isabella decided to coup the CS that provided me my horses (as it was a 2 city CS after some war against France). I had a spy there too but after Isabella's Coup i had 0% chance to take it back. I thought coups would drop the existing ally to thelevel of the Civ making the coup. If it's true i should then have the same chance to coup the city back as she had. My
prior to the coup was way above 200 BTW. Does AIs receive a bonus to coup chance? (she don't have an ideology yet)
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Was playing as Byzantium this game. Cataphracts are really nice when you can get them, but i'm not sure about Dromons. Optics is not a priority tech, especially now that Fishing Boats give you more and lighthouses less on sea resources. Previously i would use Dromons marginally as defenders (like an additional archer) and as support to land units operating near the coast. Now i didn't use them at all cause i had compass right after optics and access to the stronger galeasses![]()
Harbor gold and seaport production only apply on ocean, not cost :-(
Edit:
Sry, works fine on newly built harbors og sesports. Was in a savegame...

If not for the screenshots, i would think i was drunk or somethingthanks for the saves - I guess it's no use if now it works for you too
the game seems to behave strangely when loading modded games directly from an unmodded (or differently modded) game, or if civilopedia is accessed pre-game in a specific sequence before (or after ?) enabling mods
Cheers
Not sure what i did that might have caused it. I tried again from the start just to check whether using a great writer without first opening the city view would cause the same error but no. Works right.OK thanks. That -20 (i wasn't aware of it) and the spy level might explain this (my spy was level 1). Still looks like she was lucky as hell. I don't even think she targeted that specific CS knowingly in order to kill my horses supplyYou get her previous value of influence and then -20. Note that spy level also affect the chance of coup and the method GetCoupChanceOfSuccess has no special condition for the AI.

