Lighthearter
President of the United States
The city: Daleburg, located in the Southeastern USA.
The problem: crime. Of course.
The solution: you. According to you, anyway...superhero. Whether through training or powers, you have access to skills and abilities that could be put to use fighting crime and helping people. So that's what you've decided to do.
Test yourself. Prove yourself. Become a legend...but be careful. The villains are relentless, you're not the only superheroes in town, and the government isn't likely to appreciate you making it look bad. Embrace your higher calling, and you may find yourself living up to all your childish dreams of heroism...but remember what they say about those who fight with monsters.
Power corrupts.
**
Welcome to A Higher Calling, which is not about receiving calls from drug dealers but rather is about being a superhero and all that fun stuff. Fight villains! Save girls! Get cats out of trees! Have your back broken and get thrown in foreign prisons! Snap alien necks! Find out the government organization you've been working for is actually infested with neo-Nazis! Help old ladies cross the street! Punch elder gods from alternate dimensions until they cry for mommy!
The usual chat, the usual people, the usual stuff. Anyone who isn't an ACing regular who wants to join, just post and I'll fill you in on the busywork details, but forgive me for assuming that's unlikely
You play college kids living in a dorm on campus in Daleburg. You all know each other at the start of the game, in the sense that you're classmates, but that doesn't make you friends, and whether you share secret identities is up to you. Age category is 18-26 without a fantastically good reason.
Character Creation:
Name: Your name.
Alias: Your superhero name.
Trait:
XP: 5000. XP is used to purchase Feats and Statuses, and awarded at the end of missions.
HP: You gain 2HP for each point of STR, and 1HP for each point of CON. You start with a base of 10HP in addition to this. Additional HP can be purchased at a rate of 400XP for 1HP, but only if you cannot improve your STR or CON any further.
Stats: You start with 5 points in each stat, and 12 additional points to customize. You cannot raise a stat above 10 pre-Feats. Spoiler contains a detailed breakdown of all stats. For a simple run-through, just look below.
-STR: Strength represents physical power. It improves health, melee damage, and saves against poisons and similar effects.
-DEX: Dexterity represents speed and agility. It improves melee hit and dodge chance and reaction speed.
-CON: Concentration represents focus and willpower. It improves power hit chance, some HP, and saves against disorientation effects.
-INT: Intelligence represents brainpower. It improves power damage, ranged defense, and computer/technology use.
-WIS: Wisdom represents street smarts and people sense. It improves ranged damage, psychic and power defense, and charisma.
-AIM: Aim represents ocular prowess. It improves ranged hit chance, perception and defense against vision impairments such as smoke.
Feats: Feats are your powers, your talents, and your skills. You start the game with two Feats for free. Stat-boosting Feats(the first six) cost 1000XP, whereas all other Feats cost 2000. Custom Feats are allowed, pending GM approval and a discussion on cost.
UPDATES SINCE GAME LAUNCH:
-Gadgeteer: Can be taken multiple times.
-Physical Mastery: Is now a half-feat. Initiative version removed.
-Dual Team Takedown Feat available. For details, see here.
Statuses: Statuses are temporary benefits cheaper than Feats, but ones that can only be used for one mission or even shorter periods. They can be extremely useful, but you can only have two types at a time. However, you can have as many of each of those as you want, and they can be saved until used later.
Gadgets:(If applicable) Gadgets can take many forms. Run them by me if you'd like to run with them, and I'll veto or approve them.
That's base character creation. Next, we have the biographical and supplementary information segment!
Bio: Provide your character's story, in however much or little detail you want. I suggest talking about how they got what powers they have, why they chose to become a superhero, and what their general outlook on life is.
Description: What do you look like, in and out of costume?
Roommate(s): Being a college student like you are, you don't have the luxury of living on your own. List your roommate(s) here! Make them yourself, or partner with another PC, or pick from the list below.
Characters: If you want to supply NPCs, be they heroes, villains, or just people to populate the world, here's the place to do it. I will be taking all the player suggestions that I can get, so let your imagination run wild!
Other: If there's anything else you want to add, this is the place to do it.
My personal timing preference would be Thursday nights at 5EST. However, if people can't do that, I'm willing to talk and find alternate times. I'll reserve one post, and then I'll see you guys in Daleburg.
The problem: crime. Of course.
The solution: you. According to you, anyway...superhero. Whether through training or powers, you have access to skills and abilities that could be put to use fighting crime and helping people. So that's what you've decided to do.
Test yourself. Prove yourself. Become a legend...but be careful. The villains are relentless, you're not the only superheroes in town, and the government isn't likely to appreciate you making it look bad. Embrace your higher calling, and you may find yourself living up to all your childish dreams of heroism...but remember what they say about those who fight with monsters.
Power corrupts.
**
Welcome to A Higher Calling, which is not about receiving calls from drug dealers but rather is about being a superhero and all that fun stuff. Fight villains! Save girls! Get cats out of trees! Have your back broken and get thrown in foreign prisons! Snap alien necks! Find out the government organization you've been working for is actually infested with neo-Nazis! Help old ladies cross the street! Punch elder gods from alternate dimensions until they cry for mommy!
The usual chat, the usual people, the usual stuff. Anyone who isn't an ACing regular who wants to join, just post and I'll fill you in on the busywork details, but forgive me for assuming that's unlikely

You play college kids living in a dorm on campus in Daleburg. You all know each other at the start of the game, in the sense that you're classmates, but that doesn't make you friends, and whether you share secret identities is up to you. Age category is 18-26 without a fantastically good reason.
Character Creation:
Name: Your name.
Alias: Your superhero name.
Trait:
Spoiler :
You have one Trait from the following list. It cannot be changed later, so choose wisely.
Legendary Warrior: Once per session, you can take a guaranteed hit with no critical chance.
Improviser: Gain two additional Status slots.
Crazy Prepared: Gain two free Statuses.
Many Talents: One bonus Feat at character creation.
Melee Master: Can counter boss enemies' missed melee attacks even if they do not roll a 1.
Training Montage: Gain 2 additional stat points that can be used to push a stat beyond 10.
Legendary Warrior: Once per session, you can take a guaranteed hit with no critical chance.
Improviser: Gain two additional Status slots.
Crazy Prepared: Gain two free Statuses.
Many Talents: One bonus Feat at character creation.
Melee Master: Can counter boss enemies' missed melee attacks even if they do not roll a 1.
Training Montage: Gain 2 additional stat points that can be used to push a stat beyond 10.
XP: 5000. XP is used to purchase Feats and Statuses, and awarded at the end of missions.
HP: You gain 2HP for each point of STR, and 1HP for each point of CON. You start with a base of 10HP in addition to this. Additional HP can be purchased at a rate of 400XP for 1HP, but only if you cannot improve your STR or CON any further.
Stats: You start with 5 points in each stat, and 12 additional points to customize. You cannot raise a stat above 10 pre-Feats. Spoiler contains a detailed breakdown of all stats. For a simple run-through, just look below.
Spoiler :

-STR: Strength represents physical power. It improves health, melee damage, and saves against poisons and similar effects.
-DEX: Dexterity represents speed and agility. It improves melee hit and dodge chance and reaction speed.
-CON: Concentration represents focus and willpower. It improves power hit chance, some HP, and saves against disorientation effects.
-INT: Intelligence represents brainpower. It improves power damage, ranged defense, and computer/technology use.
-WIS: Wisdom represents street smarts and people sense. It improves ranged damage, psychic and power defense, and charisma.
-AIM: Aim represents ocular prowess. It improves ranged hit chance, perception and defense against vision impairments such as smoke.
Feats: Feats are your powers, your talents, and your skills. You start the game with two Feats for free. Stat-boosting Feats(the first six) cost 1000XP, whereas all other Feats cost 2000. Custom Feats are allowed, pending GM approval and a discussion on cost.
Spoiler :

UPDATES SINCE GAME LAUNCH:
-Gadgeteer: Can be taken multiple times.
-Physical Mastery: Is now a half-feat. Initiative version removed.
-Dual Team Takedown Feat available. For details, see here.
Statuses: Statuses are temporary benefits cheaper than Feats, but ones that can only be used for one mission or even shorter periods. They can be extremely useful, but you can only have two types at a time. However, you can have as many of each of those as you want, and they can be saved until used later.
Spoiler :

Gadgets:(If applicable) Gadgets can take many forms. Run them by me if you'd like to run with them, and I'll veto or approve them.
That's base character creation. Next, we have the biographical and supplementary information segment!
Bio: Provide your character's story, in however much or little detail you want. I suggest talking about how they got what powers they have, why they chose to become a superhero, and what their general outlook on life is.
Description: What do you look like, in and out of costume?
Roommate(s): Being a college student like you are, you don't have the luxury of living on your own. List your roommate(s) here! Make them yourself, or partner with another PC, or pick from the list below.
Spoiler :
Chance Gordon: Chance's father is a police officer, and his grandfather, and his great-grandfather, supposedly going up to the first constable to step ashore in the New World. Three guesses what career he's looking into.
The Byrnes Sisters, Bindi and Brandi: Bindi and Brandi are redheaded identical twins from North Carolina, but their parents hail from Darwin. The girls get along well for the most part, and they're very sociable, even if they spend most of their time working on cars and other machines. Package set. Roomies with Justin and Joris.
Iris Figg:Iris is an admiral's daughter, who wants to join the Navy like Dad but he sent her here instead. The feisty brunette doesn't care who knows how displeased she is with her current lot in life, but she isn't such a bad sort once you get past the angst.
Martin Aban: Martin is a star basketball player with dreams of making it big. It's really all he talks about. One wonders if anything but dribbling happens in his skull.
Lincoln Smithson: Lincoln is from up north, and he's a friendly, outgoing guy going for a technology degree, who seems to really enjoy talking with anyone of the female persuasion.
Kirsten Marriot: A perky blue-eyed blonde and martial arts instructor at a nearby dojo, Kirsten takes little seriously but never seems to talk about her past.
Boris Hazmut: A stoic Russian...or Ukrainian...or Pole...you really can't tell which, because he rarely speaks and keeps to himself except when forced to interact with humans.
Iris Figg:Iris is an admiral's daughter, who wants to join the Navy like Dad but he sent her here instead. The feisty brunette doesn't care who knows how displeased she is with her current lot in life, but she isn't such a bad sort once you get past the angst.
Martin Aban: Martin is a star basketball player with dreams of making it big. It's really all he talks about. One wonders if anything but dribbling happens in his skull.
Lincoln Smithson: Lincoln is from up north, and he's a friendly, outgoing guy going for a technology degree, who seems to really enjoy talking with anyone of the female persuasion.
Kirsten Marriot: A perky blue-eyed blonde and martial arts instructor at a nearby dojo, Kirsten takes little seriously but never seems to talk about her past.
Boris Hazmut: A stoic Russian...or Ukrainian...or Pole...you really can't tell which, because he rarely speaks and keeps to himself except when forced to interact with humans.
Characters: If you want to supply NPCs, be they heroes, villains, or just people to populate the world, here's the place to do it. I will be taking all the player suggestions that I can get, so let your imagination run wild!
Other: If there's anything else you want to add, this is the place to do it.
My personal timing preference would be Thursday nights at 5EST. However, if people can't do that, I'm willing to talk and find alternate times. I'll reserve one post, and then I'll see you guys in Daleburg.