So I recently re-installed CIV 4 after I got it in a humble bundle (I tried CIV 5 from the same bundle - not a fan) and can still regularly beat the AI on lower levels. When I used to play it (I still have the original game boxes and really thick manual that came with vanilla and the expansions, but I didn't play much BTS back in the day). But it seems that in the intervening years I've got worse at the game.
A big tactic I used with Vanilla was playing as India & stockpiling religions which was IIRC good for spying before espionage was introduced in BTS and also rendered you less likely to AI attack. Being able to switch civics quickly and a unique unit that never obsoletes meant I could always get ahead in tech, become friends with everyone and almost always win a diplomatic, cultural or space-race victory (for me, space-race is the whole point of Civ).
Coming back to the game after so long, I'm finding that variations on this seem to work at low difficulties, but the AI is now more prone than it was to attack on higher ones. In an attempt to find out what I've been doing wrong, I stumbled across this forum and have read loads about all sorts of economies, city specialisation and lots I never knew about before, so thanks to everyone for those threads\articles but my question is this - I've seen the religious economy referred to a couple of times, but I've not managed to find good thread or article on it. Can someone explain it, or point me to one please?
The only mod I'm using is BAT (i wish I'd known about it all those years ago, it's so useful!)
A big tactic I used with Vanilla was playing as India & stockpiling religions which was IIRC good for spying before espionage was introduced in BTS and also rendered you less likely to AI attack. Being able to switch civics quickly and a unique unit that never obsoletes meant I could always get ahead in tech, become friends with everyone and almost always win a diplomatic, cultural or space-race victory (for me, space-race is the whole point of Civ).
Coming back to the game after so long, I'm finding that variations on this seem to work at low difficulties, but the AI is now more prone than it was to attack on higher ones. In an attempt to find out what I've been doing wrong, I stumbled across this forum and have read loads about all sorts of economies, city specialisation and lots I never knew about before, so thanks to everyone for those threads\articles but my question is this - I've seen the religious economy referred to a couple of times, but I've not managed to find good thread or article on it. Can someone explain it, or point me to one please?
The only mod I'm using is BAT (i wish I'd known about it all those years ago, it's so useful!)


I can't remember what I used to do, but recently I've been doing something of a mix between those two, - beelining religious techs rather than using GPs to found religions. Then using religious buildings & wonders to churn out culture for an eventual cultural or diplomatic victory.
/turn (which doubles 1000 years after the wonder is built to 20
and 1
is just awful compared to ANY other specialists. Ofc one could build the Angkor Wat (unlocked by phil) but that's an expensive wonder and at that point of the game you're usually better of just working scientists to get to lib anyway.














