Sgtwolf00
Potential genius
'Cause stuff it! Everyone else has one I might as well have one too! So this thread will have all the civs that I: plan to make, have a design for and is currently in production. You can comment on it and criticize it all you want (half the reasons for these threads), and if you want you can help me make these civs! Whether it be through help in making the deign of the civ, or with coding or by providing art! Credit of course will be given out where due.
Also make note that not all designs are final. Some are and some aren't. Also this page is WIP! So It isn't done yet.
Civs in production
So these are all the civs that I have currently in production. Technically I have multiple civs in production but only one of them is truly mine, and that is Rum!
The Sultanate of Rum under Kayqubad I!
The Sultanate of Jaunpur under Ibrahim Shah!
All though Ajsieg's Jaunpur get's a shout out since I'm co-developing it. Anyway here is its design!
Civs that have a design
So these are all the civs I plan to make and that already have a design for them. Of course most will need to be edited, (defiantly some of them since most come from the daily mechanic challenge). So here they are in no particular order!
The Ottomans under Sultan Ahmed III!
The design could be changed around a bit, and I'm debating if I should put 3rd and 4th UCs. There's a lot of potential for this civs, like a Uniqu Printing Press and other architectural innovations that was found within the Tulip Period.
The United Kingdom of Great Britain and Ireland under George III
Another civ from the Daily Mechanic Challenge, there are many different designs you could do with a George III UK. But I did a exploration focused design 'cause I had to comply with the mechanic.
The UAE under Khalifa bin Zayed Al Nahyan
Anoher one from the Daily Mechanic Challenge (a majority of these first ones are), this one probably needs works for two reasons. One feature bloat, two I coped out with the last UC.
The Golden Hoard under Batu Khan!
The next civ that has an awesome sounding UA (and was an arse to research) is defiantly going to need a remake. Since it's UA can't be replicated ingame. So we'll have to change it unfortunately.
Karak Kadrin under Umgrim Ironfist!
So this is my first fictional civ! And they are the Dwarfs of Karak Kadrin, known for it's protection of traders and more importantly for it's Slayers! Who's need inspired the creation of this civ.
Scotland under William Wallace!
So next up is the most controversial, most debated and most spoken of of my civs!
Scotland under William Wallace! Reason being is because of the second UU (the Redshanks, Scapegrace's original idea), I had two versions of this civ but I cannot find the other on so I'll just post this one.
The Aztec Triple Alliance under Tlatoani Montezuma of Tenochtitlan
So here's my (I believe) first New World design, and it turned out pretty well. I feel like this civ can become quite the powerhouse with it's uniques, especially with 3rd and 4th UC enabled.
The Old Prussian under Widewuto
So a now we take ourselves to the Baltics to show you this Old Prussians design, I'm a fan of the Prussian and their faith and with the help of Lelouch Vi I have created this design!
The Elamite Empire under Shutruk-Nakhkhunte
So this is my Elam civ, it's all about dat booty and they're crazy for it. I also don't have anything witty to say so I'll show you the design now.
Gaul under Vercingetorix
So now we jump to Gaul lead by Vercingetorix! I didn't realize one had already been made (and in the style I wanted to make mine), but my design differed from MC's in the form of my design being focused on Vercingetorix fighting Rome with a (mostly) unified Gaul behind him.
The Kingdom of Kush under Kashta
Now I've jumped on the Kush bandwagon (and also the Aksum bandwagon, but we'll talk about them later) and so I present my design for it! Like Gaul this design was impeded by another similar design (again MC with Nubia, honurable mention for Light in the East though) and so I've had to make my design more unique than planned. Which is probably a good thing in retrospect.
The Soviet Union under Joseph Stalin
So we have another civ nicked from the Daily Mechanic Challenge and my first 'modern' faction. This is Russia within the time frame of 1941-43 with the idea of sacrifice and building up a quick and fast army. Also Russian winter is involved and other shenanigans that happened during Barbarossa.
The Sokoto Caliphate under Sultan Usman Dan Fodio
So here is my first faith conquest and also West African civ, I'm quite fond of this design but my God it was a pain to research. Shout out to Ajsieg for going through tons of Google Books to get me this design.
The Sulayhid dynasty under Queen Arwa al-Sulayhi
So this is another design I am quite pleased with and one of the two designs that spawned from the, "spin the globe and make a civ out of that country you landed on within 30 minutes." I got Yemen so I decided to make this nation with a certainly intriguing queen.
Belarus under Alexander Lukashenko
So this is the second of the "spin the globe..." civs that I had designed, I as you can see got Belarus and decided to make no one other (because there is no one other) than Alexander Lukashenko! Unfortunately the first design was overpowered so this is the edited version of it, I don't know if it is better but it's obviously not broken so I'm fine with it (for now).
Also make note that not all designs are final. Some are and some aren't. Also this page is WIP! So It isn't done yet.
Civs in production
So these are all the civs that I have currently in production. Technically I have multiple civs in production but only one of them is truly mine, and that is Rum!
The Sultanate of Rum under Kayqubad I!
Spoiler :
UA: Rumlar
Barış
Upon a buildings completion, it's
Production can over flow into the next unit's Production. +5%
Combat Strength against cities per each ongoing trade route you have, max +25%
UU: Bey (Great General Replacement)
Increases the
Production over flow when garrisoned in a city plus it comes with a unique Citadel, called the Han. (Normal bonuses plus +4
Gold, +2 with Road/Railroad connection, +1 Tourism after flight.) Bey's have unique names (like the Khan).
UB: Kızıl Kule (Castle Replacement)
Generate's
Great General points for every trade route that comes to a city with a Kızıl Kule. Doesn't require walls and get's +1 Tourism after flight
Barış
Upon a buildings completion, it's


UU: Bey (Great General Replacement)
Increases the


UB: Kızıl Kule (Castle Replacement)
Generate's

Spoiler :
Now the 3rd and 4th UCs!
Ghulam (Longswordsman Replacement)
Available from Metal Casting rather than Steel. can change into a worker, with a promotion that increases construction speed.*
*(15%?)
Medrese (University Replacement)
Normal university bonus plus +1
Faith, +2
Food, and a higher
Production cost.
Ghulam (Longswordsman Replacement)
Available from Metal Casting rather than Steel. can change into a worker, with a promotion that increases construction speed.*
*(15%?)
Medrese (University Replacement)
Normal university bonus plus +1



The Sultanate of Jaunpur under Ibrahim Shah!
All though Ajsieg's Jaunpur get's a shout out since I'm co-developing it. Anyway here is its design!
Spoiler :
UA: Malik-us-Sharq
Cities never lose your religion’s beliefs as long as there is a follower of your religion in that city. Conquering cities provide a large sum of Faith. Rivers provide no Movement penalty.
UB: Sharqi Masjid (Replaces Temple)
+2
Science alongside normal yields. Units built in a city with a Sharqi Mosque get bonuses for attacking cities with a different religion other than yours.
UU: Purbias (Replaces Musketman)
Whenever you conquer a city next to a river with a Purbias, receive a small lump of
Culture and receive a free Purbias in the capital.
Cities never lose your religion’s beliefs as long as there is a follower of your religion in that city. Conquering cities provide a large sum of Faith. Rivers provide no Movement penalty.
UB: Sharqi Masjid (Replaces Temple)
+2

UU: Purbias (Replaces Musketman)
Whenever you conquer a city next to a river with a Purbias, receive a small lump of

Civs that have a design
So these are all the civs I plan to make and that already have a design for them. Of course most will need to be edited, (defiantly some of them since most come from the daily mechanic challenge). So here they are in no particular order!
The Ottomans under Sultan Ahmed III!
The design could be changed around a bit, and I'm debating if I should put 3rd and 4th UCs. There's a lot of potential for this civs, like a Uniqu Printing Press and other architectural innovations that was found within the Tulip Period.
Spoiler :
UA: The Tulip Period
Upon adopting Social Policies or Ideological Tenets, all land units gain experience. When a Civilization is four technologies ahead of you, the
Culture amount for the next Social Policy is reduced by 10%. Workers can build Roads and Railways at double the normal rate.
Tulip Field (Unique Improvement)
Tulip Fields can be built on any flatland terrain including flood plains but excluding deserts, tundra and snow. The Tulip Fields provide +1
Gold and after entering the Renaissance generate +2
Culture. Researching Economics allows Tulip Fields to yield +1
Happiness and
Gold. Tulip Fields provide the Tulip luxury and the Tulip Fields become accessible after researching Calendar.
Textile Factory (Factory Replacement)
The Textile Factory has the same effects as a normal Factory but doesn't require coal to be built. Instead it needs Tulips to be built and in turn the Factory generates Textile Fabrics, a luxury resource unique to the Ottomans.
Upon adopting Social Policies or Ideological Tenets, all land units gain experience. When a Civilization is four technologies ahead of you, the

Tulip Field (Unique Improvement)
Tulip Fields can be built on any flatland terrain including flood plains but excluding deserts, tundra and snow. The Tulip Fields provide +1




Textile Factory (Factory Replacement)
The Textile Factory has the same effects as a normal Factory but doesn't require coal to be built. Instead it needs Tulips to be built and in turn the Factory generates Textile Fabrics, a luxury resource unique to the Ottomans.
The United Kingdom of Great Britain and Ireland under George III
Another civ from the Daily Mechanic Challenge, there are many different designs you could do with a George III UK. But I did a exploration focused design 'cause I had to comply with the mechanic.
Spoiler :
UA: The Voyages of Cook
Receive double the
Happiness from discovering Natural Wonders. Natural Wonders worked by a City get their bonuses doubled. After Navigation all ships receive +1
Movement and Sight.
UU: Explorer (Great Admiral Replacement)
Unique Great Admiral replacment for the United Kingdom, it has all the same bonuses a normal Great Admiral has. But when in friendly territory the Explorer can go on a 'Voyage of Discovery'. This will consume the unit and one of two outcomes can happen. Either some Fog of War is uncovered on the map or you will receive two copies of a Luxury resource that isn't present on the map.
UU: Redcoat (Rifleman Replacement)
Unique Rifleman replacment for the United Kingdom. Same stats as a normal Rifleman but when built receives Drill I and Shock I promotions and gains a +5% :c5dtrength: Combat Strength when adjacent to another Rifleman.
Receive double the


UU: Explorer (Great Admiral Replacement)
Unique Great Admiral replacment for the United Kingdom, it has all the same bonuses a normal Great Admiral has. But when in friendly territory the Explorer can go on a 'Voyage of Discovery'. This will consume the unit and one of two outcomes can happen. Either some Fog of War is uncovered on the map or you will receive two copies of a Luxury resource that isn't present on the map.
UU: Redcoat (Rifleman Replacement)
Unique Rifleman replacment for the United Kingdom. Same stats as a normal Rifleman but when built receives Drill I and Shock I promotions and gains a +5% :c5dtrength: Combat Strength when adjacent to another Rifleman.
The UAE under Khalifa bin Zayed Al Nahyan
Anoher one from the Daily Mechanic Challenge (a majority of these first ones are), this one probably needs works for two reasons. One feature bloat, two I coped out with the last UC.
Spoiler :
UA: The Gem of the Gulf
Oil rigs grant +1
Gold and additional +1
Gold upon entering the Atomic era. Gain a permanent +10%
Production boost towards Wonders coming from technologies in the Modern era and further. Cannot build Workers, but gain a free Worker after every fifth border expansion. Get a free Worker after the third border expansion of your empire.
UB: Foreign Workers Office (Broadcast Tower Replacement)
Replaces the Broadcast Tower. Grants +22%
Culture (instead of +33%) and grants +2
Migrant Worker points instead of a Great Work of Music slot. Migrant Workers have +5
Movement as opposed to +2, and may be consumed to rush Modern era and later Wonders, in addition to the normal abilities of a Worker's.
UI: Emirati Oil Rig (Unique Improvement)
Unique Oil Rig replacment, gives the same yields as a normal Oil Rig but doubles the amount of Oil you receive from the rig.
Oil rigs grant +1



UB: Foreign Workers Office (Broadcast Tower Replacement)
Replaces the Broadcast Tower. Grants +22%



UI: Emirati Oil Rig (Unique Improvement)
Unique Oil Rig replacment, gives the same yields as a normal Oil Rig but doubles the amount of Oil you receive from the rig.
The Golden Hoard under Batu Khan!
The next civ that has an awesome sounding UA (and was an arse to research) is defiantly going to need a remake. Since it's UA can't be replicated ingame. So we'll have to change it unfortunately.
Spoiler :
UA: Khan, Tsar and Shahanshah
Unlocks a unique victory conditions for the Golden Horde, (called the Tributary Victory) which requires you to own a third of all cities and the capital of three different Civilizations before the Industrial era. On the condition that those cities are puppeted, on top of the unique vitory condition the Golden Horde recieves +1
Movement for all mounted units and
puppeted cities produce 5% more
Gold (max 35%) than usual.
UU: Mingghan (Knight Replacement)
Unique ranged Knight replacment for the Golden Horde, the has a fighting
Strength of of 17. Has the Generals I and Accuracy I promotions.
UB: Yam (Stable Replacement)
Unique Stable replacement for the Golden Horde, on top of it's normal bonuses the Yam makes all Pastures within a city produce +1
Food. Raises the
Combat Strength of a city and cities that have a yam bult inside of them gain a
City Connection with another city that has a Yam. More costly to build and to buy out.
Unlocks a unique victory conditions for the Golden Horde, (called the Tributary Victory) which requires you to own a third of all cities and the capital of three different Civilizations before the Industrial era. On the condition that those cities are puppeted, on top of the unique vitory condition the Golden Horde recieves +1



UU: Mingghan (Knight Replacement)
Unique ranged Knight replacment for the Golden Horde, the has a fighting

UB: Yam (Stable Replacement)
Unique Stable replacement for the Golden Horde, on top of it's normal bonuses the Yam makes all Pastures within a city produce +1



Karak Kadrin under Umgrim Ironfist!
So this is my first fictional civ! And they are the Dwarfs of Karak Kadrin, known for it's protection of traders and more importantly for it's Slayers! Who's need inspired the creation of this civ.
Spoiler :
UA: Slayer Keep
+1 to City Strength for every adjacent mountain and for every mountain that is within two tiles from the city, land trade routes always yield extra Gold and Castles yield +2 Food and also add +30 Hit Points to a city. All units are Dwarfs
UU: Slayer (Longswordsman Replacement)
Unique Longswordsman replacement for Karak Kadrin. The unit can never go obsolete and can never heal, and pillaging only brings back half the normal amount of health. But this unit has a combat strength: of 31, +3 movement and has the Charge Promotion, requires iron to build.
UB: Shrine of Grimnir(Temple Replacement)
Unique Temple replacement for Karak kadrin. On top of it's normal benefits the Shrine of Grimnir is maintenance free and gits a maintenance free Slayer upon completion. The Shrine of Grimnir can convert any unit adjacent to the city with a Shrine of Grimnir in it into a Slayer at the cost of one iron.
+1 to City Strength for every adjacent mountain and for every mountain that is within two tiles from the city, land trade routes always yield extra Gold and Castles yield +2 Food and also add +30 Hit Points to a city. All units are Dwarfs
UU: Slayer (Longswordsman Replacement)
Unique Longswordsman replacement for Karak Kadrin. The unit can never go obsolete and can never heal, and pillaging only brings back half the normal amount of health. But this unit has a combat strength: of 31, +3 movement and has the Charge Promotion, requires iron to build.
UB: Shrine of Grimnir(Temple Replacement)
Unique Temple replacement for Karak kadrin. On top of it's normal benefits the Shrine of Grimnir is maintenance free and gits a maintenance free Slayer upon completion. The Shrine of Grimnir can convert any unit adjacent to the city with a Shrine of Grimnir in it into a Slayer at the cost of one iron.
Scotland under William Wallace!
So next up is the most controversial, most debated and most spoken of of my civs!
Scotland under William Wallace! Reason being is because of the second UU (the Redshanks, Scapegrace's original idea), I had two versions of this civ but I cannot find the other on so I'll just post this one.
Spoiler :
UA: Rise of the Highlanders
Units take 25% less damage from combat damage and ignore enemy zone of control if starting the turn on a hill, move through Hills in your territory like they are roads (can't form city connections though). Hills also provide a base of +1 food and may provide +1 gold, culture, production or science during war.
UU: Gallowglass (replaces Longswordsman)
Scottish replacement for the Longswordsman, has a much greater Defensive Strength than normal (can I still buff their Combat Strength even if I've increased their defensive bonus?), it is cheaper to produce and buy and doesn't require Iron to build. If built in a city with a Barracks or a Castle present, then this Unit can perform a Ranged Attack before entering Melee, Upgrades to a Musketman.
UU: Redshanks (replaces Crossbowman)
Scottish replacement for the Crossbowmen, it is a weaker replacement for Crossbowmen, but is able to perform Melee Attacks, and is even stronger when doing so. Available with the amphibious promotion, it is also cheaper to purchase, it Upgrades to a Gatling Gun.
Units take 25% less damage from combat damage and ignore enemy zone of control if starting the turn on a hill, move through Hills in your territory like they are roads (can't form city connections though). Hills also provide a base of +1 food and may provide +1 gold, culture, production or science during war.
UU: Gallowglass (replaces Longswordsman)
Scottish replacement for the Longswordsman, has a much greater Defensive Strength than normal (can I still buff their Combat Strength even if I've increased their defensive bonus?), it is cheaper to produce and buy and doesn't require Iron to build. If built in a city with a Barracks or a Castle present, then this Unit can perform a Ranged Attack before entering Melee, Upgrades to a Musketman.
UU: Redshanks (replaces Crossbowman)
Scottish replacement for the Crossbowmen, it is a weaker replacement for Crossbowmen, but is able to perform Melee Attacks, and is even stronger when doing so. Available with the amphibious promotion, it is also cheaper to purchase, it Upgrades to a Gatling Gun.
The Aztec Triple Alliance under Tlatoani Montezuma of Tenochtitlan
So here's my (I believe) first New World design, and it turned out pretty well. I feel like this civ can become quite the powerhouse with it's uniques, especially with 3rd and 4th UC enabled.
Spoiler :
UA: Flower Wars
May annex City States with Faith by being at war for 5 turns or more and eliminating half of that City State's military. Alternatively, may puppet City States with Faith by demanding tribute. +15% Combat Strength for units outside friendly territory.
UU: Quauhpilli (Swordsman replacement)
The Quauhpilli is a unique Swordsman replacement for the Aztecs. Receive +33% combat bonus when fighting in forest or jungle tiles and doesn't require iron. You can also sacrifice one pop from a city to instantly recruit a Quaupilli.
UB: Telpochcalli (Library replacement)
The Telochcalli is a unique library replacement for the Aztecs. Instead of giving it usual bonus of +1 Science for every 2 Citizens in the city, the Telochcalli give's +1 Science and Faith for every 2 Citizens in a city while also costing 50 Production instead of 75 Production.
May annex City States with Faith by being at war for 5 turns or more and eliminating half of that City State's military. Alternatively, may puppet City States with Faith by demanding tribute. +15% Combat Strength for units outside friendly territory.
UU: Quauhpilli (Swordsman replacement)
The Quauhpilli is a unique Swordsman replacement for the Aztecs. Receive +33% combat bonus when fighting in forest or jungle tiles and doesn't require iron. You can also sacrifice one pop from a city to instantly recruit a Quaupilli.
UB: Telpochcalli (Library replacement)
The Telochcalli is a unique library replacement for the Aztecs. Instead of giving it usual bonus of +1 Science for every 2 Citizens in the city, the Telochcalli give's +1 Science and Faith for every 2 Citizens in a city while also costing 50 Production instead of 75 Production.
Spoiler :
The next two uniques are the 3rd and 4th UC's.
UB: Calmecac (University replacement)
The Calmecac is a unique University replacement for the Aztecs. Instead of it's usual bonuses the Calmecac yields +33% Science (+50% with Free Thought policy) and +33% Faith, +2 Science and Production from jungle tiles. Has the two Science Specialist slots plus a Priest and Engineer (renamed Artisan) specialist slot. (The Priest gives +3 Faith and +3 Great Person points towards Great Prophets.) Doesn't require a library to build.
UB: Double Aqueduct (Aqueduct replacement)
The Double Aqueduct is a unique Aqueduct replacement for the Aztecs. Along with it's usual benefits, which is +40% of Food is carried over after a new Citizen is born, if a city is connected to the capital and both the capital and that city have a Double Aqueduct, then the Double Aqueduct yields +5% more Food and all tiles next to fresh watter yield +1 Food.
UB: Calmecac (University replacement)
The Calmecac is a unique University replacement for the Aztecs. Instead of it's usual bonuses the Calmecac yields +33% Science (+50% with Free Thought policy) and +33% Faith, +2 Science and Production from jungle tiles. Has the two Science Specialist slots plus a Priest and Engineer (renamed Artisan) specialist slot. (The Priest gives +3 Faith and +3 Great Person points towards Great Prophets.) Doesn't require a library to build.
UB: Double Aqueduct (Aqueduct replacement)
The Double Aqueduct is a unique Aqueduct replacement for the Aztecs. Along with it's usual benefits, which is +40% of Food is carried over after a new Citizen is born, if a city is connected to the capital and both the capital and that city have a Double Aqueduct, then the Double Aqueduct yields +5% more Food and all tiles next to fresh watter yield +1 Food.
The Old Prussian under Widewuto
So a now we take ourselves to the Baltics to show you this Old Prussians design, I'm a fan of the Prussian and their faith and with the help of Lelouch Vi I have created this design!
Spoiler :
UA: For The Old Gods
All enemy units killed within your borders grant a sum of faith upon their death. Your pantheon can spread to your cities and your religion can spread to any city at double the normal rate, when a Great Prophet is born a Rikīs is born.
UB: Romuva (Temple Replacement)
Same benefits as a normal temple, but all units trained in a city with a Romuvan temple gets the Chosen of Perkunas promotion. Which grants a 10% defensive bonus in your border and no terrain penalties.
UU: Rikīs (great general replacement)
Same as a normal great general. But instead of constructing citadels they instead build fortified towns. They do the same as a Normal citadel, but you can train both military and civilian units there, with limited construction options though.
All enemy units killed within your borders grant a sum of faith upon their death. Your pantheon can spread to your cities and your religion can spread to any city at double the normal rate, when a Great Prophet is born a Rikīs is born.
UB: Romuva (Temple Replacement)
Same benefits as a normal temple, but all units trained in a city with a Romuvan temple gets the Chosen of Perkunas promotion. Which grants a 10% defensive bonus in your border and no terrain penalties.
UU: Rikīs (great general replacement)
Same as a normal great general. But instead of constructing citadels they instead build fortified towns. They do the same as a Normal citadel, but you can train both military and civilian units there, with limited construction options though.
The Elamite Empire under Shutruk-Nakhkhunte
So this is my Elam civ, it's all about dat booty and they're crazy for it. I also don't have anything witty to say so I'll show you the design now.
Spoiler :
UA: Raiders of Kassite Babylonia
Receive double the amount of Gold from capturing cities and receive a Production boost in all cities when an enemy city is captured. Wonders build faster when at war with another civ and the Palace starts with two Great Works of Art or Artefact slots.
UB: Temple of Inshushinak (Temple Replacement)
Replacement for the temple. On top of the temple's bonuses the Temple of Inshushinak has a Great Work of Art or artefact slot and give's +1 Production.
UI: Suburb
Unique improvement for Elam. Can be built on all terrain types (except snow and tundra) and provides +2 food, hammers and has a Great Work of Art or Artefact slot. Can only have three suburbs per city and they must be built adjacent to the city or to another Suburb.
Receive double the amount of Gold from capturing cities and receive a Production boost in all cities when an enemy city is captured. Wonders build faster when at war with another civ and the Palace starts with two Great Works of Art or Artefact slots.
UB: Temple of Inshushinak (Temple Replacement)
Replacement for the temple. On top of the temple's bonuses the Temple of Inshushinak has a Great Work of Art or artefact slot and give's +1 Production.
UI: Suburb
Unique improvement for Elam. Can be built on all terrain types (except snow and tundra) and provides +2 food, hammers and has a Great Work of Art or Artefact slot. Can only have three suburbs per city and they must be built adjacent to the city or to another Suburb.
Gaul under Vercingetorix
So now we jump to Gaul lead by Vercingetorix! I didn't realize one had already been made (and in the style I wanted to make mine), but my design differed from MC's in the form of my design being focused on Vercingetorix fighting Rome with a (mostly) unified Gaul behind him.
Spoiler :
UU: Defender of Gaul
Units that fight within your own territory have a higher Combat Strength, (+5%?) and also has a Combat Bonus against other infantry units (again 5%?), puppeted cities produce more Production Gold and Food and mines produce +1 Culture.
UU: Oathsworn (Swordsman Replacement)
Unique swordsman replacement for Gaul, stronger than the swordsman it replace and has a lower maintenance cost, when the Oathsworn kills an enemy in combat I t provides all nearby units with a combat buff lasting for one turn. It also has a chance to spawn maintenance free unit if adjacent to a friendly city during war.
UB: Coin Minter (Mint Replacement)
Unique Mint replacement for Gaul, unlock at Bronze Working instead of Currency, it provides the same benefits of a normal Mint but also gives Gold and Silver tiles +1 Culture and after reaching the modern era provides +1 Tourism.
Units that fight within your own territory have a higher Combat Strength, (+5%?) and also has a Combat Bonus against other infantry units (again 5%?), puppeted cities produce more Production Gold and Food and mines produce +1 Culture.
UU: Oathsworn (Swordsman Replacement)
Unique swordsman replacement for Gaul, stronger than the swordsman it replace and has a lower maintenance cost, when the Oathsworn kills an enemy in combat I t provides all nearby units with a combat buff lasting for one turn. It also has a chance to spawn maintenance free unit if adjacent to a friendly city during war.
UB: Coin Minter (Mint Replacement)
Unique Mint replacement for Gaul, unlock at Bronze Working instead of Currency, it provides the same benefits of a normal Mint but also gives Gold and Silver tiles +1 Culture and after reaching the modern era provides +1 Tourism.
The Kingdom of Kush under Kashta
Now I've jumped on the Kush bandwagon (and also the Aksum bandwagon, but we'll talk about them later) and so I present my design for it! Like Gaul this design was impeded by another similar design (again MC with Nubia, honurable mention for Light in the East though) and so I've had to make my design more unique than planned. Which is probably a good thing in retrospect.
Spoiler :
UA: Ruler of Nubia and Upper Egypt
Garrisoned units provide +10% Production in the city that they are garrisoned in and also provide +1 Happiness as well. Capturing cities that have a temple in it do not go into puppetted status, but you still have to deal with the initial resistance of capturing a city.
UU: Royal Nubian Archer (Archer Replacement)
Unique Archer replacement for Kush, has +6 Combat Strength (instead of 5), can melee and when on Flood Plain tile it gains the March promotion. The Royal Nubian Archer looses the March promotion when not on a Flood Plain tile.
UB: Great Nubian Pyramid (Grand Temple Replacement)
Unique Grand Temple replacement for Kush, it has the same requirements for unlocking it and has the same benefits as the normal Grand Temple. But at every era (including the era the Pyramid was built in) the Temple has the ability to have an add on constructed, increasing the yields of the Pyramid (add ons listed below). After entering the Industrial era the Pyramid will also yield +2 Tourism as a base yield.
Great Nubian Pyramid add ons
Garrisoned units provide +10% Production in the city that they are garrisoned in and also provide +1 Happiness as well. Capturing cities that have a temple in it do not go into puppetted status, but you still have to deal with the initial resistance of capturing a city.
UU: Royal Nubian Archer (Archer Replacement)
Unique Archer replacement for Kush, has +6 Combat Strength (instead of 5), can melee and when on Flood Plain tile it gains the March promotion. The Royal Nubian Archer looses the March promotion when not on a Flood Plain tile.
UB: Great Nubian Pyramid (Grand Temple Replacement)
Unique Grand Temple replacement for Kush, it has the same requirements for unlocking it and has the same benefits as the normal Grand Temple. But at every era (including the era the Pyramid was built in) the Temple has the ability to have an add on constructed, increasing the yields of the Pyramid (add ons listed below). After entering the Industrial era the Pyramid will also yield +2 Tourism as a base yield.
Great Nubian Pyramid add ons
Spoiler :
Expanded Burial Rooms, yields +2 faith.
Victory Reliefs, yields +2 happiness.
Artefact Vault, yields +2 gold.
Constellation Study, yields +2 science.
The Pharaoh's Will, yields +2 production.
Offering Room, yields +2 food.
Victory Reliefs, yields +2 happiness.
Artefact Vault, yields +2 gold.
Constellation Study, yields +2 science.
The Pharaoh's Will, yields +2 production.
Offering Room, yields +2 food.
The Soviet Union under Joseph Stalin
So we have another civ nicked from the Daily Mechanic Challenge and my first 'modern' faction. This is Russia within the time frame of 1941-43 with the idea of sacrifice and building up a quick and fast army. Also Russian winter is involved and other shenanigans that happened during Barbarossa.
Spoiler :
UA: For the Motherland!
Low-health units can sacrifice themselves to deal damage to enemies and to heal friendly units and give them a combat boost, +15% Production towards armored units during wartime. Enemies suffer attrition in your territory, doubled if on Snow or Tundra tiles.
UU: Strelki (Infantry Replacement)
Weaker then the Infantry it replaces, but gains additional Combat Strength when adjacent to other Strelki and is cheaper to Produce and purchase.
UU: T-34 ('Tank' Replacement)
Russian replacement for the Tank, has +6 Movement, a lower Production cost and can be 'entrenched'. This makes the unit unable to move from the tile it is entrenched on, but it has a much higher Combat Strength and can attack twice. (Also gets 'accompanying' graphics)
Low-health units can sacrifice themselves to deal damage to enemies and to heal friendly units and give them a combat boost, +15% Production towards armored units during wartime. Enemies suffer attrition in your territory, doubled if on Snow or Tundra tiles.
UU: Strelki (Infantry Replacement)
Weaker then the Infantry it replaces, but gains additional Combat Strength when adjacent to other Strelki and is cheaper to Produce and purchase.
UU: T-34 ('Tank' Replacement)
Russian replacement for the Tank, has +6 Movement, a lower Production cost and can be 'entrenched'. This makes the unit unable to move from the tile it is entrenched on, but it has a much higher Combat Strength and can attack twice. (Also gets 'accompanying' graphics)
The Sokoto Caliphate under Sultan Usman Dan Fodio
So here is my first faith conquest and also West African civ, I'm quite fond of this design but my God it was a pain to research. Shout out to Ajsieg for going through tons of Google Books to get me this design.
Spoiler :
UA: The Fulani Jihads
Killing units give Faith and capturing cities give Faith and Culture. Missionaries are stronger and there's a chance to receive a free worker from defeated units and cities.
UU: Hakami (Lancer Replacement)
Stronger (27) more expensive (195) Lancer replacement that has a combat bonus against infantry and when on a flatlands.
UB: Shamaki (Stable Replacement)
Does not require nearby pastures to built, 20% production towards mounted units and +1 production and culture to horses, sheep and cattle.
Killing units give Faith and capturing cities give Faith and Culture. Missionaries are stronger and there's a chance to receive a free worker from defeated units and cities.
UU: Hakami (Lancer Replacement)
Stronger (27) more expensive (195) Lancer replacement that has a combat bonus against infantry and when on a flatlands.
UB: Shamaki (Stable Replacement)
Does not require nearby pastures to built, 20% production towards mounted units and +1 production and culture to horses, sheep and cattle.
Spoiler :
3rd UC
UB: Emir's Palace (Courthouse Replacement)
Normal Courthouse bonuses plus it can be built in any city and yields +2 Gold, Culture and Happiness and has no maintenance cost.
UB: Emir's Palace (Courthouse Replacement)
Normal Courthouse bonuses plus it can be built in any city and yields +2 Gold, Culture and Happiness and has no maintenance cost.
The Sulayhid dynasty under Queen Arwa al-Sulayhi
So this is another design I am quite pleased with and one of the two designs that spawned from the, "spin the globe and make a civ out of that country you landed on within 30 minutes." I got Yemen so I decided to make this nation with a certainly intriguing queen.
Spoiler :
UA: The Noble Queen
Cheaper to build buildings in the capital then in other cities and constructions of all improvements takes half the time it usually does. Foreign religious pressure is halved and you can still receive the empire bonus of foreign religions if it is the majority religion in one of your cities.
UU: Taiyabi Da'is (Missionary Replacement)
Does not suffer attrition in enemy lands and is stronger when it spreads it's respected Faith. This unit can personally walk through borders without an open borders agreement and does not incur the trespasser penalty in CS territory.
UB: Queen Arwa Mosque (Grand Temple replacement)
Combines the bonuses of both the Grand Temple and of the Palace and has a Great Work of Art or Artifact slot, has to be built in a Holy City.
Cheaper to build buildings in the capital then in other cities and constructions of all improvements takes half the time it usually does. Foreign religious pressure is halved and you can still receive the empire bonus of foreign religions if it is the majority religion in one of your cities.
UU: Taiyabi Da'is (Missionary Replacement)
Does not suffer attrition in enemy lands and is stronger when it spreads it's respected Faith. This unit can personally walk through borders without an open borders agreement and does not incur the trespasser penalty in CS territory.
UB: Queen Arwa Mosque (Grand Temple replacement)
Combines the bonuses of both the Grand Temple and of the Palace and has a Great Work of Art or Artifact slot, has to be built in a Holy City.
Belarus under Alexander Lukashenko
So this is the second of the "spin the globe..." civs that I had designed, I as you can see got Belarus and decided to make no one other (because there is no one other) than Alexander Lukashenko! Unfortunately the first design was overpowered so this is the edited version of it, I don't know if it is better but it's obviously not broken so I'm fine with it (for now).
Spoiler :
UA: Man of the People
The Culture cost of acquiring new social policies is halved, research agreements cost less for Belarus and Gold buildings takes half the amount of time to build.
UB: Polling Station (Courthouse Replacement)
Same bonuses as the Courthouse plus it can be built in any city cost three maintenance instead of four and provides +2 Happiness. It also decreases the Culture cost of acquiring tiles in the city it is built in.
UB: State Owned Companies (Stock Exchange Replacement)
+4 Gold, +50% Gold production and the two specialist slot is replaced with one (called the Company Manager). It gives all resources with a cities limits +1 Gold and Production, double on strategic resources and +3 Great Merchant points.
The Culture cost of acquiring new social policies is halved, research agreements cost less for Belarus and Gold buildings takes half the amount of time to build.
UB: Polling Station (Courthouse Replacement)
Same bonuses as the Courthouse plus it can be built in any city cost three maintenance instead of four and provides +2 Happiness. It also decreases the Culture cost of acquiring tiles in the city it is built in.
UB: State Owned Companies (Stock Exchange Replacement)
+4 Gold, +50% Gold production and the two specialist slot is replaced with one (called the Company Manager). It gives all resources with a cities limits +1 Gold and Production, double on strategic resources and +3 Great Merchant points.
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