The Fated Dead (Arena IOT) PRETHREAD

Angst

Rambling and inconsistent
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-- The Fated Dead --​

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Introduction
Tahn wouldn’t hurt a fly. He had grown up north of the big city, where the earth was rocky and cold. The toils of the farmer were embodied in his short statue as well as his level-headed, stoic look. He had thought himself wed to poverty, each day a battle to stay alive, and that’s why he went southwards. Not to gain glory, but to spite the anguish of his life. The Grim Maul arena indeed seemed to be the perfect place to spite life.

Tahn was given a blade in hand, a rusty, dull weapon. He was paid for each kill in the arena, facing naked peasants for the amusement of the city dwellers. He had thought himself bound to brutality, each day a battle to stay alive, and that was why he stabbed his countrymen. When he failed against strong opponents, he was carved in pieces, and then resurrected in short due, to prepare for the next battle.

Tahn was a good boy. But each and every death had his body scarred and carved, and in time his legs were replaced with iron and dark magick. He could not recognize himself in the mirror, all he saw was black fumes from his open esophagus. His old dagger was gone, and in its place a spear so vicious it had a barbed shaft, his fingers were covered in blood. He exited his cell, delighted in the distant yells of the crowd. He clenched his spear even tighter, his amorphous body covered in blood and pus. As he entered the arena, he saw his opponent, a naked, cowering peasant girl. Another victim play, he thought to himself.

Tahn wouldn’t hurt a fly. But whatever he had now become, would.

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Welcome!
to The Fated Dead. This is a character-driven IOT where players play as champions in a dark fantasy arena called the Grim Maul. Awesome fights grant the fighter wealth and glory, and even if someone dies, he will be resurrected after the battle. This all sounds nice, but the thing is, necromancers haven’t actually perfected restoration of life yet – whatever injuries the champion has received may remain in his reanimated body, and even the ritual itself may lead to disfiguring. What this means is that even if a champion starts as beautiful as Jaime Lannister, he will surely degenerate into a malformed abomination.

It’s not all downside, though. When recuperating from death, the dead champion’s body will probably be reinforced with machine parts, eldritch flesh or dark magick. The shambling remains may prove to become even more powerful at the player’s discretion. Additionally, beside ordinary or cursed equipment, voluntary surgery and vivisection may have the champion’s body artificially enhanced.

Game updates will account for the respective gladiatorial battles, which may take a lot of forms at the tournament organizer’s discretion. But even champions that aren’t involved in that week’s combat may take opportunities in the numerous activities behind the scenes of the actual arena combat – stuff like equipment shopping, getting on good terms with the arena’s crew, influencing the necromancers, conducting espionage, bribing people to ensure the next fight is in the champion’s interest somehow, and outright assassinating rivals between fights.

So, what will you become?

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Game Mechanics
Battles are handled by a stats system that handles the factors and conditions of the champions going into battle. Beside that, players will give directives of how they intend ot handle the battle, which is interptreted by the combat system. The stats system are black box, but you will handle the main stats, which are still being worked on. All I can say for now is that it draws somewhat on Pillars of Eternity.

For progression, champions that win battles acquire some form of prestige and some gold, which they can invest in a number of ways, furthering their own position in the arena. Champions that lose battles may gain prestige, but as they lose it isn’t guaranteed, and they won’t gain any gold.

Gold can be used directly by champions to artificially enhance their own bodies. As you probably expect, losers that are maimed in some way may be enhanced as well during the reanimation process, but the enhancement is fundamentally random. (Unless there are some factors in place such as the losing player being on good terms with - or having bribed - the necromancer/smithy/etc in question.)

Prestige has to do with your relations with the Grim Maul staff as well as the crowd. If they love your carnage, you would probably gain some benefits, don’t you think?

Everyone may place bets on battles, players may even bet on their opponents if they want. What, you thought this world would be morally accountable for anything? Please.

Races/species-wise I actually made a 180° on my first IOT suggestion on the chat – you can only start as humans. This is a concession I need in order to easen the creation of the stats framework. If you want to be something else, don’t despair. The arena *will* make you into something else. However the world is vague enough for you to have near freedom in your creation of a character.

There are no classes, instead all combat proficiency is handled by skills. It is possible to play as a magic-user as much as it is possible to use weapons, the stats are intented to interpret your vision of a fun starting point.

I will provide a map very soon, giving you an idea of the architecture of the Grim Maul, including champion quarters, the smithy, the dark altar, the library and so on. I expect the layout to be quite expansive, as a gladiatorial arena with basically immortal combatants will do nothing but grow and grow in size.

(Lastly, I also expect to prepare some behind-the-scenes plot. But I might not. Depends.)

(Also, just a preliminary note – I expect a certain tone from this IOT. Not that you can’t be something more light fantasy, but don’t expect me to accept an application for a rollerskating bubble gum ninja.)

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Purpose of the prethread
● CHARACTER APPLICATIONS! I mean, why not? Might as well see what you guys are imagining. (See below for how to apply.)
● Are you interested in the game? Let me know if you are – I won’t host it without players.
● What do you plan to play? You don’t have to tell me in the thread, if you want to keep it a secret, but you can PM me. This will help me polishing the game mechanics.
● Do you have an idea for a better game title? I like The Fated Dead, but it doesn’t actually communicate it is an arena game. The current thread title is a compromise.
● Tell me what you think of the map (when it’s done).
● Ask me anything.

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Character Application
First off, I should describe what is currently canon for the world.

The world is vaguely medieval fantasy with about a hundred known polities, but suffering is a huge thing basically everywhere. The Grim Maul lies dead center in the city state of Sargendourne, a massive rat’s nest of all creeds and kin, of course the cosmopolitan center of the world. The city accounts for over five million people and its quarters account for several sorts of metropolitan microcosms. The west of the city is the Sargen coast, basically one long strand of docks. The north is walled against a rainy waste of Balticesque coldish soil. The east borders a mountain chain named the Humerones. The south of the city borders warm rich Frenchesque farmland. The arena itself is owned by silver mogul Kabal, who also owns the church buildings of all the city’s religions, and he also oversees the Cult of Wonder, which oversees the necromancy necessary to keep the Maul going. The city is kingless, ruled by a small aristocracy, deeply corrupt, keeping slaves and abusing impoverished peoples all over the world.

Application said:
Player: CFC username
Champion name: The name of the champion.
Equipment: Describe your gear.
Abilities: Describe your combat style, your personal skills, basically everything you’re good at.
Background: Optional – describe where you’re coming from, what you believe in, how you ended up in the arena, and what you hope to get out of it.

FAQ
● What do you mean by "vaguely medieval fantasy"?
Actually the Pathfinder/DnD5 setting (as much of it I'm aware of at least) just about contains what we're able to do in this IOT.
DISCLAIMER: I still consider this thing srsbsns so if PF somehow allows for say a boxing glove handheld camera artillery, I withhold the right to deny that. ;)

● Can you play as a magic user? (That don't use necromancy)
"Magick" is very widespread in the world and there are plenty of forms that don't use necromancy. Magic users aren't unlimited in powers, but there is enough variance for your particular idea to work - probably.

● Can we use guns? (Such as flintlock weapons)
Yes, early forms of firearms are appropriate to the theme.

● Can I use non-Western/exotic weapons? (such as an Aztec macahuitl?
Yes, as long as it is appropriate to the approximate era.
 
Player: Civ'ed
Champion name: Araw
Equipment: Araw's gear consists of a gambeson and cuir boulli, as well as leather gloves and boots. He has a kettle helmet and wields a macahuitl. (if that's an issue please tell me)
Abilities: Perhaps due to the nature of his weapon, he is best adapted towards just swinging and then never ever stopping. Sometimes, he is jokingly referred to as "Harvesting Season", due to his never ending hacking.
Background: Araw is, for lack of a better word, a criminal from (SOMEWHERE TO THE WEST). Given the option of fighting for the rest of eternity until his bones crumble or rotting in a prison cell only to be reanimated, Araw took the option he found most interesting.
 
Is there non necromancy magic? If so, are you open to magic users? Trying to figure out a character potentially
 
Is there non necromancy magic? If so, are you open to magic users? Trying to figure out a character potentially

Yes to both! I added a FAQ at the bottom following what people have asked so far:

● What do you mean by "vaguely medieval fantasy"?
Actually the Pathfinder setting (as much of it I'm aware of at least) just about contains what we're able to do in this IOT.
EDIT: People didn't actually ask this, but I included it in the FAQ regardless for easier orientation.

● Can you play as a magic user? (That don't use necromancy)
"Magick" is very widespread in the world and there are plenty of forms that don't use necromancy. Magic users aren't unlimited in powers, but there is enough variance for your particular idea to work - probably.

● Can we use guns? (Such as flintlock weapons)
Yes, early forms of firearms are appropriate to the theme.

● Can I use non-Western/exotic weapons? (such as an Aztec macahuitl?
Yes, as long as it is appropriate to the approximate era.
 
Subpost!
 
Player: Lord_Herobrine
Champion name: Gregory (aka 'Deserter')
Equipment: He traditionally wears hardened leather studded with metal. Also wears mail gloves and leather boots.
Abilities: He takes into battle two tomahawk axes, which he uses to block and deal out damage against foes. Also proficient in throwing said axes accurately.
Background: Gregory came from the streets, managing a living out of stealing and selling it to the richer. He was caught eventually and conscripted against his will to fight for corrupt madmen against other impoverished peoples. He managed to kill his superior one night before a large battle and slipped away from the army. A few months later the authorities tracked him down and forced him into the Grim Maul, content with the thought that he would remain forever in agony and torture for deserting. In the arena he wields the name of 'Deserter,' brought upon by the shaming of the crowd after his introduction in the first bout.
 
Player: inthesomeday
Champion Name: Attica
Equipment: A dagger
Abilities: The nimblest fighter around, about 100 pounds and standing at 5' 2", known for dodging about and sometimes even climbing up foes who are larger than her
Background: She was a poor urban peasant who shocked crowds with a burst of agility in her first fight off the streets. With her rusty blade, she darted around to the back of her opponent, a massive armor-clad man more made of metal than human. She climbed quickly up his back, dodging his attempts to remove her and clinging on as he swung about, and thrust the knife deep into the eyehole of his helmet, ending him and hopping off, victorious. As she continued with this fighting style, she gained popularity and support and eventually could afford better daggers and some personal time to work on her acrobatics.
Strongest against big, bulky fighters but weakest against bowmen and magic users, Attica is known for her open support of the Grim Maul and the opportunities it provides the families of fighters. She believes in it as morally gray rather than totally irredeemable, as the fighters do not even suffer real death thanks to state necromancers. Her family now lives in better conditions than their previous squalor due to donations from fans.
 
*note: I'll make this better with time*
Player: Tyo
Champion name: Sant Goren
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Equipment: An old set of knight's armor and a greatsword, held primarily in the right hand. Some smaller daggers are sheathed on his belt in case he becomes disarmed.
Abilities: An intimate understanding of combat wielding a greatsword, having such skills down to an art form. His left arm can light ablaze at will, giving him access to a variety of flame magics that he often uses in tandem with his martial abilities.
Background: soon.wav
 
player: jackelgull
Champion name: Kalvu
Equipment: Throwing knives he can teleport back to his hands, and light armor that doesn't impede his movements.
Abilities: Teleportation of small objects moderate distances of up to 100 feet. While it is unclear whether he can teleport himself (IDK if that would be ok with you Angst, so I'll just keep it to teleporting his knives back to his hands and teleporting small objects to be in opponent's way until I get confirmation). Outside of his teleportation, Kalvu has great accuracy with his throwing knives, to the point where he doesn't even need to see the target to hit - even blindfolded, he can use sound to pinpoint the location and hit.
Back ground: From the Kuvuru tribe, reknown for their dagger throwers, Kalvu had made a name for himself on the battlefield until he was captured by enemy warriors and sold as a slave. He served his master as a bodyguard until his master wasted his money gambling and became broke and sold Kalvu to the arena for money.
 
Player: SK
Champion name: Devi
Equipment: light armour and a pair of kris
Abilities: in addition to her knife skill, she is capable of telepathy; she can either simply communicate thoughts benevolently, or take a much darker course twist a psychological knife inside her opponent's subconsciousness.
Background: Somewhere across the western sea there lies a lush tropical archipelago ruled by [Amazons] - or so it is told by the half dozen similarly tall, dark-haired, olive-skinned women who have somehow found their way to this city. According to the tale Devi spins, she was one of those warriors once; a member of a greatly esteemed noble family, no less! Alas, it turned out that her family had committed a grave transgression - even Devi does not know what - and for this she and her kin had found herself disgraced. With no prospects, Devi became a vagabond, ultimately finding employ with a merchant captain. A long sequence of misadventures later, she had wound her way across the ocean, becoming an "exotic" novelty in the arena.
 
Player: Seon
Champion: Levetia
Equipment: Flintlock pistol and a rapier. Light cuirass under a Victorian coat. Rapier is usually poisoned at the tip.
Style: Incredibly fast, adapt at running down other nimble fighters and close quarters combat--either keeping enemies from getting too close using her long rapier or punishing them with her backup pistol.

Strongest against mobile, nimble fighters, although large and heavy fighters, if she is unable to stop them or deal significant damage with her pistol, would give her some significant trouble once they engage in melee.

Background: Levetia is a daughter of a noble family who found her true calling in hunting. The hunting of man and woman, that is. From her youth, Levetia joined with an order of witch hunters within her kingdom who taught her to mercilessly hunt down criminals and witches who have defied the King's will. As she aged into adulthood, however, Levetia slowly began to realize that she actually felt no loyalty towards her spoken creed. She felt no loyalty to the king nor her religion, and she found that did not kill out of sense of duty.

She did so because it was fun. Killing and violence was in her blood. She ran from the order, pursued by other witch hunters, and fled to the kingdom of the Damned where she knew that no sane witch hunter would follow.

Now she turns to the arena, where she brings her unique training and skills in fighting rogues and witches against unsuspecting foes.
 
Already 7 players and more interested! Very nice.

So as is all applications are accepted. ---

@jackelgull - teleporting yourself is fine.
@Tyo - fire magic is fine.
Both submissions are within reasonable reach for the current level of champion skill. :) I'll note if something gets out of hand.
The combat rules foundations are done now (and actually I've already done work on fire and mind magic as well as poison, amusingly), next is laying out equipment more concretely and some sort of further magic work.
All of you will be given stats - which I don't think you'll actually see besides qualitative descriptions - Just fyi, if you are more "rudimentary" with less abilities, you often get better at what you do as you do less. If you spread out your bonuses will as well. The rules so far are done in such a way that it's both good to be narrow and versatile. That's the intention at least. And so far noone has made an unreasonable request in regards to how to handle yourself.
 
Player : Bonefang
Champion name : Gregory Foster (a.k.a Glutton Greg )

Equipment : Scythe, Butchering knife
Abilities : Tough Slow Fighter, wielding a farmers' scythe. Greg has a certain fascination towards slowly disabling his opponents, first a scratch of the limb, then an arm, and then the dismemberment starts, untill the crowd demands the match to be over. It's then that Glutton, his beloved knife comes out.
Background : Gregory the butcher, was a known man around town, serving the best of venison and beef in the region; Until the ill-fated raid, where Greg was sold as a slave to a touring mercenary group, that invests their "assets" in the gladiatorial bouts;
 
We have our first problem! Bonefang I do like your champion design, but you're slightly ahead of yourself. We begin without mutations. :)
Edit: using poisonous gases is fine, but you aren't abominations yet.
 
Edited to Grogory Foster, the simpleton butcher
 
Good to see so much interest. :)

I'm considering what map style to use. I don't feel comfortable with a image making tool making maps, so I've defaulted to a couple of options;

a) utilizing LibreOffice Draw's object drawing functions to make a pdf-like map of the city. Think line and square tools in Word or another writing program, on a blank page meant for these objects.
b) the StoneSword dungeon maker, which allows for consistent squary map makng.
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c) Pyromancers.com's mapping editor, here's a quick draft of the arena and its tunnels to living quarters (the file isn't saved so it won't necessarily look like this)
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d) the Tiamat mapping program - basically the same square foundation as StoneSword but with a massive database of artwork. It's very feature bloaty though. http://www.rpgobjects.com/tiamat/index.php

I have to stress that the map won't be that necessary for the actual gameplay but I'd still like a pretty map to get a quick informative overview of the arena's architecture.

There'll be a couple of arenas, each designed for different kinds of combat. Currently I have thought of four arenas... The Pit, the Ring, the Maul and the Drowning. The Pit is a mass combat arena where people are usually dumped along with dozens of other people, it's a labyrinthian web of corridors with remains and feces are spread all across the floor from the numerous killings done and the sheer size and unhandiness for cleaning. The Ring is a standard dueling arena, with a sand floor and sizable enough for the two contestants to avoid each other if needing movement. The Maul is a white marble ring, polished and beautiful, intended for team battles, which are incredibly prestigious. The Drowning is a huge iron bowl of rust with plumbing done such that it's possible to do naval battles, the water filled with algae and muck from the sheer number of dead matter falling into it from the feuding ships.

Tell me what you think if you want. If I get no feedback, I'll figure out which I prefer myself :)
 
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