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Update 5
1600 A.C. - 1700 A.C.
In those years, fear ruled mortal and divine alike.
In those years, violence replaced mirth and song throughout Creation.
In those years, war raged on.
The foul necromancer Xalthar, commanding a shambling empire of a million twists and tattered bodies, had spread death to the realms of sea and shore for years. Her own form had become a gnarled husk of what it once was; Xalthar had nearly perfected her craft, anchoring her soul to her physical form, regardless of its condition. Even as Xalthars body withered and shrank, her magic became all the more potent. Like a great tidal wave, her undead hordes swept over cities and towns, washing away the living. Yet another power held sway in the south. One whose waves were far from metaphorical.
Harika demanded justice.
The Goddess of Sea and Storms challenged Xalthar directly, at long last. Harika could no longer trust that indirect storms and typhoons could scattered Xalthars forces, while Xalthar salivated at the prospect of reanimating a Goddess and claiming the mantle for herself. Xalthar reckoned that the Naginata of Winds would make a fine war trophy, and ensure that her power stretched across every sea in Creation. The Typhans rallied behind their progenitor, while Xalthar held celebrations with her small cadre of disciples. She had imparted dark knowledge to these followers, planning on having them serve as administrators and generals in her world empire. Once Harika was crushed, they planned on covering all of Vasheroth in undeath, before pushing on towards the rest of Creation. Of course, the battle against Harika still had to be fought, but its result was a foregone conclusion.
Finally, the day came.
The Tempest inched ever closer to shore, eventually stopping just short of the beaches. Storms battered the corpse-laden shores, and Xalthar noticed the weather had become
unexpectedly hostile, with lightning striking her undead forces with uncanny precision. The necromancer huffed, before giving the order for the legions of undead to descending into the sea. A river of rot and decay, emptying itself into the sea. Awkward Typhan bodies dragged themselves to the water, gaining unnatural speed and finesse once finally in the waters. Harika looked on, disgusted by the procession before her. Thunder boomed in the distance, muffled by the surrounding waters. Two immortals had taken to the field, and neither intended on backing down.
Xalthar gave a nonchalant gesture, urging her legions forward, both swimming or awkwardly walking along the bottom of the seafloor. The Typhans arranged themselves in defensive formations, skewering the slow moving hordes. But the numbers Xalthar brought to bear were seemingly limitless. Typhan formations would lose a soldier or two, and those soldiers would quickly join the ranks of the enemy. Sand, blood, and ichor all clouded the waters, with alive and dead forces alike blindly striking at perceived enemies. Xalthar focused on reanimating fallen enemies, head darting to and fro to keep track of the massive battle. She had become so caught up in this duty that she nearly missed the Goddess of the Seas barreling straight towards her, naginata at the ready.
With unimaginable speed, the massive figure bolted through the water, sending friend and foe flying. Xalthar panicked, immediately calling up her reserves to form a massive shield in front of her. Underneath a tangled mass of limbs and rotting flesh, Xalthar listened. She heard thrashing, cursing, and the screams of her minions. It sounded like a slaughter, but it was unclear who had the knife against their throat. Then all at once, silence. The thrashing had stopped. She could feel it. A stillness in the water. She did not need to look beyond her wall of servants to know that Harika had no doubt fallen under the sheer weight of the undead.
A sharp pain. A look of horror.
Slowly, the Naginata of Winds punctured Xalthars abdomen, cleaving through the mound of bodies separating Xalthar from the battle. In a panic, Xalthar ordered her forces to charge Harika, who continued to plunge the massive weapon into Xalthars center. The necromancer found herself not only being stabbed, but lifted, higher and higher. She could see Harika, hoisting her up, even while the Goddesss blood ran freely from the gashes and tears in her flesh. Harika had skewered Xalthar, but the price had been dear. The Typhans rallied around their Goddess, as Harika herself struggled to remain on her feet. Xalthar wailed as she was lifted out of the water and the sea drake Arash tore her from the weapons grip and high into the air.
The underwater halls of the Typhans were filled with a mixture of merriment and concern afterwards. Harika had dismantled Xalthars empire in a massive battle, most of the undead disintegrating or going limp once their leader had become incapacitated. Still, Harika had sustained grievous wounds, and it was rumored that her troops had to carry her back to the Palace. The Goddess enacted one final punishment on Xalthar before retiring; after Arash had his fun with her, Xalthar was placed once more upon the Naginata, which itself was planted firmly on a desolate rocky isle. There, Xalthar would be struck with lightning, her anguished screams a constant warning to those who would trespass into Harikas realm.
Escaping the quickly with what little forces they could maintain, Xalthars apprentices fled west and south, bringing their foul craft with them. By no means possessing the talent that the original necromancer had, these mages still introduced a dark magic that had been previously unknown to most of Creation. The dragonlords to the south found the practice deplorable and an affront to the natural order, although lower-ranking officials and especially curious scholars were sometimes eager to catalog this new craft. To the west, where death was everywhere, necromancers found not only plentiful bodies with which to use for their craft, but also willing students. Cities who had endured against the horrors of Nital and Rula for centuries were eager for a means of sustaining themselves. Many argued that the reanimated dead could better serve the living if they maintained defenses, provided cheap labor, and served as a large portion of the military. Of course, some had their reservations. After all, the dead technically just had their souls jammed forcibly back into their mortal coils.
All told, the war with Xalthar had been a deadly and costly one, etched into the minds of sea and land dweller alike for generations. Yet it served as a prelude to a far bloodier conflict that loomed on the horizon
sometimes quite literally. For the titanic frame of Nital could sometimes be glimpsed against the afternoon sky, visible from as far away as the Black Mountains. Even from such a massive distance, onlookers could tell that the far-off figure represented only hellish pain and suffering for Creations inhabitants. The figures swaying and creeping movement along the horizon assured them that the brute was on the move; an unnerving fact about something as big as a mountain.
For those much closer to Nital, the Lord of Ruin could be seen in full view, terrible and awe-inspiring. Having butchered a dozen cities and towns, Nital now marched along the perimeter of Onoqu, delighting in picking off stragglers or sending ripples of fear throughout the entire continent with his roars. Strange rains began to fall in Onoqu, smelling of iron and maintaining the red coloration of the clouds they fell from. This abnormal weather terrified those still clinging to some semblance of an ordinary life in the region, while those who openly dedicated their lives to Nital found these waters soothing. In time the region would grow incredibly fertile, with vegetation and fungi alike growing to absurd sizes. Local animals were said to lash out against those not yet pledged to the Blood God, but would serve as easy prey or even kill themselves in the presence of true believers.
Such clear blessings were polarizing; communities could no longer feasibly claim that they didnt know who provided these phenomena or if it was right to worship such a force. Old traditions of indirect or implied worship were replaced with zealous persecution of those that did not worship Nital. Communities that traditionally opposed Nital or resisted his temptations found themselves butchered or pushed out of Onoqu. Most of these refugees would flee westward towards the Celestial Citadel, supposedly the only place safe from such depredations.
While the human vermin were falling in line, Nital had yet to secure obedience from the countless numbers of spirits, demons, and nightmares that had taken His entrance into the world as a chance to invade as well. Nital saw these as stowaways, leeches that had attached themselves to a far nobler beast. But these vermin had a use all the same. The nightmares of Sorna terrified and destroyed wherever they ventured, tearing asunder mortal minds and leaving the body ripe for harvest. Nital would force these lesser beings to earn their place at his side, shackling those nearest to Nital to the Blood Gods will. Slowly but surely the stowaways became less erratic, swirling in patterns around their new masters form.
Even as Nital bent these newcomers to his will, more and more nightmares continued to pour forth from the gaping hole in the ley-network. Lacking sufficient prey (as nearly every mortal in the immediate area had been broken), these shades took to fighting one another, devouring their brethren before slowly venturing into the outside world. The Bakuraj continued to produce increasingly horrific monstrosities, harvesting more and more of mortalkinds fears.
But not all was despair. A light in the west still shone through the blood, smoke, and fear. The Celestial Citadel remained steadfast, even in the face of a potential apocalypse.
Taking advantage of Nitals strange detour to Onoqu, the agents of Tai and Achandrasha set out to evacuate any and all that might come into the path of Nital. Tai had allowed the two Sunbearers Maryea and Usfton to come under the governance of Achandrasha and the Night, dimly lighting the way for those seeking safe passage in the darkness. Human messengers and warriors were accompanied by achandaki and chromarchs of all hues; an outpouring of color and hope in a land where the mere concept of salvation had become nearly foreign. These forces directed refugees to bypass Onoqu by traveling with haste across the northern steppes, or through the mountain passes to the south.
The celestial magic of the achandaki did well to ward off the wisps and spirits pouring out of Multor, while the warlike chromatai and the Order of the Adamant proved adequate in repelling cultists and onoqui. Under the lights of the Night, and of Maryea and Usfton, many chromakin gained a preference towards the night. These beings would adapt and later become the Chromyea; nocturnal chromakin that draw strength from the night and keep watch over their communities while others sleep. The chromyea watched a third object join the Amber Suns pulled by Maryea and Usfton, yet it seemed wholly different from those familiar lights. It was a moon, emanating a sickly yellow glow and a strange air of mockery about it. Mortals initially welcomed another beacon of light in the darkness, but quickly came to eye this new arrival with suspicion.
Astounded by the blessings that had been visited upon them, the refugees pledged their lives to Tai and Achandasha almost wholesale. Following the instructions of their saviors, these humans worked together with the chromarchs and achandaki to form a massive network of communication and governance. The time for running had past. Now was the time to prepare, rebuild, and dig their heels in against whatever storm might come.
The gathering became known as the Choral Quorum, a representative state that relied on high-speed and long-distance communication through the chromarchs to effectively represent the wishes and interests of those governed. Chromarchs and humans were also bonded to one another through special rituals, representing the balance struck between the two; the whimsical chromarchs given focus and purpose, while humans are reminded of their duties and watched over diligently.
Quorum external affairs were slightly less glamorous and carefree than their methods of governance. While Nital had some sort of aversion to the Celestial Citadel and those that flocked to it, the nightmarish beings that creeped out of the eastern shadows had no such scruples. To make matters worse, the innocence and trusting nature of many chromarchs had been exploited by adherents to Nital and Rula, sowing seeds of despair within the Quorum in its early days. Intruders were incinerated immediately by chormatai; the Choral Quorum was quick to institute a zero-tolerance policy towards those that would threaten this carefully guarded realm.
To assist in protecting and stabilizing the territory within the Choral Quorum, its leaders devised new rituals in the school of celestial magic. With the direct assistance of the achandaki, the chromarchs and humans of the Quorum discovered many subtleties of that confounding art. In due time larger rituals were organized, previously impossible due to the scarcity of practitioners. In times of great need, these rituals could harness the power of hundreds or thousands of willing individuals, although situations rarely called for such drastic action. Not all innovations were necessarily massive either; as the blessings of Achandrasha and Tai upon the Quorum became more apparent, minor rituals performed on a daily basis permeated life within the Quorum.
While Achandrasha continued to tend to the Quorum and the mysteries of the night sky, Tai had a momentous occasion to tend to.
The Deceiver had finally been brought to justice.
Rather, an agreement had been made to finally imprison Vash for a thousand years for his transgressions against Creation and Gods alike. Nyubar and Statute would meet Vash at the Amaranthinium for all to see, while Tai sensed the occasion from his lofty position. Beaming with pride, the First Sun listened to the announcement of the terms. Vash stood upright, grasping a tall staff while the twin blades Daybreaker and Nightbringer rested at his side. Tai yearned to bring this up, but heard the droning words of Statute as they continued: agree that all possessions that currently pertains to each party of this contract, rightfully pertains unto them
Even in defeat, the Lord of Change mocked his foes by flaunting such weaponry. Still, the crowd of attendees bearing witness to such an occasion broke out into thunderous applause when it was announced that the contract had been officially agreed to by all parties, and that Vash would finally enter exile.
Nyubars cloaked head turned to watch as Vash ascended the steps towards the portal to the Celestial Realm. Nyubar mused when Vash would walk through the final gate. Would Vash be so proud then? The small figure continued until finally reaching the portal. Turning back to look upon the crowd, Vash simply smirked and continued through.
Vashs smirk quickly dissipated as he found himself hovering in the sky, met with all manner of gorgeous lights and twinkling stars. These sights were not why Vash had been taken aback. Vash ignored these otherworldly beauties and gazed upon his own visage, which now glowed in a glaring yellow light. A cheap trick on the part of his would-be imprisoners.
Vashs smirk returned.
Vash himself vanished.
The crowds cheers turned into gasps as Vashs painfully illuminated body vanished from the sky. The post-ceremonial speech of Statute was cut short as heads turned towards the skies, desperately searching for the missing God. Nyubar and Statute quivered with rage, as Tai reached out with his senses. The light had been more than a cheap trick; it had marked Vash for a situation like this. The First Sun would not abide such trickery, and had the foresight to mark Vash. After moments of silent contemplation and focus, Tai managed to gain a muddied image of a bright light flittering through a world of crimson and shadow. It appeared that Vash had his own interpretations of what in the beyond had meant, and had fled Creation entirely.
Aside from public outrage and confusion, the trio of gods observe no other trickery afoot. Obliged not to harm Vash and to work towards the imprisonment of Nital, Statute, Nyubar, and Tai quickly returned to their labors.
One of the first orders of business was to begin reinforcing the ley-network, as none were eager to recreate the absolute disaster that had befallen Creation near Onoqu. Disciples of the First Sun worked where they could, trying to repair the leylines wherever possible, but the reach of the Quorum stopped at the borders of Onoqu. Unfortunately, past this point was where damage was most prevalent. Still, chromarchs adapted specifically to interact with the ley-network. These strange beings would become known as Chromagems, becoming attuned to the structure of the ley-network and capable of tapping into its energies to a limited degree.
Nyubar also labored to restore some semblance of integrity to the system Nital had left in tatters. Scaling a massive mountain near his Citadel, Nyubar created the Spring of Dancing Water. Its cool, shimmering waters trickled down to the base of the mountain, quickly becoming a site of pilgrimage and healing for Nyubarites. In these waters, Nyubar cooled the Silver Chains, which were wrought atop the same mountain and then linked to Leyweaver. Nyubar lowered the chains down into the leylines, kept secret until a moment of necessity.
The cool waters of the Spring hissed upon contact with the Silver Chains, giving rise to a great mist. Nyubar blessed this mist and interwove it into the ley-network, creating a dense fog beneath the fabric of Creation. This would serve as another barrier for those hoping to leave or enter Creation. Such hopefuls would instead find themselves wandering a disorienting world of fog and shadow, nearly impossible to navigate without prior experience and a massive amount of luck. The effects were felt instantaneously in the West; the outpouring of entities from Multor had slowed to a trickle, at least at the site of Nitals entry. The minds of mortals still served as gateways for lesser beings to slither into Creation, but the most obvious and glaring route to entry had been made perilous by Nyubar.
In these early years of preparation, Statute appeared infrequently in the public eye, mulling over how to handle the befuddling situation before him and the other gods opposed to Nital. One rather bizarre actions the God of Balance took was the breaking off of several chunks of his being and immersing them in the blood of mortals who had freely offered it to their lord. In time, these chunks of Statutes stony body would grow more and more into the shape of regular human bodies. In time, three siblings would arise from this ritual: Zadre, Yptych, and Lit. Statute would give them governance over War, Technology, and Trade, respectively, serving as both demigods and administrators within the Amaranthine Empire.
While some gods aimed to prepare for the war that was bound to ensue, others saw Creation as flawed, undesirable, or simply too dangerous to reside in anymore. They prepared other worlds for their followers, keen on creating utopias based on their own visions of right and wrong.
The most obvious to the other gods was the one known as Curator, who had for centuries remained in the shadows and in the dreams of mortals. Within its Library, perusing its collection and mulling over the laws and histories of Creation, Curator deemed the established order as inherently oppressive. Why should the divine rule over the mortal? Why must mortals value their soul so much, when it only leaves them in the end? This constant questioning of values led to the creation of the Impostor Church; a body of individuals dedicated to questioning the norms of the world and even the authority of the gods.
Impostors rarely found themselves welcomed with open arms in Creation, as a world where gods walk the earth is not the most ideal environment for questioning the divine. Still, the memory of the Long Winter, and even the Fall of Vasheth remained in the backs of mortal minds. Tales of hubris and wanton destruction at the hands of the gods caused some to briefly question their devotion. Brief moments of doubt were usually all it took for Impostors to plant the seeds of dissension in a community; even if fellow mortals could not be convinced to abandon their faith entirely, freedom of thought would erode confidence in the gods in due time.
Nybar in particular took special offense to both the Impostor Church and the experiments of Curator. Traveling through Creation, oftentimes in the company of the Order of the Adamant, Nyubar hunted down several husks that had been given some semblance of life by Curator. The undead were an abomination in the eyes of Nyubar and the Order, a mockery of the natural cycle of life and death. Persecuting the allegedly depraved Impostors became a much more difficult task; they seemed to slip from peoples minds, hard to grasp and remember. Informants were practically non-existent, and bringing an Impostor back to the Amaranthinium was almost always a failed endeavor unless several veteran members of the Order were given the task.
While communication through dreams became exceptionally dangerous, as the Obscuring Mist swallowed up demon and dreamer alike, some still found their way to the Library of Curator. More often than not, those dreamers whose minds were pulled towards the Library (or any dreamlike realm) would attempt to navigate the Mists, before eventually becoming fatigued and return to their beds in Creation. A few unfortunate souls would find themselves lost forever in those Mists, wandering alongside the horrors trapped there. Those who managed to make it to the world of the Curator were not eager to make the trek back, and found themselves welcomed into an experimental realm promised to give mortals all the freedom they could ask for.
Curator named the little idyllic plane Hell.
In Hell, the rules of reality shaped to fit the whims of its occupants. Gravity could be shut off at any moment, colors changing to fit the mood of the locals, and the occasional thunderstorm that rained eggs. All seemingly housed within a great cavern, Hells unique system of governance and
existence comes from the Shuddering Spire, a living structure which stretches nearly to the top of the cavern. There, the Impostor Parliamentarians debated the laws governing human nature and nature of existence itself. The Shuddering Spire would then take the essence of these debates, as well as the emotions and thoughts of Hells inhabitants, and adjust the world accordingly. This governing apparatus, along with those under its sway, would become known as the Republic of Hell.
While sparsely populated at first due to the treacherous journey and the casualties implied by such a chaotic system, the Republic of Hell eventually grew to be comparable to a moderately sized city in Creation. The Republic very rarely lacked resources, or even required them, as mortals could simply will necessities into existence. Violence was not unheard of, however, as men and women wishing to freely indulge themselves oftentimes came into conflict with one another. Such conflicts were only exasperated by the chaotic nature of Hell; a riot in the streets could quickly find itself set upon by man-eating buildings, or the imagination of a disgruntled laborer could give rise to floating hammers with a preference towards maiming officials and vandalizing property.
A similar experiment would take place, although enacted by a god with a far greater inclination towards the rule of law. The Father of Curses and Determiner of Guilt had set out to create his own world, governed by justice and peace.
Fukus departure was initially met with an uproar. Fuku was not personally known by many adherents throughout Creation, but within the Amaranthine Empire, Fuku was an extremely personal God, one that held a prominent role in ceremonies and due process of law. Many argued that there was no need for a new world, as the Amaranthine Empire and its other deities were working to bring paradise to Creation already. Still, the outrage and uncertainty following the supposed exile of Vash meant that at least some would follow Fuku from the Amaranthine Empire. With ramshackle boats and a continent of enraged countrymen to their back, Fukus host dared cross the northern seas, heading towards the mainland.
Once ashore, Fukus host found themselves met by raiding parties, curious locals, and local rulers. None dared attack a party led by a god, but some definitely had doubts about the partys intentions and kept a close watch on them. Still, many desperate and outcast groups joined Fukus migration toward the northern woods; many giants were powerless to stop their thralls escape bondage and join Fukus movement. Finally, the mass of exhausted yet hopeful mortals came upon a spot deemed acceptable by Fuku. Fuku raised up a tall tower of black stone, with a shimmering gateway at its entrance. He called it the Tower of Exiles.
At Fukus urging, the throng of followers poured into the gateway, greeted with a world of emerald rolling hills, mild winds, and gentle rivers. Mighty forests provided lumber for construction, while seeds had been brought with for agriculture. The land was pristine and beautiful to behold, but also entirely undeveloped. It would take plenty of work to establish it as a self-sufficient community, but Fuku had provided a solid foundation. Fuku also demanded that all residents pledge to adhere to a democratic system of government, embracing one another in cooperation and peace. Most simply nodded at this requirement, eager to find respite from a world plagued by war and nightmares.
Word would eventually spread of this paradise, of its strange requirements, and of its acceptance of all. Rumors of such a place were quickly controlled by local rulers and nobles, eager to keep peasants and slaves from leaving en masse. Merchants would occasionally come from Fukus plane, searching for goods that could not be obtained outside of Creation. Saboteurs, warriors, and the Impostor Church all made attempts at infiltrating this paradise, to varying degrees of success.
The Impostor Church found limited success, as Fukus bounty made it hard to argue whether or not the gods had been good to mortals. Of course they had! Was it not Fuku who sacrificed his own position in the Amaranthine Empire to bring this blessing to mortalkind? Impostors were tolerated so long as they followed laws, but often found themselves laughed out of discussions or excluded from matters of governance. More malevolent incursions into this world were met with more than just laughs. To celebrate the anniversary of the paradises establishment, Fusta gifted her husband a massive leopard, a beast so mighty that the goddess could not bring herself to slay it. The size of a small hill but as graceful as a butterfly, the leopard guarded the Tower of Exiles night and day, piling bones of would-be trespassers all along the path as a warning.
Curiously enough, Kross constructed his own gateway to a paradise, although this one was far more predictable and solitary than the ones mentioned above. A realm of pure cold and ice, Kross left Creation in favor of a world more favorable to him. His winds would continue to blow forth from the entrance to this world, located in the north pole. The Frost Giants occasionally visit this world, although Kross merely resides there in quiet contemplation. While other gods planned wars or grand schemes, Kross simply created what he wanted; a cold world for a cold god.
Of course, one more god fled Creation, surrounded by far more controversy than even Curator or Fuku. The Changer had fled past the Obscuring Mists, traversing through shadow and smoke, dream and reality, his telltale glow attracting all manner of horror upon him. Racing through the darkness threatening to envelope him, Vash finally arrived at a strange structure, alien to the environment around it. Here, even things not meant for mortal eyes shrank and cowered, leaving Vashs illuminated figure standing before the massive construct. To Vash, it appeared to be a massive prison, a cell meant to contain something beyond comprehension. Massive silver bars bowed outward, caked in rust and grime. As Vash approached, his light pierced the darkness within, revealing its contents. Nothing.