Angst
Rambling and inconsistent
Currently the rules are somewhat unintuitively formatted. I aim to fix this eventually – I just wanted to get the thread up fast enough.
I've made a play guide you should read instead of the rules! Link is here
Introduction
Tahn wouldn’t hurt a fly. He had grown up north of the big city, where the earth was rocky and cold. The toils of the farmer were embodied in his short statue as well as his level-headed, stoic look. He had thought himself wed to poverty, each day a battle to stay alive, and that’s why he went southwards. Not to gain glory, but to spite the anguish of his life. The Grim Maul arena indeed seemed to be the perfect place to spite life.
Tahn was given a blade in hand, a rusty, dull weapon. He was paid for each kill in the arena, facing naked peasants for the amusement of the city dwellers. He had thought himself bound to brutality, each day a battle to stay alive, and that was why he stabbed his countrymen. When he failed against strong opponents, he was carved in pieces, and then resurrected in short due, to prepare for the next battle.
Tahn was a good boy. But each and every death had his body scarred and carved, and in time his legs were replaced with iron and dark magick. He could not recognize himself in the mirror, all he saw was black fumes from his open esophagus. His old dagger was gone, and in its place a spear so vicious it had a barbed shaft, his fingers were covered in blood. He exited his cell, delighted in the distant yells of the crowd. He clenched his spear even tighter, his amorphous body covered in blood and pus. As he entered the arena, he saw his opponent, a naked, cowering peasant girl. Another victim play, he thought to himself.
Tahn wouldn’t hurt a fly. But whatever he had now become, would.
Welcome!
to The Fated Dead. This is a character-driven IOT where players play as champions in a dark fantasy arena called the Grim Maul. Awesome fights grant the fighter wealth and glory, and even if someone dies, he will be resurrected after the battle. This all sounds nice, but the thing is, necromancers haven’t actually perfected restoration of life yet – whatever injuries the champion has received may remain in his reanimated body, and even the ritual itself may lead to disfiguring. What this means is that even if a champion starts as beautiful as Jaime Lannister, he will surely degenerate into a malformed abomination.
It’s not all downside, though. When recuperating from death, the dead champion’s body will probably be reinforced with machine parts, eldritch flesh or dark magick. The shambling remains may prove to become even more powerful at the player’s discretion. Additionally, beside ordinary or cursed equipment, voluntary surgery and vivisection may have the champion’s body artificially enhanced. Even victorious players can change their shape for the worse - for a price.
Game updates will account for the respective gladiatorial battles, which may take a lot of forms at the tournament organizer’s discretion. But even champions that aren’t involved in that week’s combat may take opportunities in the numerous activities behind the scenes of the actual arena combat – stuff like equipment shopping, getting on good terms with the arena’s crew, influencing the necromancers, conducting espionage, bribing people to ensure the next fight is in the champion’s interest somehow, and outright assassinating rivals between fights.
So, what will you become?
Game Mechanics
Battles are handled by a stats system that handles the factors and conditions of the champions going into battle. In orders, players will give directives of how they intend ot handle the battle, which is interpreted by the combat system. The numbers behind the stats system are secret, but player stats are given qualitative descriptions for players to keep track of. Battles are calculated through a limbs system - See in post #2 to figure out the stats sheet and how limbs work.
For progression, champions that win battles acquire some form of prestige and some gold, which they can invest in a number of ways, furthering their own position in the arena. Champions that lose battles may gain prestige, but as they lose it isn’t guaranteed, and they won’t gain any gold.
Gold can be used directly by champions to artificially enhance their own bodies. As you probably expect, losers that are maimed in some way may be enhanced as well during the reanimation process, but the enhancement is fundamentally random and even has a pretty large change to outright hurt you.
Prestige has to do with your relations with the Grim Maul staff as well as the crowd. If they love your carnage, you would probably gain some benefits, don’t you think?
Everyone may place bets on battles, players may even bet on their opponents if they want. What, you thought this world would be morally accountable for anything? Please.
Races/species-wise I actually made a 180° on my first IOT suggestion on the chat – you can only start as humans. This is a concession I need in order to easen the creation of the stats framework. If you want to be something else, don’t despair. The arena *will* make you into something else. However the world is vague enough for you to have near freedom in your creation of a character.
There are no classes, instead all combat proficiency is handled by skills and the limbs system. It is possible to play as a magic-user as much as it is possible to use weapons, the stats are intented to interpret your vision of a fun starting point.
There is no map of the Maul architecture, commonly called The Monster due to its immense size and the dark things hidden in the bowels of the complex.
Champions are bound to the Maul by admission. They may only leave the Maul with special permission (which is more often granted than not, but it still requires an application) and only temporarily. There are plenty of luxuries to enjoy in the Monster, however, and if you become a champion of the biannual tournament, you are allowed to leave the Maul permanently.
There's plenty of story to go through even if you don't take part in the battles during an update. Each room in the architecture has its own crew with its own interests, and with its own agendas you may work for or against.
I expect a certain tone from this IOT. Not that you can’t be something more light fantasy, but don’t expect me to accept an application for a rollerskating bubble gum ninja.
Update Events, Options and Orders
Each update accounts for a month, covering four weeks of arena action. Each weeks sees a multitude of fights, but each champion may only fight once a month. Every other week, the champion selects what actions to take. You perform one action per week – please list what you do each week in your orders. The following is an overview of activities each update.
Battles
When you are involved in a battle, you usually have a bunch of options that you may want to use, as well as certain options you don’t want to use. Now, I will of course NPC you in some degree. However, you may want to use certain tactics, bring in special gear for the occasion – or not want to do certain things, such as use rare consumables. You may also straight up act in some way I don’t know you want to, and in that case, please send orders. If I make you drink a rare potion when you didn’t send orders, it was due to the best of my abilities and I don’t want the blame.
Simply: Send orders if you want to have control over your fate.
And know, while the stats aren’t transparent, they shouldn’t be too opaque, intending for you to understand what’s going on, and what you should be doing against certain opponents. Look at the Sootroot item in the example stats above – stuff like that will show up.
No Battle This Month - So what if you didn’t get picked to fight for an update?
In that case, there’s plenty to do.
● You can leave the Grim Maul and take a walk in Sargendourne, although that requires special permission from the administration.
● You can bid on the fights, earning gold if you bid correctly. You can also bid on yourself if you’re the one fighting, of course. Or on the opponent. What, you thought the administration has moral problems with that?
● You can attempt to bribe the administration for whatever thing you want happening. Send me a PM with your offer and your wish – usually you will get a counter offer which you can agree to.
● You can buy and sell all sorts of stuff as well.
Each month, each shop lists a number of services. Basically look over the shops’ offers for the update and you can buy what you want. Sometimes you may compete with other players for the same items – in that case, people with greater prestige have a greater chance buying that item. It’s probably a good idea to announce your purchases in the thread in case you don’t want competition – unless you value the secrecy.
● You can trade items and equipment with other players.
● You can use the stuff you bought to attemp crafting – this way you can be lucky enough to invent poisons, or create magical items yourself. Also, if you have formaldehyde, you can try out preservation as a hobby.
● You can train yourself in the barracks. Or rent a personal trainer to train you even more! Training in barracks gives experience, training with a personal trainer gives more, and fighting in battle gives experience as well. The xp gained is based on a die roll:
Training without a trainer: +1d6 XP.
Training with a personal trainer: +1d6 XP + XP equal to the trainer’s level.
Fighting in combat: +1d6 XP + XP equal to the opponent’s level.
● You can stab people. Don’t expect the administration to be too happy about that however. Kinda messes with their schelude.
● You can explore the depths of the Monster – there are plenty of places closed off at the moment. Mind you, of course, that this is perhaps the riskiest thing you can do – it is very rare that Grim Maul personnel scouts the tunnels, so if you die, your corpse may end up stuck for a year. You have been warned.
● You can just hang out in the commons, inquire people about things you want to know, bribe people, influencing the administration to do things more in your interesting, or you could join or manage a band.
● Oh, right… bands! Players are allowed to join bands, basically the official teams of this world. Bands have vendettas against each other, rivalries that the Maul administration loves to carry out in the arena. The bands attract a lot of fandom, gaining you prestige bonuses and sometimes even sponsorships. You may only be in one band at a time, of course.
● So let's talk about The Grim Maul’s Biannual Massacre
Besides the daily living in the Monster, and fighting the fights and scenarios organized every week, there is a larger thing at stake… Winning the biannual Grim Maul tournament, officially called the Massacre.
The name is no joke. Each and every champion are involved in the gruesome selection process ranging from chaotic pit fights to painful dueling marathons. Special fights will be arranged for the excitement of the crowd. Bands will be pitted against each other at large. Eventually the finals with the most succesful and popular fighters will proceed with 8 champions in elimination rounds.
The winner of the Massacre is allowed something very special… To be relieved of his covenant, allowed to return to the real world outside the Maul, with the vast wealth he has won.
Character Application
I will interpret the above through the limbs system and add you to the stats post.
FAQ
● What do you mean by "vaguely medieval fantasy"?
Actually the Pathfinder/DnD5 setting (as much of it I'm aware of at least) just about contains what we're able to do in this IOT.
DISCLAIMER: I still consider this thing srsbsns so if PF somehow allows for say a boxing glove handheld camera artillery, I withhold the right to deny that.
● Can you play as a magic user? (That don't use necromancy)
"Magick" is very widespread in the world and there are plenty of forms that don't use necromancy. Magic users aren't unlimited in powers, but there is enough variance for your particular idea to work - probably.
● Can we use guns? (Such as flintlock weapons)
Yes, early forms of firearms are appropriate to the theme.
● Can I use non-Western/exotic weapons? (such as an Aztec macahuitl?
Yes, as long as it is appropriate to the approximate era.
I've made a play guide you should read instead of the rules! Link is here
-- The Fated Dead --

Introduction
Tahn wouldn’t hurt a fly. He had grown up north of the big city, where the earth was rocky and cold. The toils of the farmer were embodied in his short statue as well as his level-headed, stoic look. He had thought himself wed to poverty, each day a battle to stay alive, and that’s why he went southwards. Not to gain glory, but to spite the anguish of his life. The Grim Maul arena indeed seemed to be the perfect place to spite life.
Tahn was given a blade in hand, a rusty, dull weapon. He was paid for each kill in the arena, facing naked peasants for the amusement of the city dwellers. He had thought himself bound to brutality, each day a battle to stay alive, and that was why he stabbed his countrymen. When he failed against strong opponents, he was carved in pieces, and then resurrected in short due, to prepare for the next battle.
Tahn was a good boy. But each and every death had his body scarred and carved, and in time his legs were replaced with iron and dark magick. He could not recognize himself in the mirror, all he saw was black fumes from his open esophagus. His old dagger was gone, and in its place a spear so vicious it had a barbed shaft, his fingers were covered in blood. He exited his cell, delighted in the distant yells of the crowd. He clenched his spear even tighter, his amorphous body covered in blood and pus. As he entered the arena, he saw his opponent, a naked, cowering peasant girl. Another victim play, he thought to himself.
Tahn wouldn’t hurt a fly. But whatever he had now become, would.

Welcome!
to The Fated Dead. This is a character-driven IOT where players play as champions in a dark fantasy arena called the Grim Maul. Awesome fights grant the fighter wealth and glory, and even if someone dies, he will be resurrected after the battle. This all sounds nice, but the thing is, necromancers haven’t actually perfected restoration of life yet – whatever injuries the champion has received may remain in his reanimated body, and even the ritual itself may lead to disfiguring. What this means is that even if a champion starts as beautiful as Jaime Lannister, he will surely degenerate into a malformed abomination.
It’s not all downside, though. When recuperating from death, the dead champion’s body will probably be reinforced with machine parts, eldritch flesh or dark magick. The shambling remains may prove to become even more powerful at the player’s discretion. Additionally, beside ordinary or cursed equipment, voluntary surgery and vivisection may have the champion’s body artificially enhanced. Even victorious players can change their shape for the worse - for a price.
Game updates will account for the respective gladiatorial battles, which may take a lot of forms at the tournament organizer’s discretion. But even champions that aren’t involved in that week’s combat may take opportunities in the numerous activities behind the scenes of the actual arena combat – stuff like equipment shopping, getting on good terms with the arena’s crew, influencing the necromancers, conducting espionage, bribing people to ensure the next fight is in the champion’s interest somehow, and outright assassinating rivals between fights.
So, what will you become?

Game Mechanics
Battles are handled by a stats system that handles the factors and conditions of the champions going into battle. In orders, players will give directives of how they intend ot handle the battle, which is interpreted by the combat system. The numbers behind the stats system are secret, but player stats are given qualitative descriptions for players to keep track of. Battles are calculated through a limbs system - See in post #2 to figure out the stats sheet and how limbs work.
For progression, champions that win battles acquire some form of prestige and some gold, which they can invest in a number of ways, furthering their own position in the arena. Champions that lose battles may gain prestige, but as they lose it isn’t guaranteed, and they won’t gain any gold.
Gold can be used directly by champions to artificially enhance their own bodies. As you probably expect, losers that are maimed in some way may be enhanced as well during the reanimation process, but the enhancement is fundamentally random and even has a pretty large change to outright hurt you.
Prestige has to do with your relations with the Grim Maul staff as well as the crowd. If they love your carnage, you would probably gain some benefits, don’t you think?
Everyone may place bets on battles, players may even bet on their opponents if they want. What, you thought this world would be morally accountable for anything? Please.
Races/species-wise I actually made a 180° on my first IOT suggestion on the chat – you can only start as humans. This is a concession I need in order to easen the creation of the stats framework. If you want to be something else, don’t despair. The arena *will* make you into something else. However the world is vague enough for you to have near freedom in your creation of a character.
There are no classes, instead all combat proficiency is handled by skills and the limbs system. It is possible to play as a magic-user as much as it is possible to use weapons, the stats are intented to interpret your vision of a fun starting point.
There is no map of the Maul architecture, commonly called The Monster due to its immense size and the dark things hidden in the bowels of the complex.
Champions are bound to the Maul by admission. They may only leave the Maul with special permission (which is more often granted than not, but it still requires an application) and only temporarily. There are plenty of luxuries to enjoy in the Monster, however, and if you become a champion of the biannual tournament, you are allowed to leave the Maul permanently.
There's plenty of story to go through even if you don't take part in the battles during an update. Each room in the architecture has its own crew with its own interests, and with its own agendas you may work for or against.
I expect a certain tone from this IOT. Not that you can’t be something more light fantasy, but don’t expect me to accept an application for a rollerskating bubble gum ninja.

Update Events, Options and Orders
Each update accounts for a month, covering four weeks of arena action. Each weeks sees a multitude of fights, but each champion may only fight once a month. Every other week, the champion selects what actions to take. You perform one action per week – please list what you do each week in your orders. The following is an overview of activities each update.
Battles
When you are involved in a battle, you usually have a bunch of options that you may want to use, as well as certain options you don’t want to use. Now, I will of course NPC you in some degree. However, you may want to use certain tactics, bring in special gear for the occasion – or not want to do certain things, such as use rare consumables. You may also straight up act in some way I don’t know you want to, and in that case, please send orders. If I make you drink a rare potion when you didn’t send orders, it was due to the best of my abilities and I don’t want the blame.
Simply: Send orders if you want to have control over your fate.

And know, while the stats aren’t transparent, they shouldn’t be too opaque, intending for you to understand what’s going on, and what you should be doing against certain opponents. Look at the Sootroot item in the example stats above – stuff like that will show up.
*
No Battle This Month - So what if you didn’t get picked to fight for an update?
In that case, there’s plenty to do.
● You can leave the Grim Maul and take a walk in Sargendourne, although that requires special permission from the administration.
● You can bid on the fights, earning gold if you bid correctly. You can also bid on yourself if you’re the one fighting, of course. Or on the opponent. What, you thought the administration has moral problems with that?
● You can attempt to bribe the administration for whatever thing you want happening. Send me a PM with your offer and your wish – usually you will get a counter offer which you can agree to.
● You can buy and sell all sorts of stuff as well.
Each month, each shop lists a number of services. Basically look over the shops’ offers for the update and you can buy what you want. Sometimes you may compete with other players for the same items – in that case, people with greater prestige have a greater chance buying that item. It’s probably a good idea to announce your purchases in the thread in case you don’t want competition – unless you value the secrecy.
● You can trade items and equipment with other players.
● You can use the stuff you bought to attemp crafting – this way you can be lucky enough to invent poisons, or create magical items yourself. Also, if you have formaldehyde, you can try out preservation as a hobby.
● You can train yourself in the barracks. Or rent a personal trainer to train you even more! Training in barracks gives experience, training with a personal trainer gives more, and fighting in battle gives experience as well. The xp gained is based on a die roll:
Training without a trainer: +1d6 XP.
Training with a personal trainer: +1d6 XP + XP equal to the trainer’s level.
Fighting in combat: +1d6 XP + XP equal to the opponent’s level.
● You can stab people. Don’t expect the administration to be too happy about that however. Kinda messes with their schelude.
● You can explore the depths of the Monster – there are plenty of places closed off at the moment. Mind you, of course, that this is perhaps the riskiest thing you can do – it is very rare that Grim Maul personnel scouts the tunnels, so if you die, your corpse may end up stuck for a year. You have been warned.
● You can just hang out in the commons, inquire people about things you want to know, bribe people, influencing the administration to do things more in your interesting, or you could join or manage a band.
● Oh, right… bands! Players are allowed to join bands, basically the official teams of this world. Bands have vendettas against each other, rivalries that the Maul administration loves to carry out in the arena. The bands attract a lot of fandom, gaining you prestige bonuses and sometimes even sponsorships. You may only be in one band at a time, of course.
● So let's talk about The Grim Maul’s Biannual Massacre
Besides the daily living in the Monster, and fighting the fights and scenarios organized every week, there is a larger thing at stake… Winning the biannual Grim Maul tournament, officially called the Massacre.
The name is no joke. Each and every champion are involved in the gruesome selection process ranging from chaotic pit fights to painful dueling marathons. Special fights will be arranged for the excitement of the crowd. Bands will be pitted against each other at large. Eventually the finals with the most succesful and popular fighters will proceed with 8 champions in elimination rounds.
The winner of the Massacre is allowed something very special… To be relieved of his covenant, allowed to return to the real world outside the Maul, with the vast wealth he has won.

Character Application
Application said:Player: CFC username
Champion name: The name of the champion.
Equipment: Describe your gear.
Abilities: Describe your combat style, your personal skills, basically everything you’re good at.
Background: Optional – describe where you’re coming from, what you believe in, how you ended up in the arena, and what you hope to get out of it.
I will interpret the above through the limbs system and add you to the stats post.
FAQ
● What do you mean by "vaguely medieval fantasy"?
Actually the Pathfinder/DnD5 setting (as much of it I'm aware of at least) just about contains what we're able to do in this IOT.
DISCLAIMER: I still consider this thing srsbsns so if PF somehow allows for say a boxing glove handheld camera artillery, I withhold the right to deny that.

● Can you play as a magic user? (That don't use necromancy)
"Magick" is very widespread in the world and there are plenty of forms that don't use necromancy. Magic users aren't unlimited in powers, but there is enough variance for your particular idea to work - probably.
● Can we use guns? (Such as flintlock weapons)
Yes, early forms of firearms are appropriate to the theme.
● Can I use non-Western/exotic weapons? (such as an Aztec macahuitl?
Yes, as long as it is appropriate to the approximate era.