Aggie
Deity
So we are the Dutch, we play a deity level game and our goal is a Victory Point win, without waging wars in Europe! VP's can be gotten by bringing back treasure units to our homeland (1000 VP each). We have to get a total of 35,000 VP's. These treasure units can be obtained by having mines, factories, trapper camps, and plantations near resources. While this all sounds very logical, I have no idea what it means atm. This is my first attempt at this scenario!
We are very small. Three cities on the edge of the map. Our traits are agricultural and seafaring, very useful for this scenario. We start with Navigation, Education, Exlporation and Astronomy. Wonders that we already can build:
Dias' voyage: gives us extra ship movement and a colonist every 8 turns. This colonist is a settler that only requires one citizen from a city.
Navigation scholl: increases or ship movement by two and gives an explorer every 10 turns. This is a small wonder, which everyone can build.
Copernicus: same as in the epic game
We are very small. Three cities on the edge of the map. Our traits are agricultural and seafaring, very useful for this scenario. We start with Navigation, Education, Exlporation and Astronomy. Wonders that we already can build:
Dias' voyage: gives us extra ship movement and a colonist every 8 turns. This colonist is a settler that only requires one citizen from a city.
Navigation scholl: increases or ship movement by two and gives an explorer every 10 turns. This is a small wonder, which everyone can build.
Copernicus: same as in the epic game