landfills?

Heinz4lif

Chieftain
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Jul 28, 2003
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Philadelphia, PA
In addition to the idea of putting canals in the game, how about landfills?

There have been a couple games in which there was an island just off my coast that I wish was attached to my continent (in particular, when the island is all mountains and it has a rare resource on it). Why not add in landfills to make a 1-2 square connection to the land that a city could be built on or a road to connect to that resource?

I know of at least 1 real-life example when this was done: South of Philadelphia, PA in the Delaware river was a small island. They filled the water in and added it to the "mainland" of the city.

I'm sure it was done elsewhere too, so why not have that feature in the game? it doesn't have to be cheap, and it shouldn't be.
 
well maybe, i mean a square is only 10X10 miles, it could certainly be possible, we could have a tech in the industrial age called "geographical engineering" and it could hold both canals and land bridges. it would be a "engineer" unit that could now be made whose only funtion would be those two jobs
 
Certainly makes sense -- and the Dutch were doing it as early as the 1400s! A large part of the Netherlands is "reclaimed." Maybe the tech should be late-MA, coming around the time of Economics/Navigation.
 
First of all, squares are not 10 km (or miles) x 10 km. They are (at smallest from what I have seen) 100 x 100. I have never, ever heard of anyone trying this great of an undertaking. Additionally, if the idea of workers/engineers is kept, then those units would have to become amphibious. Thirdly, this would allow huge opportunities for abuse by players.

If it was so easy to fill in such an area, why didn't Napoleon do it in 1807 and wipe out the puny British forces defending the islands? This is not a good idea.
 
If you look at the graphics placed on the map, many times when there is a strip of land 1 block wide conecting two larger masses, 75% of the block is water, with a bit of land separating it, depending on the orientation of the land masses, so the actual piece of land filled in would more likely be appx. 100 x 25.

I think something like that is doable, particularly towards the modern era. If we can dig that much out for a canal, why can't it be filled in?

And about the abuse... If you keep the cost high and limit it to only being done on costal squares, that should prevent too much abuse. But if someone really wanted to cheat, they probably could find easier ways to do it.
 
have the cost scale the same way it did in smac, but faster, in smac there was a maximum allowable slope of the land so a lot of the time you couldn't raies one square without raising a little at the same time some of the squares beside it, and possibly the squares beside that, and beside that.. so it would be easy to fill in a little bay or land bridge between two close island, or deflect a river some. but to expand hawai at all is prohibitive.

raising and lowering terrain should be different from canals and bridges, they should be like roads, they allow units to malk normally in terrain they wouldn't normally be able to.

I have to paste this in every thme the subject of bridges and canals comes up, http://www.popsci.com/popsci/science/article/0,12543,599827-2,00.html
 
MrEvolution said:
Washington DC is all reclaimed swampland; how big is that?

I'm not sure of the area of Washington DC, but I belive a lot of you are confusing reclaimed land and landfill. Reclaimed land, like in Holland, is an area that is flooded by something like tides or a swamp. When it is reclaimed, a measure is taken to prevent flooding (draining the swamp/building a dyke) leaving you with a area of land.
A landfill is an area that was once completley water like a large river or oceanfront that is then filled with material to create a landmass (most of New York Citys waterfront is landfill, and the city of Montreal built an island in the St. Lawrence River to host expo 67)

Just that I'd clear that up, and I think It's a good idea.
 
At the very least, how about a "great bridge" that first you produce some sort of unit (bridge building engineer) for each side. Then you "use" the unit to complete the bridge.

Maximum of two coastal sqaures (and fresh water) can be spanned and would allow land units and sea units to utilize the squares. Make it a railroad tile anyway, and have it come well after steam power.
 
Landfills augment natural coastlines (like in New York). Using a Landfill to create a man-made island is impossible right now.
 
I don't know of anyone is history who made a passage through the ocean... I mean there's waves and strong currents and storms... The Netherlands in the 1400's were filling in very low stagnated spots, not the ocean. Even saying it was possible, where would you manifest the dirt and rocks and whatever else to do such a thing. it has to come from somewhere... So in truth by filling a coast tile or a sea tile you;d be creating a valley somewhere else it seems. Or making a mountain into plains or something like that. It seems rather farfetched. I could be wrong though.
 
Mewtarthio said:
Landfills augment natural coastlines (like in New York). Using a Landfill to create a man-made island is impossible right now.

Seriously, there is a small island that was built in the St. Lawrence River by they city of Montreal.
The used earth that was dug up while buiding the city's subway sytem.
 
Great idea filling in land but might be too hard to do but maybe not :p
 
Yuri2356 said:
Seriously, there is a small island that was built in the St. Lawrence River by they city of Montreal.
The used earth that was dug up while buiding the city's subway sytem.

Said small island isn't exactly a sprawling Metropolis, now is it? It's likely little more than something that would already be included within a city's cultural borders. Besides, St. Lawrence River isn't the ocean. Like I said, landfills augment natural land, allowing for slightly greater expansion.
 
No this would add a useless add on to the game with little if any addition, plus adding the idea of trash so NO

He;s not talking about trash landfills Colonel...
 
Mewtarthio said:
Said small island isn't exactly a sprawling Metropolis, now is it? It's likely little more than something that would already be included within a city's cultural borders. Besides, St. Lawrence River isn't the ocean. Like I said, landfills augment natural land, allowing for slightly greater expansion.

Ya, the landfills this forum is about are the costal kind I was just using the island as an example, that might be an interesting city improvement though.
Island Park: provides 25% increase in tax and luxury production.
Makes 1 unhappy person content.
City must be next to fresh water in order to build.
Required tech: perhaps some kind of 'advanced engineering' in modern age?
 
On a world map in civ, there is only one tile seperating England from europe.
But on a world map in civ, England couldnt hold nearly enough cities.
See, the measurements in civ are so out of proportion already, I dont care if landfills are unrealistic.

It should take a long time to make, so you would have to use a lot of workers, and possibly money.
You should only be able to build them on coast. no sea

It would add a lot of strategy to the game.

And canals would be fun also
 
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