grahamiam
In debt to Mr. Geisel
1.0 gram: Ancient Age All-Stars (C3C 1.22f Modified Rules)
The idea of this game came from gozpel in Hoorays discussion thread. The mod to the rules is an effort to make the Ancient Age of C3C last as long as possible, allowing the players to use Ancient Age units almost exclusively. Horseman and swords will rule for most of this game
The rules have been modified as follows in an effort to do this:
All AA tech costs doubled
Monotheism, Engineering, Feudalism, and Chivalry tech cost 5X normal (balancing issue due to free tech receive by Scientific civ's)
All other MA tech costs 1000 (max). That means we will have to invest 10,000 gold to get the tech.
All IA+ tech costs are set to max (1000)
Max research time is 120 turns
GA increased to 30 turns
Galley is safe in seas and oceans (allows us to use a continents or island map if desired)
Great Lighthouse adds +2 movement and increases commerce in Water around that city
Map Making allows trade over sea tiles.
Plagues are on (max 2) (I never saw a plague in the game and thought it'd be cool)
edit (thanks microbe
):
ToA doubles the effect of Temples
SoZ expires with Fuedalism and produces 1 AC every 20 turns
Knights Templar expires with Gunpowder, costs 600 shields and produces 1 crusader every 20 turns
I would like to try this on Demi-God to keep it interesting but will go with another difficulty if others want something else.
Version: C3C v1.22f and v1.15b
Mapsize: standard
Landmass: Pangea, 60% water
barbs: restless
climate: normal
temperature: warm
world age: 5 billion years
I would like to limit the choices of Civs to ones that have Ancient Age unique units (hence the Ancient Age All-Stars name
). That means we can choose from the following (opponents will be drawn from this list as well):
Name Unit name, attack.defend.move/shield cost
Aztec Jaguar Warrior 1.1.2/10
Zulu Impi 1.2.2/20
Greek Hoplite 1.3.1/20
Carthage Numidian Mercenary 2.3.1/30
Babylon Bowman 2.2.1/20
Maya Javelin Thrower 2.2.1 (enslavement) / 30
Rome Legionary 3.3.1/30
Persia Immortal 4.2.1/30
Celts Gallic Swordsman 3.2.2/40
Egypt War Chariot 2.1.2/20
Hittites Three Man Chariot 2.2.2/30
Iroquois Mounted Warrior 3.1.2/30
Byzantines Dromon 2.1.3 2.1.2 bombard/30
Sumerians Enkidu Warrior 1.2.1/10
I dont want civs with Chivalry related UUs as this might unbalance the game by not allowing the AI to get to a golden age. The other thought was that this would allow the knight to be the ultimate unit and everyone would have access to it.
We can probably do 2 more players however, if enough are interested (though not really sure why
), I can open another thread.
Standard 24hrs got it, 72hrs played, ask for more time and you will get it
lets just try to keep each other informed as best we can.
We can start the discussion now and Ill generate maps tonight based on our preferences.
Conquest or domination are obvious win objectives. All others will be impossible or impossibly long.
Roster 1.22f
sir bugsy
denyd
ankka
6thGenTexan
mitsho
grahamiam
Roster 1.15b
gozpel
GK
scoutsout
conehead234
bede
I think the players listed know what rules to play under
However, if it needs clarification, we can do that too before we start.
20 turns starts it, 10 turns thereafter.
The idea of this game came from gozpel in Hoorays discussion thread. The mod to the rules is an effort to make the Ancient Age of C3C last as long as possible, allowing the players to use Ancient Age units almost exclusively. Horseman and swords will rule for most of this game

The rules have been modified as follows in an effort to do this:
All AA tech costs doubled
Monotheism, Engineering, Feudalism, and Chivalry tech cost 5X normal (balancing issue due to free tech receive by Scientific civ's)
All other MA tech costs 1000 (max). That means we will have to invest 10,000 gold to get the tech.
All IA+ tech costs are set to max (1000)
Max research time is 120 turns
GA increased to 30 turns
Galley is safe in seas and oceans (allows us to use a continents or island map if desired)
Great Lighthouse adds +2 movement and increases commerce in Water around that city
Map Making allows trade over sea tiles.
Plagues are on (max 2) (I never saw a plague in the game and thought it'd be cool)
edit (thanks microbe

ToA doubles the effect of Temples
SoZ expires with Fuedalism and produces 1 AC every 20 turns
Knights Templar expires with Gunpowder, costs 600 shields and produces 1 crusader every 20 turns
I would like to try this on Demi-God to keep it interesting but will go with another difficulty if others want something else.
Version: C3C v1.22f and v1.15b

Mapsize: standard
Landmass: Pangea, 60% water
barbs: restless
climate: normal
temperature: warm
world age: 5 billion years
I would like to limit the choices of Civs to ones that have Ancient Age unique units (hence the Ancient Age All-Stars name

Name Unit name, attack.defend.move/shield cost
Aztec Jaguar Warrior 1.1.2/10
Zulu Impi 1.2.2/20
Greek Hoplite 1.3.1/20
Carthage Numidian Mercenary 2.3.1/30
Babylon Bowman 2.2.1/20
Maya Javelin Thrower 2.2.1 (enslavement) / 30
Rome Legionary 3.3.1/30
Persia Immortal 4.2.1/30
Celts Gallic Swordsman 3.2.2/40
Egypt War Chariot 2.1.2/20
Hittites Three Man Chariot 2.2.2/30
Iroquois Mounted Warrior 3.1.2/30
Byzantines Dromon 2.1.3 2.1.2 bombard/30
Sumerians Enkidu Warrior 1.2.1/10
I dont want civs with Chivalry related UUs as this might unbalance the game by not allowing the AI to get to a golden age. The other thought was that this would allow the knight to be the ultimate unit and everyone would have access to it.
We can probably do 2 more players however, if enough are interested (though not really sure why

Standard 24hrs got it, 72hrs played, ask for more time and you will get it

We can start the discussion now and Ill generate maps tonight based on our preferences.
Conquest or domination are obvious win objectives. All others will be impossible or impossibly long.
Roster 1.22f
sir bugsy
denyd
ankka
6thGenTexan
mitsho
grahamiam
Roster 1.15b
gozpel
GK
scoutsout
conehead234
bede
I think the players listed know what rules to play under

20 turns starts it, 10 turns thereafter.