Camber
Resident Family Therapist
The nucleartropics mod is based on my research on global warming transformations that the game supports (see thread, http://forums.civfanatics.com/showthread.php?t=89639 ).
The point is to have a C3C Modern era scenario where nukes are available and global warming is dramatic. Global warming is meant to be rampant, so sit back and enjoy it. The effect is a hotter and wetter planet, leading to tropification (or junglification, take your pick) and severe erosion of mountains and volcanoes. Below are the terrain transformation progressions:
Grassland -> Marsh -> Jungle
Volcano -> Mountain -> Hills
Tundra -> Forest
Plains -> Forest
Forest -> Volcano (only if the base terrain is Grassland).
Other changes include:
Fewer dead-end units (including Cavalry -> Modern Armor)
Guerillas have cruise missile ability and hidden nationality.
Reduced costs for techs, units, and buildings
Tactical Nuke is the only unit that triggers a Golden Age
Almost all resources have a disappearance probability (though most are very remote).
Also, Uranium is more plentiful (appearance ratio = 160).
Railroads become available with Integrated Defense, and are renamed Teleportation Network. They require Iron and Aluminum.
Wonders have been renamed and altered to make all wonders compatible with the Modern era (none expire). The most notable wonder changes:
Forbidden Palace produces 1 Leader per 30 turns.
Manhattan Project is a small wonder and produces 1 Tactical Nuke per 15 turns.
Palace produces 1 Settler per 10 turns.
Settlers have a reduced cost.
Leaders cannot hurry improvements.
More changes are detailed in the readme file.
Please post feedback and suggestions; I'm very open to constructive criticism.
For maximum tropification, click here!
833 KB
Includes readme, Civilopedia, PediaIcons, specialized wonder graphics.
Version 1.01: some minor errors were corrected.
Version 1.02 (6/26/04): fewer volcanic eruptions, guerrillas don't have hidden nationality, mass transit and recycling center aren't as effective at reducing pollution. Food per citizen is 1.
The point is to have a C3C Modern era scenario where nukes are available and global warming is dramatic. Global warming is meant to be rampant, so sit back and enjoy it. The effect is a hotter and wetter planet, leading to tropification (or junglification, take your pick) and severe erosion of mountains and volcanoes. Below are the terrain transformation progressions:
Grassland -> Marsh -> Jungle
Volcano -> Mountain -> Hills
Tundra -> Forest
Plains -> Forest
Forest -> Volcano (only if the base terrain is Grassland).
Other changes include:
Fewer dead-end units (including Cavalry -> Modern Armor)
Guerillas have cruise missile ability and hidden nationality.
Reduced costs for techs, units, and buildings
Tactical Nuke is the only unit that triggers a Golden Age
Almost all resources have a disappearance probability (though most are very remote).
Also, Uranium is more plentiful (appearance ratio = 160).
Railroads become available with Integrated Defense, and are renamed Teleportation Network. They require Iron and Aluminum.
Wonders have been renamed and altered to make all wonders compatible with the Modern era (none expire). The most notable wonder changes:
Forbidden Palace produces 1 Leader per 30 turns.
Manhattan Project is a small wonder and produces 1 Tactical Nuke per 15 turns.
Palace produces 1 Settler per 10 turns.
Settlers have a reduced cost.
Leaders cannot hurry improvements.
More changes are detailed in the readme file.
Please post feedback and suggestions; I'm very open to constructive criticism.
For maximum tropification, click here!
833 KB
Includes readme, Civilopedia, PediaIcons, specialized wonder graphics.
Version 1.01: some minor errors were corrected.
Version 1.02 (6/26/04): fewer volcanic eruptions, guerrillas don't have hidden nationality, mass transit and recycling center aren't as effective at reducing pollution. Food per citizen is 1.