steviejay
Now in Black and White!!
Final Voyage of L'Invincible Armada (or how I learned to play at Emperor and give the Celts a kicking)
Rules
Civ: Spain
Enemies: 15 Civ’s (Russians, Celts, Chinese, Iroquois and Koreans added intentionally, Sumerians added from last game)
Difficulty: Emperor
World Size: Huge
Land Mass: Large Continents, Wet, Warm, 4 Billion Years
Barbarians: Roaming
Default Rules
(same as last game)
Isabella was disgruntled, sitting in her milk bath playing with all her small boats. She wanted more. She dreamed of vast fleets carrying the Spanish flag, a navy which surpassed all others. A navy fit to guard the Glorious Spanish Empire. But Isabella was no fool. She still ached from the bruises given to her by the Celtic barbarians not so long ago, and she was still known to wake up in the night in a sweat screaming about the powerful and overbearing Sumerian culture. She knew there was perils, there were those out in the world who imagined their Empire covering the globe, and would fight for it. But then, so would Isabella, and so, lying in her milk bath, playing with her toy boats and being pampered by her closest aides, she made a choice. Spain would reign supreme over the whole world, with her in command, or the Spanish Empire would burn, once and for all. There was no going back. If she succeeded then she would never need to fight again, never be in fear of barbarians sacking her beautiful cities, she could reign in peace…… if she failed…… there may never again be a Spanish Empire.
So begins the tale of Isabella’s last throw of the dice. She would win……. Or the whole of Spain would disappear from history, never to be mentioned again.
The origins of the Spanish people are clouded in mystery. Some say they were nomads, drawn together by the Grandparents of Isabella herself, some say the very Gods put them on the planet, to be Their very own voice for this world, to do their bidding. Whatever the origins, Isabella now ruled supreme over a community of people, fluent in the arts of irrigation, mining, road building, written word and the worshiping of the gods. In the beginning the city of Madrid was a simple place, the people weren’t willing to expand, mindful of the hardships told in stories of travellers of old, but Isabella was different. From her meagre palace she could see all, as far as the eye can see, the great forests and grasslands to the north, and the mysterious ever expanding ocean to the south, and she wanted it. She wanted it all. Although she was under no doubt that it would be some time before she would be able to explore the Southern Ocean, she did know that she must find out what is behind the Unknown Forest soon. She must branch out and open up Spain for trade with other nations, all the better to make Spain strong by suckling on the bosom of other nations, before bringing them into the fold of the Great Spanish Empire.
Warrior scouts will be created at once and then, maybe Isabella can begin her exploration of the Southern Ocean.
Author note- From looking at the mini-map I ain’t in the best place, I had hoped for a more central starting place, but I suppose being near the southern pole is good, I know for certain I won’t have enemies on all four sides. Pottery will be researched at max, due in 25. I’m planning on building two warrior scouts then a Curragh. I’ve learned that a lonely Civ in Emperor is soon to be a dead Civ. I suffered heavily in my last game because I didn’t take advantage of the Seafaring trait early on. Oh well, onward and upward, or should that be outward?
Rules
Civ: Spain
Enemies: 15 Civ’s (Russians, Celts, Chinese, Iroquois and Koreans added intentionally, Sumerians added from last game)
Difficulty: Emperor
World Size: Huge
Land Mass: Large Continents, Wet, Warm, 4 Billion Years
Barbarians: Roaming
Default Rules
(same as last game)
Isabella was disgruntled, sitting in her milk bath playing with all her small boats. She wanted more. She dreamed of vast fleets carrying the Spanish flag, a navy which surpassed all others. A navy fit to guard the Glorious Spanish Empire. But Isabella was no fool. She still ached from the bruises given to her by the Celtic barbarians not so long ago, and she was still known to wake up in the night in a sweat screaming about the powerful and overbearing Sumerian culture. She knew there was perils, there were those out in the world who imagined their Empire covering the globe, and would fight for it. But then, so would Isabella, and so, lying in her milk bath, playing with her toy boats and being pampered by her closest aides, she made a choice. Spain would reign supreme over the whole world, with her in command, or the Spanish Empire would burn, once and for all. There was no going back. If she succeeded then she would never need to fight again, never be in fear of barbarians sacking her beautiful cities, she could reign in peace…… if she failed…… there may never again be a Spanish Empire.
So begins the tale of Isabella’s last throw of the dice. She would win……. Or the whole of Spain would disappear from history, never to be mentioned again.
The origins of the Spanish people are clouded in mystery. Some say they were nomads, drawn together by the Grandparents of Isabella herself, some say the very Gods put them on the planet, to be Their very own voice for this world, to do their bidding. Whatever the origins, Isabella now ruled supreme over a community of people, fluent in the arts of irrigation, mining, road building, written word and the worshiping of the gods. In the beginning the city of Madrid was a simple place, the people weren’t willing to expand, mindful of the hardships told in stories of travellers of old, but Isabella was different. From her meagre palace she could see all, as far as the eye can see, the great forests and grasslands to the north, and the mysterious ever expanding ocean to the south, and she wanted it. She wanted it all. Although she was under no doubt that it would be some time before she would be able to explore the Southern Ocean, she did know that she must find out what is behind the Unknown Forest soon. She must branch out and open up Spain for trade with other nations, all the better to make Spain strong by suckling on the bosom of other nations, before bringing them into the fold of the Great Spanish Empire.
Warrior scouts will be created at once and then, maybe Isabella can begin her exploration of the Southern Ocean.
Author note- From looking at the mini-map I ain’t in the best place, I had hoped for a more central starting place, but I suppose being near the southern pole is good, I know for certain I won’t have enemies on all four sides. Pottery will be researched at max, due in 25. I’m planning on building two warrior scouts then a Curragh. I’ve learned that a lonely Civ in Emperor is soon to be a dead Civ. I suffered heavily in my last game because I didn’t take advantage of the Seafaring trait early on. Oh well, onward and upward, or should that be outward?