Provolution
Sage of Quatronia
Dear People
From what I can see, I have realized that East is the best route, and disagree with Noldo there, and agree with Falcon02, as we have 3 hills and a forest in the quadrant South of us, 3 jungle and a hill (ours) north of us, 4 forests east of us and some grasslands and probably a coast west of us. with monarchy and mines, these will produce no less than 6 shields separately, as well as 2 food, with roads, 2 commerce. only with the river we can see, but probably stretching some five tiles East West, we will get 19 food and 2 shields with Monarchy and fully irrigated for these five tiles alone. The river alone will give us 7 commerce. The Eastern position also enables us to cut down 30 shields of northern jungle for improvement building as well as 40 shields of visible forest if we dare to. Clearing these jungles and forest will make even more land for food production. The problem is that we will have a city with a lot of food production, and relatively few shields, unless we move to the SE and includes those Southern Hills. Remember, we can clear jungle for shields even though it is not directly within the city production. Keeping the forests as long as possible gives us the choice to expand the city at our own will, swapping between food and shields based on need. We can cut them down anytime we need more food, and if we need more shields, we develop the southern/northern mines.
And when the production bonuses for other government types kick in, we see that gain. This meticulous analysis of economic long term planning has landed me with Falcon02 on moving East for maximizing long term scalability and Cyc, which has pointed out Monarchy as a desired tech objective along with iron.
I will summarize the savings with an Easter move and cdity build:
Pros
Saves building Aqueduct due to river, gain 100 shields
City growth will be uncapped up to 12, good for a capital
The City has a defense bonus of 25 % to Northern attacks, we are South of Jungle
We create a sound distance to Western Coast
We create a scaleable city, with flexibility on tile usage
We save 3 turns of clearing that forest, using workers to build tiles instead
There is no directly nearby hills in which enemies can fortify close to the city, enabling us to counterattack where there is no river crossing and defend where there is river.
Cons
We lose 10 shields of clearing forest
We lose forest, that produces 2 shields, 1 more shield than Bonus Shield grasslands
A marginal chance for early Iron may be connected in Souther hills with a SE city
we should go directly for Mysticism, Polytheism and Monarchy in order to use our religious Civ trait for a quick revolution, then bronze working and iron with the improved production, food commerce and reduced corruption, in order to optimize near future City placement.
With Monarchy, those two tiles with wheat, will when fully irrigated and with roads, produce 5 food each, and 4 commerce each. A size 12 City, doable without construction we don't need to research for aqueduct here, will net us the following scenario:
2 grassland tiles, 2 irrigated, 2 wheat, 2 river, 2 road
2 grassland tiles, 2 irrigated, 2 Bonus shield, 1 river, 2 road
2 hills, with 2 mines. roads
4 forests, with 4 roads, 3 river
1 grassland tile, irrigated, road
we assume yet another hill we cannot see, for this case, with mine roads
This will net this 12 pop city
Shields: 14
Foods: 25
Commerce 18
plus what is inside the city
So with the following :
Free Aqueduct
River Defense
No Siege Hill
No loss of Bonus grasslands (thanks Dave)
Balanced production and scalable development
I think East is the best option
From what I can see, I have realized that East is the best route, and disagree with Noldo there, and agree with Falcon02, as we have 3 hills and a forest in the quadrant South of us, 3 jungle and a hill (ours) north of us, 4 forests east of us and some grasslands and probably a coast west of us. with monarchy and mines, these will produce no less than 6 shields separately, as well as 2 food, with roads, 2 commerce. only with the river we can see, but probably stretching some five tiles East West, we will get 19 food and 2 shields with Monarchy and fully irrigated for these five tiles alone. The river alone will give us 7 commerce. The Eastern position also enables us to cut down 30 shields of northern jungle for improvement building as well as 40 shields of visible forest if we dare to. Clearing these jungles and forest will make even more land for food production. The problem is that we will have a city with a lot of food production, and relatively few shields, unless we move to the SE and includes those Southern Hills. Remember, we can clear jungle for shields even though it is not directly within the city production. Keeping the forests as long as possible gives us the choice to expand the city at our own will, swapping between food and shields based on need. We can cut them down anytime we need more food, and if we need more shields, we develop the southern/northern mines.
And when the production bonuses for other government types kick in, we see that gain. This meticulous analysis of economic long term planning has landed me with Falcon02 on moving East for maximizing long term scalability and Cyc, which has pointed out Monarchy as a desired tech objective along with iron.
I will summarize the savings with an Easter move and cdity build:
Pros
Saves building Aqueduct due to river, gain 100 shields
City growth will be uncapped up to 12, good for a capital
The City has a defense bonus of 25 % to Northern attacks, we are South of Jungle
We create a sound distance to Western Coast
We create a scaleable city, with flexibility on tile usage
We save 3 turns of clearing that forest, using workers to build tiles instead
There is no directly nearby hills in which enemies can fortify close to the city, enabling us to counterattack where there is no river crossing and defend where there is river.
Cons
We lose 10 shields of clearing forest
We lose forest, that produces 2 shields, 1 more shield than Bonus Shield grasslands
A marginal chance for early Iron may be connected in Souther hills with a SE city
we should go directly for Mysticism, Polytheism and Monarchy in order to use our religious Civ trait for a quick revolution, then bronze working and iron with the improved production, food commerce and reduced corruption, in order to optimize near future City placement.
With Monarchy, those two tiles with wheat, will when fully irrigated and with roads, produce 5 food each, and 4 commerce each. A size 12 City, doable without construction we don't need to research for aqueduct here, will net us the following scenario:
2 grassland tiles, 2 irrigated, 2 wheat, 2 river, 2 road
2 grassland tiles, 2 irrigated, 2 Bonus shield, 1 river, 2 road
2 hills, with 2 mines. roads
4 forests, with 4 roads, 3 river
1 grassland tile, irrigated, road
we assume yet another hill we cannot see, for this case, with mine roads
This will net this 12 pop city
Shields: 14
Foods: 25
Commerce 18
plus what is inside the city
So with the following :
Free Aqueduct
River Defense
No Siege Hill
No loss of Bonus grasslands (thanks Dave)
Balanced production and scalable development
I think East is the best option