Domestic discussion: City placement

Dear People

From what I can see, I have realized that East is the best route, and disagree with Noldo there, and agree with Falcon02, as we have 3 hills and a forest in the quadrant South of us, 3 jungle and a hill (ours) north of us, 4 forests east of us and some grasslands and probably a coast west of us. with monarchy and mines, these will produce no less than 6 shields separately, as well as 2 food, with roads, 2 commerce. only with the river we can see, but probably stretching some five tiles East West, we will get 19 food and 2 shields with Monarchy and fully irrigated for these five tiles alone. The river alone will give us 7 commerce. The Eastern position also enables us to cut down 30 shields of northern jungle for improvement building as well as 40 shields of visible forest if we dare to. Clearing these jungles and forest will make even more land for food production. The problem is that we will have a city with a lot of food production, and relatively few shields, unless we move to the SE and includes those Southern Hills. Remember, we can clear jungle for shields even though it is not directly within the city production. Keeping the forests as long as possible gives us the choice to expand the city at our own will, swapping between food and shields based on need. We can cut them down anytime we need more food, and if we need more shields, we develop the southern/northern mines.

And when the production bonuses for other government types kick in, we see that gain. This meticulous analysis of economic long term planning has landed me with Falcon02 on moving East for maximizing long term scalability and Cyc, which has pointed out Monarchy as a desired tech objective along with iron.

I will summarize the savings with an Easter move and cdity build:

Pros
Saves building Aqueduct due to river, gain 100 shields
City growth will be uncapped up to 12, good for a capital
The City has a defense bonus of 25 % to Northern attacks, we are South of Jungle
We create a sound distance to Western Coast
We create a scaleable city, with flexibility on tile usage
We save 3 turns of clearing that forest, using workers to build tiles instead
There is no directly nearby hills in which enemies can fortify close to the city, enabling us to counterattack where there is no river crossing and defend where there is river.



Cons
We lose 10 shields of clearing forest
We lose forest, that produces 2 shields, 1 more shield than Bonus Shield grasslands
A marginal chance for early Iron may be connected in Souther hills with a SE city


we should go directly for Mysticism, Polytheism and Monarchy in order to use our religious Civ trait for a quick revolution, then bronze working and iron with the improved production, food commerce and reduced corruption, in order to optimize near future City placement.


With Monarchy, those two tiles with wheat, will when fully irrigated and with roads, produce 5 food each, and 4 commerce each. A size 12 City, doable without construction we don't need to research for aqueduct here, will net us the following scenario:

2 grassland tiles, 2 irrigated, 2 wheat, 2 river, 2 road
2 grassland tiles, 2 irrigated, 2 Bonus shield, 1 river, 2 road
2 hills, with 2 mines. roads
4 forests, with 4 roads, 3 river
1 grassland tile, irrigated, road
we assume yet another hill we cannot see, for this case, with mine roads

This will net this 12 pop city
Shields: 14
Foods: 25
Commerce 18
plus what is inside the city

So with the following :

Free Aqueduct
River Defense
No Siege Hill
No loss of Bonus grasslands (thanks Dave)
Balanced production and scalable development

I think East is the best option
 
I prefer a SE move rather then Easterly as we have atleast 3 hills, 2 fp, 3 forests and the rest grasslands, axs to building on a bg, the loss of one shield is irrelevant imho because there are other bg to use at the beginning when we have limited population size (assuming we use the wheats first to grow and wait for culture to expand or we find others in the South fog), and we would have atleast 3 hills to make up for this loss later on. Nor do we lose any forests which are ime extremely important early to allow easy micro-management.

Moving East loses us the bg West, and a hill and means loss of a forest which I really do like, plus we have no idea as to the terrain further East, if it were all fp and deserts we would have very minimal production.

Benefits of SE over E
Don't lose a forest. (Which I wouldn't clear early anyway as workers are doing more important work)
Have 1 more hill.
We know (pretty much) the terrain, whereas E there may be desert/fp.

We Still have: Next to river, flexible shield/food - 3 hills, 3 forests, 2 wheats, much grassland, (2) fp East.
 
But for a quick development start, East is a better bid.
 
Provolution, you're not going to sway me with just a deluge of words! Rebuttals as follow: We will still be next to the river if we move SE, so there go your Aqueduct and city growth points. The defense bonus is the same either place. The siege hill point is invalid because the AI never seiges. The distance to the coast point is moot since we have no clue about which way the coast goes. Scalability is the same on one grassland as on another. And why would we waste 3 turns clearing the forest? I don't see why it shouldn't stay. And I see losing a forest as being worse than losing a bonus grassland.
 
I 100 % agree, I was just uncertain about the river bonus on SE, my wrong, but except for that the calculations are good.
 
Noldodan said:
The siege hill point is invalid because the AI never seiges.
i have seen the AI siege before, ive seen it do it for over 4 turns, i cant see any combat happening at the capital though, not unless sumthing with Foreign policy or Militarily goes horribly wrong...
 
Fier Canadien said:
Huh?

Don't we have the irrigation penalty in Despotism?

Meaning we won't benefit from the irrigation untill Monarchy/Republic...

Yes, but you still get +1 food from an irragated wheat (also cattle, game, etc.). It'll be +4 until we get out of despotism, then it's +5.


BTW, there's a problem with heading east - we lose the extra hills for later use.
 
I wish to amend my position. I feel we should go SE. Since we don't know enough about the terrain if we move east, the risk assessment is high.
 
Cyc said:
You don't want to use a BG for settlement because you'll waste a shield, but you'll use the 2 shield forest to settle. DaveShack, occasionally you'll have to switch a laborer to the forest for the extra shield. Don't burn the forest. :)

No, I just prefer to work a 2f+2s tile (mined BG) vs 1f+2s tile (forest). I'm not sure that's really better or not... ;)
 
I would send the worker East, and then make a decision for the settler to move SE or E
 
Provolution said:
I would send the worker East, and then make a decision for the settler to move SE or E

I'm all for scouting, as this will allow us to make a more informed decision, but moving the worker to explore will waste worker turns. One to move east, and another to move back, since we want our first worked tile to be one of the wheat squares. Not that I'm completely against the idea, but we should keep this in mind.
 
i must say the move for the settler should be decided, made, then we settle, loss of too much time is very bad...meaning more than 1 turn would would be disastrous
 
well, we would be fine moving worker east, so we know SE or 'e is better, that tile will not be used to quickly anyways
 
MSTK said:
So far, I'm up for East. I'm going to analyze the situation more...

Not my opinion really matters.

EDIT: I just realized that moving east would remove a Bonus Grassland from our workable tiles. IT's not much of a difference, though.

The reason I decided to go SE, is similar to the argument against going to the jungle. Where there's jungle, there's likely more jungle. And where there is floodplain, there is likely desert.
 
Alas, no rest for the weary. Coming off the heels of an infamous 0'dark 30 chat, I present to you: Japanatica, circa 3450 BC.
DG5_BC3450_turn12.jpg

As I see it, there are two areas for settlement in the map. The first is the hilly/mountainous region with the gems, and the other is the grassland/forest region to the southeast. So there are two questions: which are do we wish to settle first, and where exactly do we want to settle?
 
For the hills, I would suggest either a single city 4 south and one SW of the capital, or else 2 cities, one on the hill above the single gem, and one 5 south of the capital. As for the grassland/forest area, we only have room for one city in what we can see now, and any of the grasslands down there look like a fine place for a city, although the one furthest SE is pretty far from the capital.

NOTE: This time we actually have enough time for sufficient discussion, so discussion will last for 2 days, then polls will be opened for 2 days. One poll will be on which area to settle first, and there will be a polls on where in each region we should settle.
 
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