SCENARIO PREVIEW: The Dark Ages

Red Threat

52ª brigata Garibaldi
Joined
Jan 14, 2004
Messages
630
Location
-7.13, -8.00 (Maybe exaggerated)
This is going to be the first one of a couple of scenarios I want to create. They both will support only one MOD, Firaxis' Middle Ages revisited. The other one will be "The High Middle Ages (1100-1453 AD). They both will use this map:

Europa_preview.JPG


So, let's start with THE DARK AGES!!! The starting situation will be this one:

rmnemp420.jpg


Any suggestion, critic, thought is welcome.
 
SCENARIO PREVIEW

i1_0019.gif


The battle of Poitiers


TIME RANGE: 420-1099 AD

Playable civs:

- The strongest civs (with special optional paths on the tech tree):

1. Byzantines
2. Arabs
3. Vikings

Their aim would be the domination victory. The Byzantines are already strong but their govenrment is very weak, so they must hurry up. Instead, Vikings and Arabs must develop their civ before starting the conquest.

- European civs (with the same optional path on the tech tree):

4. Franks
5. Ostrogoths
6. Visigoths
7. Vandals
8. Saxons
9. Lombards
10. Scots

Their aim is destroy completely the remaining Western Roman Empire and then try to reach a diplomatic victory (building the "Holy Roman Empire" wonder).

These are the only civs which can build the UU and get the Golden Age.


Unplayable civs (* means that thay can use the christian path on the tech tree):

11. Burgundians *
12. Alans/Suevi *
13. German states *
14. Britons *
15. Picts *
16. Western Roman Empire
17. Sassanid empire
18. Magyars
19. Slavic peoples
20. Turks
21. Bulgarians
 
Byzantine tech tree:

1. Roman civilization: it lets the building of COLOSSEUM.
2. Caesaropapism: it lets the building of HAGIA SOPHIA and a new goverment with lower war weariness and a lower units support coast then imperialism.
3. Military Organization: unit CATAPHRACT (UU).
4. Greek Fire: unit DROMON.
5. Espionage: Military org. as prerequisite; it gives the same effects of the original Firaxis Conquest.


Christian Tech tree:

The only change I want to do, is making a "feudal monarchy" government available with Feudalism.


Viking Tech tree:

1. Something for the Longship
2. Viking mitology: it lets the building of the "Norse Saga" GREAT WONDER; +1 ship movement, more great leaders.
3. Berserkgang: Berserker (UU)
4. Viking Rule: A new government viking-specific is available.


Arab/Turks Tech tree:

1. Jihad: Ansar Warrior (UU) (Heavy mounted Archer for Turks)
2. Caliphate: A new government: Caliphate (good for war)
3. Assassination: Assassin
4. Arab civilization: A new govenment: Abbasid Caliphate (good for peace) and the GREAT WONDER Fatimid Caliphate (less corruption)


Other changes:

- Cartography replaces Pottery. Granary is always available.
- Monotheism replaces Monarchy. Church replaces Temple, and it is available with Monotheism. Not necessairy for era advance.
- Construction replaces Masonry, and Aqueduct is available with it. Not necessairy for era advance.
- City planning replaces Cartography. It will make available two buildings, one for happiness and one for the overcoming of the 12 population city size.
 
Starting:

WRE, Byzantines, Sassanids: Imperialism

Germans, Anglo-Saxons, Britons, Scots: Monarchies federation

Other christian kingdoms: Monarchy

Arabs, Picts, Scots, Vikings, Eastern civs: Tribal Council


Available forward in the game (tech-path specific governments)

Byzantines: Caesaropapism
Arabs and Turks: Caliphate
Vikings: Viking Rule
Christian civs: Feudal Monarchy
Arabs: Abbasid Caliphate
 
It's a very good idea, but there aren't enough leaderheads.
Here is a download of the brazilian civilization that has a new leaderhead: Dom Pedro II of Portugal and first emperor of Brazil. Click here
 
If you have Civ III [c3c] you probably know that there are two conquests named Rise of Rome and Fall of Rome, those scenarios can give you some units to the barbarian and roman civs and there is, I don't know where a Longboat and, when I know how to convert the units of AoM, I will post a Drakkar to the Viking civ.

If you want that the Vikings have a cheaper settler you'll have to make a settler UU for them like a Dwarf of something.

Continue wih the work
:goodjob:
 
For the Huns you need to create Horse Archer type units, like:
Keshik;
Mounted Archer;
Heavy Mounted Archer;
And Raiding Cavalry units:
Horde;
Rider; (UU of the Chinese, useful here)
And for the Huns you can't use the Barbarian type units.
Leader: Warlord Attila
Building Type: Asian
Attributes/Streghts: Militaristic and Industrious
Military Leaders:
Attila
Bleda
Ruglia
Charato

Sientific Leaders:
Dengizik
Ellac
Rua

Cities:
Great Bulgar
Pliska
Kutmichevitsa
Veliki Preslav
Madara
Sofia
Plovdiv
Varna
Ruse
Stara Zagora
Pleven
Sliven
Dobrich
Bourgas
Rousse
Shumen
Montana
Vraca
Vidin
Haskovo
Kazanlak
Gabrovo
Veliko Tarnovo
Chalons
Rheims
Mainz
Strasbourg
Metz
Cologne
Trier
Worms

Civilopedia:
The exact origin of the Huns is unknown, but they may have been descended from the tribe of nomadic barbarians known as the Hsiung-nu, who terrorized parts of China under the Han Dynasty in the second and third centuries BC. In any case, the Huns became known to Europeans when their migration westward across the vast steppes of Asia brought them into contact with the Germanic peoples living on the outskirts of the Roman Empire.
Like a wave sweeping away all that came before them, the Huns drove these Germanic tribes to seek refuge inside the more civilized regions to the south and west, causing the massive invasions which helped bring about the downfall of the western half of the Roman Empire. They conquered the Ostrogoths, who had settled north of the Black Sea, around 370AD and continued west into the former Roman province of Pannonia (roughly modern day Hungary, which bears their name to this day). There the Huns settled down and created a far-flung but loosely connected empire stretching across most of Eastern Europe, where they received annual tribute from dozens of Germanic tribes and, eventually, even from the Romans themselves.
The Huns were described by ancient sources as having Mongolian features; short, dark-haired, with bronze-colored skin and slanted eyes, they seemed like otherworldly invaders to the victims of their raids. The Huns were expert horsemen, practically living from the saddle for much of their lives. They made extensive use of horse archers and had a mobility far beyond that of any other contemporary forces, giving them the ability to carry out a kind of ancient blitzkrieg. The Huns terrified both Romans and Germans alike, and were known to all as "The Scourge of God".
The greatest of Hun leaders was Attila who according to tradition came to power in 445 by murdering his older brother and co-ruler Bleda. Attila consolidated his rule over the Huns by claiming to wield the sword of Mars himself, and soon led them on a massive raid into the Balkans in 447. He defeated the armies of the Eastern Roman Empire and forced the Emperor Theodosius II to pay the Huns a massive annual tribute. After devastating much of Greece and Thrace from 447-450, Attila led the Huns and an enormous number of their Germanic allies westward into Gaul. They were met there by the Roman general Aetius, commanding a mixed force of Romans and Germans, and halted at the Battle of Châlons in 451. The battle appears to have been bloody but indecisive; however, it was accounted a Roman victory since Attila's army retreated from the field the next day.
The Huns turned south across the Alps the following year (452) and devastated nearly all of the cities of northern Italy. Milan, Verona, and Padua were destroyed and the region depopulated for decades to come. According to legend, Attila was prevented from attacking and destroying Rome due to the intercession of Pope Leo I; more likely, the Huns turned back to their homeland due to potential threats from Roman armies and the imminent onset of winter. While celebrating his victories over the Romans in Hungary, Attila was found to have died in his bed, apparently by choking on his own blood from a nosebleed while sleeping. His empire did not survive his death; within a short period of time factionalism had split apart the Huns. They were shortly absorbed into the surrounding German nations, disappearing from history forever.
 
Thanks Lusikka775 for the leaderheads, but aren't they single era?
 
Zeekater said:
You can easily make it so that only one era is shown :)

I've already correct it
 
NOTE: The Saxons will appear more important in history in the late Medieval Age as a kingdom, but in these times their are part of the Anglo-Saxons, with the Jutes, the Angles and the Frisians
The Anglo-Saxons are barbarians, so they will not have UU's, they use the normal Barbaric Units that you will create
Leader: Warlord Hengest
Building Type: European
Attributes/Strenghts: Militaristic and Industrious
Military Leaders:
Horsa
Aelle
Wuffa
Octa
Theodric
Edbald

Scientific Leaders:
Bede
Aethelbert
Ceawlin
Bertha

Cities:
Lübeck
Bremen
Chippenham
Repton
Hohwacht
Lindsey
Cirencester
Timmendorf
Ashdown
Exeter
Eisleben
Hampshire
Nottingham
Wittenberg
Winchester
Edington
Wedmore
Somerset
Shaftesbury
Chester
Athelney
Keynsham

Civilopedia:
Unlike the other relatively unified Germanic tribes, the words "Anglo-Saxon" are used to refer to a number of different barbarian groups who invaded Roman Britannia in the 5th century. These included the Jutes from what is now southern Denmark, the Angles (modern Schleswig in Germany), the Saxons (the region at the mouth of the Elbe), and the Frisians (roughly the modern Netherlands). They all began as sea raiders in the third and fourth century, and later migrated across the sea after the breakdown of Roman authority. Although the tribes were distinct from one another, they spoke similar languages and shared a relatively cohesive Germanic culture - features that would help differentiate them as "Saxons" from the Celts of the British Isles. The Roman legions were withdrawn from Britain in 402AD after three and a half centuries of continuous occupation in order to meet more pressing threats from other Germanic tribes in Gaul. The Romans did not intend to abandon the province permanently, but the breakdown of the empire meant that the island's inhabitants were left to fare for themselves. The Latinized Romans that lived in the cities and the rural Celts that made up of the majority of the population had little to no military experience, leaving them at the mercy of raids from the Picts, Scots, and Irish. By 430, Britannia was effectively ruled by a Celtic warlord known as the "Vawr Tigherne", or Vortigern. In order to defend Britannia from these attacks, the Vortigern invited in a small group of barbarian adventurers, hoping to play off one group against the other.
This mercenary group was led by a figure called Hengest, a Saxon word meaning "stallion". Hengest landed in 449 and from the accounts that survive from the period performed his mission well in driving off naval raids by the Picts. Relations quickly deteriorated between the Vortigern and Hengest after the end of this mission, however, as Hengest began inviting large numbers of Jutes, Angles, Saxons, and Frisians over to Britannia in what was likely a move to increase his own power. In 455 the forces under Hengest rebelled against the Vortigern and initated a long and chaotic period in the history of the British Isles, under which no unified kingdom would form for centuries. Over time thousands of Germanics would cross over to settle permanently in the former Roman Britannia, and the Celtic population would be pushed back into what is now Cornwall, Wales, and Scotland. The influx of so many Germans had powerful cultural effects, causing a re-paganization of large portions of the island and absorbing the Celtic culture in the south and east of Britannia through a mixture of conquest and interbreeding. It should be remembered, however, that in no way were any of these disparate groups united along ethnic or cultural lines; Germanics were as likely to fight other Germanics as they were to fight Celts. The notion of a single group of Anglo-Saxons driving the Celts back into the west is a historical fiction; the reality was considerably more complex.
By the end of the sixth century, the warbands and loose federations of Germanics had coalesced into prototypical kingdoms. Historians have identified a Heptarchy of seven kingdoms forming at this time - Kent, Sussex, Essex, Wessex, East Anglia, Mercia, and Northumbria - though in reality this is an oversimplification of a complex situation in which many more small overlapping kingdoms existed. Out of all of these primitive states, it was Wessex which would eventually unite the Anglo-Saxons into one kingdom in order to meet the threat of invading Danes and Norwegians in the 9th and 10th centuries. Although the region would soon be re-Christanized and establish contact with the Roman world to the south once again, the culture and language of these Germanics left a permanent mark on the region which would eventually become known as "England".
 
The Sassanid Empire wasn't barbarian but was an Empire that wanted to expand ther territory.
UU: Athanatoi
Leader: King Shapur
Building Type: Mid East
Attributes/Strenghts: Scientific and Religious
Military Leaders:
Khosro
Bahram
Yazdgerd

Scientific Leaders:
Ardashir
Peroz
Hormoz

Cities:
Ctesiphon
Peshawar
Nisibis
Antioch
Persepolis
Pasargadae
Arbela
Antioch
Gordium
Bactra
Sidon
Tyre
Sardis
Samaria
Hamadan
Ergili
Dariush Kabir
Ghulaman
Zohak
Istakhr
Jinjan
Borazjan
Herat
Dakyanus
Bampur
Tureng Tepe
Merv
Behistun
Kandahar
Altin Tepe
Bunyan
Charsadda
Ura Tyube

Civilopedia:
The Sassanids ruled most of the Persian Empire for more than four centuries, from AD 224-642. As with the modern inhabitants of the area, they consolidated their power by stressing traditional values, including religion, over "foreign" concepts introduced by conquerers. In this case, the religion was Zoroastrianism and the foreigners were the Greeks and Byzantines. The Sassanids were great builders, and constructed vast temples and palaces throughout the area. They also funded art, but only of "approved" subjects, most notably religious statuary.
Sassanid power over the area was consolidated by Shapur I (AD 241-272), who defeated the Romans and captured Emperor Valerian. According to legend, Shapur used Valerian as a stepstool to mount his horse, and when he tired of that, had him skinned and kept the "hide" on display as a token of Sassanid power. Internally, a caste system was developed, with a ruling class, a priestly class, and a bureaucratic class all considered superior to the common laborer. Since many local rulers assumed the title of King (shardar), the Sassanid rulers were the first to assume the title of shahanshah (King of Kings), a title which lasted for 17 centuries.
The Sassanid Empire reached its height under Chosroes I (AD 531-579), who had many books from Indian scholars translated into the local language. He also built great works and founded new towns. Tensions between the Sassanids and the Byzantines led to a string of battles which eventually exhausted both Empires, and made the Sassanids vulnerable to the Arab invasion in the seventh century.
 
I'm not building a "barbarian scenario". In my scenario, the barbarian small kingdoms have to develop in great christian kingdoms (as the Franks did) in order to win. The Saxons will surely be the "anglo-saxons", but I need a UU in order to make this civ most enjoying to be played.

What were the Athanatoi?!
 
Celts' UU: woad or woadraider? Just raider maybe since 'woad' doesn't really have a positive connotation :D . Where is the original 'scutatio' name coming from? I never heard of that in any history book... A later byzantine infantry could be named Stratiots instead (I am unsure of the english spelling although), which was the militia mobilized in each theme (province) and the core of the Byzantine army and successes from 600AC up to the end of the Millenium (when Feodalism kicks in).
Could you post a sketch map showing the starting situation of each civ?
 
'Scutatio' is a CFC name :)

If I won't find a better name, I'll name it Roman Garrison.

Woad Raider could be a good UU for Celts. I can use Kinboat's Chu Chulainn as infantry for all the Germanic kingdoms.

I still need a UU for the Ostrogoths (I was thinking to a "gothic cavalry" using the Arturian knight) and for Anglo-Saxons.
 
rmnemp420.jpg

Whith the following differences:
1. Persarmenia will be Sassanid;
2. The Kushans' area will be the starting area for the Turks;
3. Some barbarian/germanic civs will be put together:
-Burgundians and Alemanni (Burgundians);
-Suevi and Alans (Alans);
-Jutes, Angles, Saxons, Frisians (Anglo-Saxons);
-The Viking 'tribes' (Vikings).

Help me now:
-Should I place or not a weak Thurigian/Rugian/Bavarian civ?!
-Should I place the Hun civ? Or only a GREAT number of mounted Archer barbarian units in the start of the game (directed against Italy)? Keep in mind that the scenario's time range is 420-1095/99, so in that area should stay the Avar/Hungarian civ.
-And what about the Bulgarians? I want to give them only one city, Great Bulgar, and they shouldn't build settlers, only attack units.
 
Back
Top Bottom