Big Brother LS
Chieftain
this thread is a little brainstorming for me i hope you got some suggestions too 
im starting to make my first civ3 conquests scenario
i've got experience from civ2 (i made such a scenario for myself)
there is a scenario in C3C out of the box, but its a very short game in my opinion.
so i want to start on a bigger map with more (native) civs.
i'll also use some elements of the fraxis scenario (like treasure units)
there is a screenshot of the map im working on in the attachment, sea/ocean and resources still have to be done, the rest is 90% completed i think, so the map is close to be finished
it's based on the mercator projection, so some parts are a little bit bigger then in reality, but this problem is known i think
the map is realy huge (x:342 y:362) im sorry for this ^^
so now come to my ideas:
ca 286 rounds (1490 till 1776) and most points win
or the game will end with all wonders built (last wonder will be then "united states of america")
key elements of the scenario:
- slavery (slaves ressource located in western africa)
- treasures (mines, plantages will produce treasure units you have to bring to your capital, slave resource are needed to build some of the buildings for this)
- also without slaves it will be possible to build treasure units (furs)
- there will be exclusive technologies for the different civs (that european civs cant research mesoamerican techs)
- so there will be buildings that can only be build by selected civs
- also there will be ressources that only one or some civs can make use of.
- there will be buildings that can only be build on american or european continent
- terrain: crossing of desert and tundra (and maybe mountains) will be not allowed, settling will only work on grassland and plains (there is realy enough of it)
use of resources
standart ones:
- iron
- salpeter
- rubber
- furs
- gems
- wild animals
- fish
- gold
- sugar
- fruits
- tobacco
? horses (no horses in america in 1490
)
? wines
? spieces
? cattle wheat
new resources i want to use:
- slaves (european only)
- silver
- maize
- potato (maybe native american only)
- coca
- bison
- exotic birds
- lama (inca only)
- exotic wood
? salt (natives)
? stones (natives)
? wood
im thinking about invisible resources as a workaround, so that for example this resource at the coast of the hudson bay will allow to build hudson bay company.
buildings:
speacial building will be a slave camp that you can only build if you got slave resource, with this camp you can build then plantages.
many more i still have to think about
units:
different treasure units reffering to the resource they are build from, maybe they can move without to need caputered.
many more i still have to think about
what Civs im going to include at the moment:
european:
! England
! Spain
! Portugal
! France
! Netherlands
? Denmark (im not sure about adding it)
meso-american:
! Aztec
! Maya
? Arawak
north-american:
! Iroquese
! Sioux
! Cherokee
! Navajo
? any more?
south-american:
! Inca
! Chibcha
! Tupi
! Mapuche
? any more?
rest babarian
so that was enough for the start, still have to complete the map
hope someone got some nice suggestions

im starting to make my first civ3 conquests scenario
i've got experience from civ2 (i made such a scenario for myself)
there is a scenario in C3C out of the box, but its a very short game in my opinion.
so i want to start on a bigger map with more (native) civs.
i'll also use some elements of the fraxis scenario (like treasure units)
there is a screenshot of the map im working on in the attachment, sea/ocean and resources still have to be done, the rest is 90% completed i think, so the map is close to be finished
it's based on the mercator projection, so some parts are a little bit bigger then in reality, but this problem is known i think

the map is realy huge (x:342 y:362) im sorry for this ^^
so now come to my ideas:
ca 286 rounds (1490 till 1776) and most points win
or the game will end with all wonders built (last wonder will be then "united states of america")
key elements of the scenario:
- slavery (slaves ressource located in western africa)
- treasures (mines, plantages will produce treasure units you have to bring to your capital, slave resource are needed to build some of the buildings for this)
- also without slaves it will be possible to build treasure units (furs)
- there will be exclusive technologies for the different civs (that european civs cant research mesoamerican techs)
- so there will be buildings that can only be build by selected civs
- also there will be ressources that only one or some civs can make use of.
- there will be buildings that can only be build on american or european continent
- terrain: crossing of desert and tundra (and maybe mountains) will be not allowed, settling will only work on grassland and plains (there is realy enough of it)
use of resources
standart ones:
- iron
- salpeter
- rubber
- furs
- gems
- wild animals
- fish
- gold
- sugar
- fruits
- tobacco
? horses (no horses in america in 1490

? wines
? spieces
? cattle wheat
new resources i want to use:
- slaves (european only)
- silver
- maize
- potato (maybe native american only)
- coca
- bison
- exotic birds
- lama (inca only)
- exotic wood
? salt (natives)
? stones (natives)
? wood
im thinking about invisible resources as a workaround, so that for example this resource at the coast of the hudson bay will allow to build hudson bay company.
buildings:
speacial building will be a slave camp that you can only build if you got slave resource, with this camp you can build then plantages.
many more i still have to think about
units:
different treasure units reffering to the resource they are build from, maybe they can move without to need caputered.
many more i still have to think about
what Civs im going to include at the moment:
european:
! England
! Spain
! Portugal
! France
! Netherlands
? Denmark (im not sure about adding it)
meso-american:
! Aztec
! Maya
? Arawak
north-american:
! Iroquese
! Sioux
! Cherokee
! Navajo
? any more?
south-american:
! Inca
! Chibcha
! Tupi
! Mapuche
? any more?
rest babarian

so that was enough for the start, still have to complete the map

hope someone got some nice suggestions
