Catch Up if We Can: Korea's Palace and Prision

TemporalAnomaly

Timelord
Joined
Oct 4, 2004
Messages
147
Location
The TARDIS
Palace.GIF


PTW: Monarch, 15 AI, cold, wet, 3*10^9yr, raging, huge, 80% water, Pangeia

Diplo victory is disabled.
Culture victory is disabled.

This is not an OCC.

One man can not play a SG alone.

Speak up. Be heard.

TemporalAnomaly
Elmarae
DBear
jb1964
-----------------
 
Not a singup, but I will follow this one.
BTW, did you only modify your starting location? Or did the AI also got something nice?

Greetz Jurimax
 
Cool, I've been looking for a Monarch-level succession game. Count me in.
This will be an interesting start. Since we already begin with alphabet, I foresee building curraghs like mad and suicide running.
 
I have a natural aversion to PTW, but this looks fairly simple.
Settle in place, add in worker.
Build 2 warriors, build the colossus.
Min on Writing, Min on MM.
Have a harbor Prebuild ready when MM comes in, get some galleys out, try and build the great lighthouse, or library depending on Tech situation.
I cannot say that I am really interested in playing, but I will lurk.
 
As romeothemonk pointed out there is not much to do in the first turns so, I played the first 2950 yrs (~80 turns).

4000 BCE: Found Seoul, Start Pottery, MP(warrior)
3550 BCE: Build MP #1, Start grain. prebuild
3400 BCE: Finish Pottery, Start Writing
3250 BCE: Rush Grainery, (2)
3200 BCE: Finish Grainery, Start MP #2
3000 BCE: Finish MP # 2, Start Colossus
1720 BCE: Finsh Writing, Start Map Making
1650 BCE: Finish Colossus, Start wealth (change to prebuild latter)
1050 BCE: Finish Map Making

Dom.GIF


The known World:

World.GIF


TC.GIF


I think he knows what the problem is: :D
For.GIF



Elmarae feel free to play the next 20 - 60 turns.
 
I am beging to have missgivings about the difficulty, I would be much more hopeful of the AI's ability to take the lead if the pyrimids were built already.

The Mole: It is whatever version that came with CIV III Gold.

DBear: Are you in?

Jurimax: The AI gets the ability not to be stuck on a tiny island in the middle of nowhere.
 
Yeah, I'll go in, since the first turns are already played. I have GOT to start proofreading the game descriptions better...
 
DBear and Alright: either of you can go next. Just state your intent and take it away.
 
Change harbor to Great Lighthouse
(We need the movement more than the extra food a harbour provides. We also need another city to get the benefit of the harbor. Which won't come into effect until Magnetism when trade links can traverse Oceans)
800 BC - Research Philosophy > Code of Laws
730 BC - London builds Oracle
510 BC - Great Lighthouse > Galley
490 BC - Code of Laws > Republic (min research at max we get it in 37 turns the extra gold is worth it for the 3 turns it loses us) Hopefully we'll meet an AI and can trade for the lower techs before we research republic.
450 BC - Galley > Galley
430 BC - Berlin builds Pyramids
390 BC - Galley > Galley
390 BC - Lost Galley (There is alot of ocean out there!)

Was more than 20 turns but it was getting boring pressing enter :)

EDIT: Would help if I included the save :rolleyes:
 
TemporalAnomaly said:
The Mole: It is whatever version that came with CIV III Gold.

does anyone know what it is? ive got 1.27, so id be interested in joining if it fits.
 
downloaded the save--will give this a go.
 
t3h_m013 said:
does anyone know what it is? ive got 1.27, so id be interested in joining if it fits.

Lurker's comment: you can download the save and try to load it.
 
I played it with PTW 1.27 so if it wasn't that to start with it is now... I don't know if different versions would affect it too much.

Though I only explored in one direction... there better be some land within 3 turns I think I was rather lucky that the galley survived that long. I don't fancy doing all that exploring :P

We really need to find some AI or some free land to start a second city.
 
Something else you guys can try is a 20K victory. You should be able to throw up a library, temple, and another ancient wonder fairly quickly. HG or TGL should be a possibility. I would still get up a harbor ASAP as that increases your pop, and pop is power.
 
romeothemonk, we are already at maximum population.

Wow, it's been a long time since I played PTW--had to download the patch!
Anyway, here's the beef:

1) 390BC: A galley is waiting. Since NE doesn't seem to work, I'll try south.

2) 370BC: Galley sinks.

3) 350BC: We have pop 12 and the grainary is full. We are producing 13 shields/turn and a galley takes 30 shields. I shift one of the workers to taxman until I notice that we are making 29/turn before and 27/turn after switching. PTW, taxmen only produce 1 gold. I REALLY wish this was Conquests.

4) 330BC: Galley built, I send it SE.

5) 310BC: Ship survives. Steady course, nothing but ocean.

6) 290BC: The fates are with me. Steady on. Still no sign of land.

7) 270BC: Too much to ask for it to survive, but we have a new galley. This time we head e, toward the center of the minimap.

8) 250BC: This one promply sinks.

9) 230BC: Waiting...

10) 210BC: Heading east again.

11) 190BC: Survives, but nothing seen.

12) 170BC: Galley sinks.

13) 150BC: Try it again to the east.

14) 130BC: Ship survives. Heading east

15) 110BC: Ship survives again, but doesn't find anything.

16) 90BC: The ship survives yet again and keeps sailing into the sun. Another galley is built and follows course.

17) 70BC: Call this ship the Kon-Tiki, it survives yet again! It sails east, still no sign of land. It is almost right in the middle of the minimap. The ship just departing capsizes.

18) 50BC: This is an incredible run. The ship heads east and we find land with a border! No units, though. We head safely to the shallows.

19) 30BC: A Japanese galley pulls alongside. We make contact. We buy Masonry, Wheel, Lit, Warrior Code, Ceremonial Burial, and Ironworking for 790 gold. We had 894 on hand, making 29/turn. We then buy mysticism for 95 + world map. Then we buy math for 9 (all that's left) + 13/turn. We'll still make 16/turn. Japan offers us horseback for 9/turn, but I want to be able to make some money, so I pass. We also have contact with the Mongols and India. It appears that all of them are at least in Medieval age. We build another galley, start a settler. Time to colonize this new world!

20) 10BC: Our galley heads east along the new world and finds an unclaimed patch of jungle along the coast.
 
romeothemonk, I also turned off cultural victories to avoid a premature win.

I chose to build infosructure rather than settlers for kamikaze galleys. The odds are just to long for my liking.

Points of intrest:
We are at tech parity with the AI.
We found 3 contenants...
and only two are inhabited.
We are a republic.

I am a little disapointed; I thought the AI would do a better job leaving us in the dust. I never counted on that lucky little Kon-Tiki.
 
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