Craterus22
King
- Joined
- Oct 7, 2001
- Messages
- 700
Inspired by the original RAZ map
http://forums.civfanatics.com/showthread.php?t=86087
Many, many changes form the original map - NA changed drastically, no sea lanes, africa smaller, italy bigger, etc.
Resource strategy in this map (and in the popMOD maps), was to have resources required for civ unique units near each capital.
Attached is a plain jane (no rules changes) version that requires Conquests and will have HOF scores.
popMODrar version is compatible with RAR (Rise and Rule). Please note that the RAR version requires RAR 1.03 (which currently is beta and has errors associated with it).
popMODrhys123 version is compatible with Rhys Expanded version 1.23. Requires Rhys expanded version 1.23.
The popMOD version (inspired by Mickey75) has 3 settlers to start the game with the inability to build more cities until a later age. Also has hidden nationality subs. See notes in game selection screen for more details...
Please feel free to leave constructive comment or if you see any resource errors concerning unique units.
http://forums.civfanatics.com/showthread.php?t=86087
Many, many changes form the original map - NA changed drastically, no sea lanes, africa smaller, italy bigger, etc.
Resource strategy in this map (and in the popMOD maps), was to have resources required for civ unique units near each capital.
Attached is a plain jane (no rules changes) version that requires Conquests and will have HOF scores.
popMODrar version is compatible with RAR (Rise and Rule). Please note that the RAR version requires RAR 1.03 (which currently is beta and has errors associated with it).
popMODrhys123 version is compatible with Rhys Expanded version 1.23. Requires Rhys expanded version 1.23.
The popMOD version (inspired by Mickey75) has 3 settlers to start the game with the inability to build more cities until a later age. Also has hidden nationality subs. See notes in game selection screen for more details...
Please feel free to leave constructive comment or if you see any resource errors concerning unique units.


The Byzantines are a superpower as they managed to grab 5 cities early screwing up their neighbours. As the Portuguese (the strong starting location on this map balances out their actual flaws
I haven't had this much fun in ages.
I hate spending years and years settling empty land and waiting forever for it to develop only to send Knights 50-70 tiles away to fight some war in the distance. 

