Bede05 - Phoenician Merchant Kings (C3C-Demigod)

Bede

Deity
Joined
Oct 24, 2003
Messages
8,160
Location
Cape Cod
Conquests 1.22
Level: Demi-god
Climate: ARID.
LandForm: CONTINENTS.
Map Size: STANDARD.
Ocean Coverage: 80%.
Temperature: TEMPERATE.
World Age: 4 BILLION YEARS.
Barbarians: Raging

Desired Victory Conditions: Diplomatic or Space. All conditions are enabled. SGL's are off.

We are King Hiram of Phoenicia, the master trader and merchant of the pre-classical Mediterranean. Our trading partners are:

France
India
Rome
Iroquois
England
Greece
Korea


This will be a game of seeking commercial advantage.

Accordingly there are a number of restrictions:

1) No standing army that exceeds the unit support levels (workers and settlers included) except during wartime. When the war is over excess troops must be demobilized in a convenient town until unit support drops to zero. Restriction is lifted in Democratic government.

2) Offensive warfare limited to the acquistion of tradeable resources.

3) Every city must carry its own weight! No city may spend more money on infrastructure than it generates in uncorrupted commerce or tax revenue.

4) Research limited to knowledge that brings commercial advantage, e.g. in the Ancient Age Bronze Working (for the Colussus) Code of Laws, Currency. If a technology does not confer commercial benefit it must be purchased.

5) All fields worked by citizens must generate commerce (river, road, resource...). If there are more citizens than improved fields the surplus become specialists.

6) Allowed governments are Despotism, Republic or Democracy

7) Trading Reputation is absolutely essential. If we lose our trading reputation it is mandatory retirement. There is an exception for "Acts of God" like volcanic eruptions, but not for trade routes broken by barbarian interdiction or acts of war.

8) No Great Wonders unless they are Industrious, Seafaring or Commercial.

Allowed Great Wonders (I think this is complete):
Colussus - Commercial
Mausoleum of Marsallos - Seafaring
Great Lighthouse - Seafaring
Pyramids - Industrious
Magellan's Voyage - Seafaring-Commercial
Smith's Trading Company - Commercial-Seafaring
Hoover Dam - Industrious
Manhattan Project - Industrious
United Nations - Commercial

No restriction on Small Wonders

One special scenario rule change: the Golden Age flag has been removed from the NuMerc. So the only way to trigger a Golden Age is with Great Wonders.

Concept based on RBCiv Epic 25 Numismatic Numidians, originally sponsored by Charis.

Ground Rules (Thanks again to LKendter)

The following tactics are PROHIBITED:

RoP Abuse Tactics - Denying resources, blocking key tiles, RoP rape, or other ways to screw-up a civ via the RoP. A scout in AI territory has an explicit RoP and is subject to this rule.

Peace Treaty abuse - If you get concessions from the AI you must wait for the 20 turns to end before declaring another war.

Resource abuse - You can't disconnect / reconnect a resource every turn for the sake of building cheap units to upgrade with excess cash.

Ship chaining exploit - you can move a ship, unload troops to another ship in the same square not using any movement, move that ship, etc. This allows you to ship an indefinite distance, and that is why I consider it an exploit.

The negative cash flow exploit - you can run a huge deficit (-250 / turn) of negative cash with a token penalty of one lost worker / cheap building. If cash will go below zero, the research level must be dropped.

Palace Jump - You abandon the capital city to move the palace to a new location. If you want to move the palace, build a new palace.

Mass troop jumping - You can't give away a give a city to transport a large amount of troops to another landmass.

Worker baiting - You can't spread around and sacrifice workers to an oncoming attack. This is often done to avoid losing real units or cities. This takes advantage of the AI failure to prioritize targets.

Worker automation of any kind is prohibited.

Worker blockades are prohibited. This prevents things such as fortifying workers along the coast to stop invasions, blocking troops from going through your territory with workers, etc. Workers activity doing something along the coast is fine. The workers must be actively doing something.

You may not declare war on a civ if you are currently shipping cash and / or goods to the civ.

Even if not covered under exploits listed, please try not to use tactics that take advantage of holes in the game design.

Please add the following line to your Civ3 .ini file - noAIpatrol=0. Adding "noAIpatrol=0" to the .ini file turns the annoying patrolling back on for the AIs, but also restores movement to the barbarians.

Twenty four hours to post a got it, forty-eight hours to play and post new save and log, seventy two hours allowed from posting of save. Skips are automatic after first twenty-four hours elapsed.

Here is the starting point

bede05.jpg


And the global view

bede05MM.jpg


And the save is attached.


Roster:

Tomoyo
Cuivienen
Ginger Ale
Bezhukov
Bede
 
Ooh! Ooh! Sign me up! (Err... Phoenicians... they're not in Civ... :hmm: What are their traits and UU?)
 
I would guess that they are Com/Sea with the Numidian Merc as their UU (because the GA has been turned off for the NuMerc). Perhaps instead they are Com/Sea/Ind?

I'll sign up.
 
Phoenicians were the original Carthaginians, so the civ is Carthage with the IND/SEA trait, but the GA flag off the NuMerc.
 
8) No Great Wonders unless they are Industrious, Seafaring or Commercial.

Allowed Great Wonders (I think this is complete):
Colussus - Commercial
Mausoleum of Marsallos - Seafaring
Great Lighthouse - Seafaring
Pyramids - Industrious
Magellan's Voyage - Seafaring-Commercial
Smith's Trading Company - Commercial-Seafaring
Hoover Dam - Industrious
Manhattan Project - Industrious
United Nations - Commercial
Are we allowed the Internet?

EDIT: Must not quote entire post.
 
Do we expect it to last that long? I would think we'd have won a Diplomatic victory before The Internet becomes a concern.
 
Good to see ya, Ginger Ale.
Howdy, Tomoyo.
Greetings, Cuivienen.
And a special welcome to Bezhukov. :salute:

Let's go make some gold. Who wants the first 20? And any other preferences on the rota?
 
Opened the save, here're (nice contraction, eh?) my comments:

Move worker SW, mine then road BG on river and work that tile (it has commerce, so we can work it). Settler on the spot, spew out a curragh then warrior (then curragh?). Then chop the fur forest, mine it, and road it. Use the luxury slider until we get the furs connected. Send the first curragh to the north, as we are in the south, possibly the southern corner of an island.

Comments? I know we could get barbarians from the hut but there's not much else we can build...

edit: Quadruple cross post! :crazyeye:
Sorry gram! :(

The Internet will be a boost if we take the spaceship route. I'd rather not take the first 20, I'll stick 3rd in the roster.
 
If we start with a curragh and that hut pops barbs, we're screwed.

@Cuivienen: Hmm... maybe I missed the "diplomatic victory" part of the opening post and only saw the space.
 
Tomoyo said:
Are we allowed the Internet?

I knew there was one I forgot....Thanks, Tomoyo.

And I am far from sure that we will win this one by Diplomatic.
 
Tomoyo said:
If we start with a curragh and that hut pops barbs, we're screwed.

Perhaps a warrior first? There isn't much we can build besides a curragh or warrior so we don't pop barbs.
 
Tomoyo said:
If we start with a curragh and that hut pops barbs, we're screwed.

We can always delay the curragh build by working the non bonus grasslands until turn ten, or building something else for the first ten.


Edit: @g-man, didn't think this would fill this fast. Why do I have the feeling nobody but you read the whole opening post? :mischief:
 
I was about to suggest a Warrior, then realized that that would only be a teensy bit better than a Curragh (we'd have some defense). I guess we could do The Pyramids as a placeholder and then waste five shields on the Curragh.
 
Bede said:
Edit: @g-man, didn't think this would fill this fast. Why do I have the feeling nobody but you read the whole opening post? :mischief:
actually, i blame akots, as he sent me my pbem turn and i played that immediately after putting my little one to sleep, instead of checking this forum :lol:

good luck!
 
Bede said:
Edit: @g-man, didn't think this would fill this fast. Why do I have the feeling nobody but you read the whole opening post? :mischief:
I read it. Honest!

Well...

Kinda, at least. :blush: Once I skimmed over it, I knew it was a RBC Numidian Redux. :)

EDIT: What about Pyramids as a placeholder for a granary?

EDIT2: Two warriors is what I usually do in these situations.

EDIT3: Oh, thanks for the reminder, grahamiam.

EDIT4: I think I'm done editting now. :crazyeye:
 
Good luck all, I'd love to join this one but I have two 100K SG's going on that are taking over an hour a turn, although Tomoyo is in both of those as well so keep an eye on him :)

on the GH issue - will you get barbs from a GH popped by cultural expansion? I don't think I've seen that. Usually get a worthless map or it's deserted.
 
Good luck all, I'd love to join this one but I have two 100K SG's going on that are taking over an hour a turn, although Tomoyo is in both of those as well so keep an eye on him
I shouldn't have joined. :(

*goes off to play Xteam SGOTM6...*
 
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