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CRpSuite : Playing aids and game analysis utils 2.11.0

Yes, it would be nice to know-before-they-grow....But, as I've said previously, CRpMapStat can be made to Pop-up immediately after a city has increased in size......saves you having to check the Civ3 City list. ;)

And, I guess you really only care about cities producing +1 Food? ;)
 
EMan said:
Yes, it would be nice to know-before-they-grow....But, as I've said previously, CRpMapStat can be made to Pop-up immediately after a city has increased in size......saves you having to check the Civ3 City list. ;)

I do not use the automatic popup function in CRpMapStat. Basically, I manually check CRpMapStat before I begin the turn, save my game and check again at the end of the turn. Therefore, I don't really care about those "pop-up" features.

And, I guess you really only care about cities producing +1 Food? ;)

Yes and No! It's generally a good idea to reassign the extra food to something else. For example, if a city needs only 5 more food to grow by the next turn and the city is currently producing 9 extra food per turn, it would be best to re-assign the other 4 foods to maximize shield/gold.
 
A request for another feature (should be easy to implement):
In happyness tab you have different faces for resisting, riotting, balanced happiness and happy cities...
I would like to have another one added for cities in WLTKD :)
 
Moonsinger said:
I have a another request. I hope this one isn't hard. Would you add another Tab for the food status. For example,

Code:
City C     10 food eaten      20 food stored        grow in 1 turn
City B      6 food eaten       6 food stored        grow in 3 turn
City A      7 food eaten       3 food stored        grow in 13 turn

If possible, please sort it by the growth column. What do yo think? Good, bad or may be? Is it do able? I'm not sure if it's possible to detech the Granary in the city or not.
That should be pretty easy to do. I'll probably change the columns a little. From what you're saying the "Turns to grow" is the one you're really after.



Gyathaar said:
A request for another feature (should be easy to implement):
In happyness tab you have different faces for resisting, riotting, balanced happiness and happy cities...
I would like to have another one added for cities in WLTKD :)
Actually, I don't current show riotting, just unhappy. It would be easy to show riotting/WLTKD, I just need 2 new icons to display for those...
 
Dianthus said:
That should be pretty easy to do. I'll probably change the columns a little. From what you're saying the "Turns to grow" is the one you're really after.

:worship:


Actually, I don't current show riotting, just unhappy. It would be easy to show riotting/WLTKD, I just need 2 new icons to display for those...
For WLTKD, may I recommend this icon: ":king:"
 
Moonsinger said:
For WLTKD, may I recommend this icon: ":king:"
Gyathaar said:
And for riot?
[pissed] or :gripe:
(or rather a snapshot of one of them in an angry pose)
Thanks for the suggestions. I'll have to play with them a little bit. The current icons are all 15x15. I don't really want to increase the height as that will affect the height of the rows in the table. The king smiley is 22 high, which is quite a bit higher! The pissed smiley is pretty similar to the current resistor one ( :mad: ). The gripe one might work though....
 
Dianthus,

I'm not sure if this has been reported yet...I found a tiny bug in the CRpViewer with the "Terr (%)" display. Basically, it's a one shot deal. It's reporting correctly the first time, but if you view another game (or load up the exact same game again) without exiting/restarting the CRpViewer, the Terr (%) will be wrong. Look like you forgot to reset/reinitialize some counters there.
 
Moonsinger said:
I'm not sure if this has been reported yet...I found a tiny bug in the CRpViewer with the "Terr (%)" display. Basically, it's a one shot deal. It's reporting correctly the first time, but if you view another game (or load up the exact same game again) without exiting/restarting the CRpViewer, the Terr (%) will be wrong. Look like you forgot to reset/reinitialize some counters there.
I remember seeing that myself now you mentioned it. I'll take a look.



vmxa said:
Yes I have reported that, glad someone else shows I was not crazy.
Hmm, don't remember that. Never mind, I know now!
 
Sorry I am crazy, I thought I had posted this, but I do not see it. I have seen the problem though. I thought right away a field was not initialized to blanks.
Must failed to be logged, probably I logged off to soon.
 
I've just released a new version of CRpSuite which can be found on my website.

Bug fixes in 2.11.0 :
  • CRpMapStat - Fixed another trading bug. I thought that enemy naval units would block sea trade routes. They don't!
    (Reported by Furiey)
  • CRpMapStat - Fixed another problem with CPT. Denniz reported he thought it was to do with selling buildings. I think it was just wrong!
    (Reported by Denniz)
  • CRpMapStat - Fixed bug with newly added disabling of blinking. Tabs now remain highlighted when blinking disabled.
    (Reported by MeteorPunch)
  • CRpMapStat - Fixed bug with highlighting. All columns in a row trailing the highlighted one were being highlighted.
    (Reported by zyxy)
  • CRpViewer - Fixed bug with "Terr (%)" for .savs other than the the first loaded.
    (Reported by Moonsinger and vmxa)

New features in 2.11.0 :
  • CRpMapStat - Added a new "Food" tab that helps to identify cities that will grow soon and/or will overrun.
    (Suggested by Moonsinger)
  • CRpMapStat - Added new icons to "Happiness" tab to show WLTKD and riotting.
    (Suggested by Moonsinger and Gyathaar)
  • CRpMapStat - Added new option to not show resources with count of 0 on trading tab.
    (Suggested by Turner_727)
  • CRpMapStat - Tabs can now be hidden to avoid clutter.
    (Suggested by Moonsinger)
 
In my last game, I played the conquest Age of Discovery as the Dutch. When I researched protestantism, I was second after England I couldn't trade it with the other AI's. I thought it was strange, but maybe they got it the same turn. However for the rest of the game it showed up on the trading tab of MapStat.

Could be some bug with Conquest itself though, as Civassist I and II both say I can trade it.

Nice improvements with the new version :goodjob:

Here's the save
 
Michelangelo said:
In my last game, I played the conquest Age of Discovery as the Dutch. When I researched protestantism, I was second after England I couldn't trade it with the other AI's. I thought it was strange, but maybe they got it the same turn. However for the rest of the game it showed up on the trading tab of MapStat.

Could be some bug with Conquest itself though, as Civassist I and II both say I can trade it.
OK, I'll take a look. Thanks for the .sav, makes things much easier.



Turner_727 said:
What's this I see? A Notes tab? DISABLED? D'oh!

So will it be coming soon? :D
Not sure. I started it and left it disabled about 3 months ago. Haven't done any work on it for a while. Maybe next release? :)
 
Michelangelo said:
In my last game, I played the conquest Age of Discovery as the Dutch. When I researched protestantism, I was second after England I couldn't trade it with the other AI's. I thought it was strange, but maybe they got it the same turn. However for the rest of the game it showed up on the trading tab of MapStat.

Could be some bug with Conquest itself though, as Civassist I and II both say I can trade it.
OK, I've had a look. I think it's to do with "Flavors". The editor shows Protestantism has the "Protestant" flavor. The only Protestant civs are England and Netherlands, so I think that means they're the only two that can research that tech.
 
Michelangelo said:
Thanks,

So if I understand correctly, this "flavor-flag", isn't taken into account on the trading tab, if it can be taken into account at all.
I'll post this on the CivAssist thread aswell as it also shows protestantism as tradable.
Correct. The flavor flag is something both ainwood and myself have missed. It's possible (even easy) to do, we just didn't think of it.
 
Dianthus said:
New features in 2.11.0 :
  • CRpMapStat - Added a new "Food" tab that helps to identify cities that will grow soon and/or will overrun.
    (Suggested by Moonsinger)
  • CRpMapStat - Added new icons to "Happiness" tab to show WLTKD and riotting.
    (Suggested by Moonsinger and Gyathaar)

I'm speechless and full of joys!:):):)
 
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