Hinge of Fate - World War 2, 1941-1945

Got your email today, I don't know what has been causing the mail
problems so I am repeating my reply to your message here:

I got your Japan comments but not the German or CW ones. I found the
problem with the Japanese light carrier, it had transport capacity of zero so
you could not rebase planes to them.

There should be a new version available to DL later this weekend.

Thanks for your help.
Eric
 
This scenario looks good! :goodjob: For the upgrade paths of the tanks, here is a suggestion. You don't need to use it.
eric_A said:
German + Minor Axis - Panzer - Panther - Tiger
Commonwealth - Crusader - Churchill - Sherman-Firefly
USA + Minor Allies - Sherman - Sherman-Firefly - Pershing
Russia - T-34 - T-34/85 - KV-2
 
Luddi VII said:
This scenario looks good! :goodjob: For the upgrade paths of the tanks, here is a suggestion. You don't need to use it.

Luddi:
Thanks for the suggestion. The German tank units have an extra hit
point compared with other tanks so they are a "unique" German unit.
So I need to find some other tanks for the minor axis.

I also need more tanks for Japan, so far I only have the type 97 and
the generic light tank.

Any sugestions on Italian or Japanese tanks would be helpful.
 
I'm thinking of starting one of these within the next week or two.
All of the units, techs and city improvements will be finished by then.
There is still a lot more work to do as far as the civilopedia and the
leaderheads are concerned, but they won't prevent us from playing the game.

Sign-in here if you want in on this, the civs are:
America
British Commonwealth
China
Germany
Japan
Minor Allies
Minor Axis
Russia
 
We need to give some thought to what special rules are needed for
a PBEM match. Some of the ususal ones such as limiting the number of
air units on airbases will be OK.

Some of the other rules we use in TOS may not be applicable. For example,
city trading. The only way to stage a proper D-Day invasion is for the CW
to hand over Plymouth to the USA as a base.
 
I have been having problems with civs getting techs at start that they
are not supposed to have. The problem appears to be random, I can
start a game with the Commonwealth and get jet engines, then start
another game and this time I will get naval aviation 2. In the screen
shot shows the staring tech tree for Germany with anti-submarine
warfare, which they are not supposed to have.
 

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Eric, Good catch! I hadn't look at it that closely. Could you send me what techs each country is SUPPOSED to have so I can check it out.

As to the rules for play...I think the main one is what you posted above to allow a US air, naval, land forces port city. In fact for single play you may have to make a US city. I don't think the Allies AI will trade with a human player? You know a lot of folks like the single games. Perhaps you should give an "All Allied" and All Axis Forces options so that a single player could make trades for cities/ports etc.

As for units...I'd like to see a few more special armor units for the Germans...ie Wespe, Hummell, Elephant, love those mobile guns!

Sully
 
Here are the techs that civs have at the start:

Naval air 1 - USA, CW, Japan
Mobile war 1 - USA, CW, Germany, Russia
Mobile war 2 - Germany
Heavy bombers - USA, CW
Radar - USA, CW, Germany

Note: The Minors have all industrial techs but none of the global
war techs, while China is still back in the industrial age.
 
eric_A said:
I have been having problems with civs getting techs at start that they
are not supposed to have. The problem appears to be random, I can
start a game with the Commonwealth and get jet engines, then start
another game and this time I will get naval aviation 2. In the screen
shot shows the staring tech tree for Germany with anti-submarine
warfare, which they are not supposed to have.


Likely these nations are Scientific. I believe that Scientific civs start with a random extra tech.....

Misfit
 
aksully said:
As for units...I'd like to see a few more special armor units for the Germans...ie Wespe, Hummell, Elephant, love those mobile guns!

Sully

Sully:
I was planning to add one mobile gun for tha allies and one for the
axis, which one would to like to see? HOF is more of a "big picture"
scenario so I don't want to load down with too many units.
 
Luddi VII said:
This scenario looks good! :goodjob: For the upgrade paths of the tanks, here is a suggestion. You don't need to use it.


The KV2 was obsolete by 1942/43. A better move would be to the 'Stalin' series tanks... JS1 or JS2.

I like the idea of having a choice to build either Panzers OR Panthers OR Tigers. Sliding scale shield costs etc...may complicate the game on your part, but the Panther was far better off-road than the Tiger and both tanks had their strengths/weaknesses. Most historians would argue the Panther was the better of the two and was actually put into service AFTER the Tiger. So I would adjust the upgrade path accordingly.

If you wanted to do the medium, heavy, heavier thing for Germany I would suggest PanzerIV > Tiger > TigerII. Either way, this looks like a phenominal job. I am a closet Civ addict and spend most of my time developing FPS custom maps and models for 'Call of Duty', so I appreciate the research and long hours put into making a mod. All this makes me a bit picky on historical accuracy though.

On the point of Divisions/Corps. Are you assuming Corps contain their own Arty support? You do a good job of penalty to movement for the bigger organiztions but at the same time, the corps would benefit from their own arty support organizations, especially the Russians.

Not sure that adding more and more special units like self-propelled arty is a good thing. They were support only and never in enough numbers to do damage as an individual fighting unit. Have you considered the development of ARMORED Divisions and Corps?? Where the inclusion of such heavy SP guns would be 'assumed'? That way the armor corps would have the higher attack numbers than a comperable stack of 3 armor divisions??? OR does that make it harder to say "Oh, is this an Armored Corps of PzIVs or Tigers?". Guess that makes trouble too. Ok... I just killed my argument for choices of armor to build...under that last theory you would do the upgrade route only for producing new units etc. But I do like the thoughts of building armored corps, expensive, but putting a LOT of hurt on the enemy.

Sorry for the ramblings. Hit a sweet spot of mine!
 
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