Gelion
Retired Captain
New Idea for a NES, Development Thread
Gods from the Sky
Preface: Id like to thank das for the NES idea and the background stories written for this NES.
Intro
A lot of us have heard legends from the past of aliens in starships arriving to our planet. They were treated as Gods and many have taught the poor Earthers some skills before leaving. After they were gone they remained on Earth in forms of memories, which turned into stories, stories that turned into legends, legends that turned into myths. Perhaps their visits were a fantasy or ancient authors. Perhaps the myths are now too twisted by numerous tellers to unravel the real events behind them. Perhaps we forgot much of our history to understand what we were and what we can be.
Nevertheless any historian who studies the ancient documents sometimes considers this idea that Earth was visited by some higher beings, who tried to help humans develop. Numerous legends are found across the globe of prophets and visitors that came from far away to teach the locals some of their knowledge.
We will not know the truth for a long long time it seems. However what if what had happened to Earth in the past were to happen again in the future? In another galaxy far far away?
Background
The background of this NES is as follows. The galaxy is a far less busy and far less inhospitable place than we on Earth think. Numerous planets gave life to humans and intelligent life spread throughout the galaxy. Nevertheless human civilization is tiny in comparison with the vastness of space. At the present moment the whole civilization is organised into a (Galactic) Confederation comprised of 100s of habitable worlds. Upkeep of the present order takes away most of the resources so currently exploration is pretty much halted and is only undertaken by private firms and ships that just happened to be off course in the Outer Territories.
One of cargo ships suffered an accident in a meteor shower and drifted far away from its normal route. GCSS (Galactic Confederation Space Ship) Alania was forced to land on a planet and conduct repairs on the ground before they could lift off again. It turned that Alania uncovered a jewel. Very few planets in the known universe are as full of life, natural resources and general heavenly nature as Alania the planet. Captain of Alania made a few trips to the planet before reporting it to the proper authorities.
Confederation was quick to recognise the value of planet Alania. However first expeditions have confirmed that it was inhabited by poorly developed humans. The matter was complicated futher. Not only the planet was a property of local humans (recognising the prior claim acknowledged by every law in Galaxy), but also the locals became a responsibility of the Confederation. From now on the Confederation was responsible for local humans as an adult is responsible for a 5-year-old child he found in an abandoned village. As after 1000s of years of evolution there was no clear answer as to how to develop a backward and aggressive population well the Confederation allowed various groups of people to do the task and maybe find a perfect solution. Various factions from private firms to religious fanatics are now allowed onto the planet to help locals find their way among the stars. Confederation set many rules for these factions and the most important one went:
The locals can never be responsible for their actions and they reach a full maturity. NONE of the factions involved are to open the truth to them. When the moment comes the locals can enter our society as equals, until then they are not to know of our presence. Do not harm is our motto. And thus various factions descended to the planet in hope of building a better world for the local children.
Game
Well you now know the background. Players act as heads of various Confederation guilds aiming at helping the locals develop. At least thats the official reason. Confederation can barely afford to maintain stable presence in the area so factions are more or less free to do whatever they like. It is also possible to play one of the local nations if you really like. Gods from the Sky is essentially a Story NES. There is however a price list for the equipment and some projects you can build together with stats for every faction. Everything else is open to your imagination.
Game Mechanics
You know the usual. Updates are once a week and the turn time is 10 years. Complaints to the mod, update deadlines and orders are as usual. Update is however divided into two parts: faction news and local news. The map will show everything it normally shows in a Fresh Start NES, faction bases included (cities, routes, wonders and faction bases).
Confederation and Conduct
Confederation is a force that is supposed to maintain law and order. Confederation set a few rules for the factions that must be respected and will intervene if they are broken. Confederation may occasionally send inspectors to a faction base to check if they are reporting what is actually true. Unethical or rule breaking actions will be reported and perpetrators will be severely punished.
It is all right to perform genetic manipulations on animals in small amounts (but not humans).
Faction
You are free to make up your own faction. The mod will edit out what does not fit in the universe. As for technology level, think Star Wars, but without Star Wars specialities (light sabres, force, dumb clone soldiers). Dont go nuclear or warmongering or the big bad boys from ConFed will be out to get you.
Faction Stats:
Faction Name, Leader, Background, Agenda
Faction Equipment:
Faction Income (Planet, Galactical)
Faction Missions (wonders) prophet, vision, psycho, hypnosis
Other Info: law and permissions
Civilizations
Unlike normal nations in Fresh Start NESes, in Alania nations represent civilizations, or rather groups of culture. They can split, merge, divide, fight amongst each other, flourish or die. Examples of civilizations of Earth (to give you a better idea of the concept) could be Chinese, Arab, Western European, Indian, Polynesian, Mesopotamian and Aztec. Civilizations can and will be influenced by planetary factions and their stats are as follows:
Nation Name, info and background
Technology Level and Civilization Advances:
Mentality, Religion and Social Attitudes, Atheism %
Economy, Life Period (Golden Age?)
Army,
Awareness?, population,? Resources?
Civilization Traits:
Technology Level (Development Age)
Neolithic, Nomad, Bronze Age, Iron Age, Classical Age, Late Classical Age, Early Medieval Age, Medieval Age, Late Medieval Age, Early Colonial Age, Colonial Age, Early Industrial, Late Industrial, Early Machinery Age, Machinery Age, Information Age, Galactical Age
Some additional technologies can be listed if they make a big influence
Economy:
Devastated, Bankrupt, Poor, Functioning, Active, Flourishing, Rich
Life Period: Childlike(Tribal), Maturing(Growing), Stagnant, Golden Age, Developed, Decline, Dying
These represent extreme conditions of society worth mentioning.
Mentality:
Pragmatic/ Idealistic, Atheist, Religious, Aggressive/ Peaceful, Individualistic/ Collective, Open-minded/ Conservative, Expansionist, Tolerant/Converting
Religion (Faith):
Polytheistic, Advanced Polytheism, Monotheistic, Totalitarianism, Anarchism
Religion Traits: Peaceful, Exceptional (only our way), Racial, Aggressive, Seeking Balance, etc
Government types: Despotism, Ancient Republic, Monarchy, Theocracy, Democracy, Dictatorship, Socialism
Price List:
Weapons, ships, transport, robots, healing devices, specialists, droids, holograms + construction projects. Star Wars mixed with David Brin World.
Main base free
Outpost- Minor defences, quarters, laboratory or etc, surveillance
Fuelling Base
Robots walking droids, flying droids
Transport, atmospheric shuttle
Tanks or APCs
arms for 100 men
holographic unit,
autodoc healing device
DNA center (mutations) exp.
Construction driods
Hypnosis gas, psi bombs
Battle droids, mining droids
Ships, mines etc.
Gods from the Sky
Preface: Id like to thank das for the NES idea and the background stories written for this NES.
Intro
A lot of us have heard legends from the past of aliens in starships arriving to our planet. They were treated as Gods and many have taught the poor Earthers some skills before leaving. After they were gone they remained on Earth in forms of memories, which turned into stories, stories that turned into legends, legends that turned into myths. Perhaps their visits were a fantasy or ancient authors. Perhaps the myths are now too twisted by numerous tellers to unravel the real events behind them. Perhaps we forgot much of our history to understand what we were and what we can be.
Nevertheless any historian who studies the ancient documents sometimes considers this idea that Earth was visited by some higher beings, who tried to help humans develop. Numerous legends are found across the globe of prophets and visitors that came from far away to teach the locals some of their knowledge.
We will not know the truth for a long long time it seems. However what if what had happened to Earth in the past were to happen again in the future? In another galaxy far far away?
Background
The background of this NES is as follows. The galaxy is a far less busy and far less inhospitable place than we on Earth think. Numerous planets gave life to humans and intelligent life spread throughout the galaxy. Nevertheless human civilization is tiny in comparison with the vastness of space. At the present moment the whole civilization is organised into a (Galactic) Confederation comprised of 100s of habitable worlds. Upkeep of the present order takes away most of the resources so currently exploration is pretty much halted and is only undertaken by private firms and ships that just happened to be off course in the Outer Territories.
One of cargo ships suffered an accident in a meteor shower and drifted far away from its normal route. GCSS (Galactic Confederation Space Ship) Alania was forced to land on a planet and conduct repairs on the ground before they could lift off again. It turned that Alania uncovered a jewel. Very few planets in the known universe are as full of life, natural resources and general heavenly nature as Alania the planet. Captain of Alania made a few trips to the planet before reporting it to the proper authorities.
Confederation was quick to recognise the value of planet Alania. However first expeditions have confirmed that it was inhabited by poorly developed humans. The matter was complicated futher. Not only the planet was a property of local humans (recognising the prior claim acknowledged by every law in Galaxy), but also the locals became a responsibility of the Confederation. From now on the Confederation was responsible for local humans as an adult is responsible for a 5-year-old child he found in an abandoned village. As after 1000s of years of evolution there was no clear answer as to how to develop a backward and aggressive population well the Confederation allowed various groups of people to do the task and maybe find a perfect solution. Various factions from private firms to religious fanatics are now allowed onto the planet to help locals find their way among the stars. Confederation set many rules for these factions and the most important one went:
The locals can never be responsible for their actions and they reach a full maturity. NONE of the factions involved are to open the truth to them. When the moment comes the locals can enter our society as equals, until then they are not to know of our presence. Do not harm is our motto. And thus various factions descended to the planet in hope of building a better world for the local children.
Game
Well you now know the background. Players act as heads of various Confederation guilds aiming at helping the locals develop. At least thats the official reason. Confederation can barely afford to maintain stable presence in the area so factions are more or less free to do whatever they like. It is also possible to play one of the local nations if you really like. Gods from the Sky is essentially a Story NES. There is however a price list for the equipment and some projects you can build together with stats for every faction. Everything else is open to your imagination.
Game Mechanics
You know the usual. Updates are once a week and the turn time is 10 years. Complaints to the mod, update deadlines and orders are as usual. Update is however divided into two parts: faction news and local news. The map will show everything it normally shows in a Fresh Start NES, faction bases included (cities, routes, wonders and faction bases).
Confederation and Conduct
Confederation is a force that is supposed to maintain law and order. Confederation set a few rules for the factions that must be respected and will intervene if they are broken. Confederation may occasionally send inspectors to a faction base to check if they are reporting what is actually true. Unethical or rule breaking actions will be reported and perpetrators will be severely punished.
It is all right to perform genetic manipulations on animals in small amounts (but not humans).
Faction
You are free to make up your own faction. The mod will edit out what does not fit in the universe. As for technology level, think Star Wars, but without Star Wars specialities (light sabres, force, dumb clone soldiers). Dont go nuclear or warmongering or the big bad boys from ConFed will be out to get you.
Faction Stats:
Faction Name, Leader, Background, Agenda
Faction Equipment:
Faction Income (Planet, Galactical)
Faction Missions (wonders) prophet, vision, psycho, hypnosis
Other Info: law and permissions
Civilizations
Unlike normal nations in Fresh Start NESes, in Alania nations represent civilizations, or rather groups of culture. They can split, merge, divide, fight amongst each other, flourish or die. Examples of civilizations of Earth (to give you a better idea of the concept) could be Chinese, Arab, Western European, Indian, Polynesian, Mesopotamian and Aztec. Civilizations can and will be influenced by planetary factions and their stats are as follows:
Nation Name, info and background
Technology Level and Civilization Advances:
Mentality, Religion and Social Attitudes, Atheism %
Economy, Life Period (Golden Age?)
Army,
Awareness?, population,? Resources?
Civilization Traits:
Technology Level (Development Age)
Neolithic, Nomad, Bronze Age, Iron Age, Classical Age, Late Classical Age, Early Medieval Age, Medieval Age, Late Medieval Age, Early Colonial Age, Colonial Age, Early Industrial, Late Industrial, Early Machinery Age, Machinery Age, Information Age, Galactical Age
Some additional technologies can be listed if they make a big influence
Economy:
Devastated, Bankrupt, Poor, Functioning, Active, Flourishing, Rich
Life Period: Childlike(Tribal), Maturing(Growing), Stagnant, Golden Age, Developed, Decline, Dying
These represent extreme conditions of society worth mentioning.
Mentality:
Pragmatic/ Idealistic, Atheist, Religious, Aggressive/ Peaceful, Individualistic/ Collective, Open-minded/ Conservative, Expansionist, Tolerant/Converting
Religion (Faith):
Polytheistic, Advanced Polytheism, Monotheistic, Totalitarianism, Anarchism
Religion Traits: Peaceful, Exceptional (only our way), Racial, Aggressive, Seeking Balance, etc
Government types: Despotism, Ancient Republic, Monarchy, Theocracy, Democracy, Dictatorship, Socialism
Price List:
Weapons, ships, transport, robots, healing devices, specialists, droids, holograms + construction projects. Star Wars mixed with David Brin World.
Main base free
Outpost- Minor defences, quarters, laboratory or etc, surveillance
Fuelling Base
Robots walking droids, flying droids
Transport, atmospheric shuttle
Tanks or APCs
arms for 100 men
holographic unit,
autodoc healing device
DNA center (mutations) exp.
Construction driods
Hypnosis gas, psi bombs
Battle droids, mining droids
Ships, mines etc.
das said:One more book-based idea I wanted to post but forgot to, based on the works of the Strugatsky Brothers, especially "Hard To Be God."
It takes place on a different planet with human population still in the Middle Ages. "Progressors" - space travellers from an united, utopian Earth who are trying to influence local history in an effort to speed up progress, ever-so-slowly - are present in this world, they are engaging in various local intrigues, infiltrating positions of power in various states, but cannot openly interfere out of fear that it will disturb the progress of history on the said planet. However, the locals - some of them at least - aren't as stupid as was thought. That causes problems occasionally. (Note that this is a very very brief and oversimplified description of the book.)
The idea that I have, however, isn't a carbon copy of the Strugatsky idea, but rather is loosely-similar. That is - there still is a different planet with human population, they are in the Middle Ages (not neccessarily, ofcourse, we can start them in Bronze Age if we want). All countries here are NPC, ofcourse, and they themselves can decide to make war, sign alliances, expand, and so forth. The players are playing various progressor organizations.
Yes, various. To make it more interesting there will be different progressor factions present. They can ally with each other or oppose each other, and they all have off-orbit space bases (and helicopter pads in local Antarctica...). For some plot deviced reason they can't actually attack each other's bases - maybe something about nuke-like deterrents, maybe some international agreement. Each faction has agents that could infiltrate positions of influence, or even come to power in the various countries, tribes, etc. Those agents have to be equipped and trained, also special devices could be used on local-scale to, for example, evacuate said agents or mind-control some of the locals (to make it harder, mind-control will be very temporary and expensive to prolong). All factions supposedly have some sort of agenda and thus should try and push towards it. For instance, one of them could send military advisors (not technologic, albeit its possible to assist in development of various technologies) to back the Krebean Reich in its bid for unification of the Beran Sub-continent - but another faction, whose plans will be threatenedby the unification of the said sub-continent, could try to send assassins to kill of the enemy advisors and visionary Krebean leaders, or their own adviasors to reinforce Krebean enemies. Basically, its something of a war of espionage organizations, and I know lots of NESers, myself included, who revel in such activity more then in the conventional (domestic and military) orders. Sabotage, incitement of rebellion/war, etc - its all there. The idea needs lots of development, I know, but IMHO its worth it.
Confusing?