MP11 - AWDG Continents II, Persian Revenge

MeteorPunch

#WINNING
Joined
Jan 19, 2005
Messages
4,834
Location
TN-USA
mp11005uw.jpg


Settings
Barbarians: None
Climate: Normal
Landform: Continents
Map Size: Standard
Ocean: 70%
Temperature: Temperate
World Age: 4 Billion
Rivals: 6 Random plus our BFF, the Celts :love:

Details
Another shot at AWDG continents.

Roster
- MeteorPunch
- ThERat
- soul_warrior
- Leha
- Khan_Asparuh
- Beorn-eL-Feared
 
2550
2510
2470
2430
2390
2350
2310
2270
2230
Spear spots dark green borders - Aztecs or Celts. no contact.
mp11013nb.gif


2190
2150

- I made a dotmap. The land has a bad lack of production. I marked all the BGs with a yellow dot to see more clearly. The GL town should probably be the red dot SW of Persepolis.
mp11024wr.gif


Roster
- MeteorPunch - just played
- ThERat - up
- soul_warrior - on deck
- Leha
- Khan_Asparuh
- Beorn-eL-Feared
 
Some more stuff:
- Initial trading is fine. Make good deals.
- Researching pottery next I assume and use some wood chops for granary in Pasargadae.
- I take blame for wanting to expand too fast in the last game. We should make slower, safer expansion in this one perhaps.
- The spear should explore the north. I don't think we want to contact those green borders do we?
 
Pre-Turn
AW games should be played carfully without too much exploration, we don't need early contacts

nothing much happened, founded Arbela on a different spot so we can connect the north on a CxxC hill for
better defense
we got IW, going for alphabet for maths and literature. I hope we can get pottery via initial trade

there is iron, but the Celts/Japanese might grab that first
we need that badly

mp1117506un.jpg



edit: something is wrong with the upload, I can't upload save and image :gripe:
 
thanks for the tip, I used it, very easy and straight forward for an idiot like me :goodjob:
 
Ouch, iron's kinda far away. We'll have to take it by force. I hope we'll get horses at least.
 
:salute:
Sending a Kamikaze settler with 3 spears ON the iron spot would be a bad idea, right?
 
Beorn-eL-Feared said:
:salute:
Sending a Kamikaze settler with 3 spears ON the iron spot would be a bad idea, right?

:lol:
But if we call the city Never Die, Iron gods will protect it.... for 2-3 turns.
 
ThERat said:
founded Arbela on a different spot so we can connect the north on a CxxC hill for better defense
Could you make a dotmap or something showing why this was moved. I don't really understand.
 
ok, here is my dotmap, there are 3 hills to settle for much better defense, which will be crucial for the AWDG game. It will also ensure the iron which we have in sight and need for our UU.

Another reason why Arbela was shifted inland is the fact that we don't want to end up with too many coastal towns, we need higher production in the core as well.

mp1117506b.JPG
 
I agree with the new dotmap, looks pretty solid.
 
Should Arbela start its GL pre-build right now?
 
mp11 AWDG

1- Persepolis spear > spear,
2- Pasagarde worker > spear (reg, but will go vet very soon)
3- road wheat and BG.
4- same.
5- Persopolis spear > archer,
up sci. losing 1gpt. alpha in 8. with 8g in bag.
6- moves. no contact yet.
7- Arbela rax > spear,
8- Persopolis spear > archer, Pasagarde spear > archer, lower sci again. we have 1g in bag.
9- moves.
10- nothing special.

basically we have some more units at the front.
towns not big enough to squeeze settlers out.
we have 1 gold. so we need to make sure no losing units.
alpha is due in 4.
 
Back
Top Bottom