Admiral Kutzov
Idiot Emeritus
@ crakie -
build the GS straight up
build the GS straight up
Admiral Kutzov said:@ crakie -
[B][U]name[/U] [/B] [U][B]current assignment[/B][/U]
Hairy Ignoramus
Grunt Dunderhead
Peapants South exploration
Tommy Boy Jesterton (escorting settler clan)
Ave. Joe west exploration
Igor Wild Rower escort
Mining, 5 turns.IP said:What's that NE worker doing, and would it finish before the barb got there?
I kinda sense a drop of confusion here. Sacking the cities is the second best thing from our point of view that the barbs can do (first would be dying, obviouslyDaghdha said:After moving Hairy S I realized how dangerous that was but luckily he won the fight. Igno would have been sacked had he lost.
Genius Tim Bentley said:I've done a little testing, and it looks like barbs will pillage production first if there are more than 10 shields in the box, then citizens, then gold.
They have shown their warring credo and would like nothing more than for us to try to gain an early foothold. Perhaps once we have settled what we need to settle we can head over there. I would think after 45 turns that war is still in it's infancy and that the tiles they have to traverse makes it even a longer affair. I don't think that war will amount to anything.Daghdha said:TNT has few tiles but high pop and a connected iron scource. Looks like they're going for immortals and clearing continent before Nuts can grow strong. How can we take advantage of that? Start settling their continent since they won't grow much?