Earth Map, 18 civs (100x56)

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Jul 31, 2002
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this is a slightly smaller earth map, based off of rhye's 18 civ earth map.

there's a few less rivers, and resource placement is done like on rhye's map. civ placement is somewhat exact (england starts in england, etc)

also, when i was making the map, i had a little fun and opened up a northwest passage. you can close it by editing the featuremap bmp.

rhye's map is 124x68. even though this one is only 24 x tiles and 14 y tiles less, it makes a world of a difference for performance on my end. 100x56 is comparable to a standard terra map.

screenshot of the minimap and bmps to edit the map are at:
http://forums.civfanatics.com/showthread.php?t=138452

download the attachement for the map, and put it this folder:

My Documents \ My Games \ civ4 \ Saves \ WorldBuilder \
 

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I have been playing on the map, after making some modificationsm and things work pretty good.

There is still a slow down after making map exchanges with everyone. I think that I will just avoid that from now on.
 
I've used the map a few games and I'm seeing the slowdown after the map is revealed as well. Do you have the bmp with resources on it smellymummy or did you add them by hand? I might have to try a to make a smaller world version.

I'm starting to think the map is too rich (too many resources). I may go through and remove about 1/3 of them. The area around Japan and south of it is just crazy.
 
i attached the resource bmp. i think the reason why rhye's earth map had so many resources was so none of the 18 civs will find themselves shorthanded.

i've had the slowdowns too when trading maps. the game just freezes until the minimap is done refreshing. not sure why it hangs like that, reminds me of civ3 when the game had to recompute the trade network after a city was razed (so maybe this is a resource related issue)

there's a few other issues too, there's some tiles that are supposed to be coast, and instead they are ocean. it seems like its the last tiles on the edge of the bmps, so i'll have to check that. there's also a path for galleys to take through iceland-greenland, and since europe is so crowded the AI really goes out that way early. it's the same thing with the russia-alaska.
 

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Thanks Smellymummy. I think the slowdowns might also be related to being able to see everything around a city that has a religion you founded. Having a lot of resources isn't a bad thing. I just prefer resource aquisition to be more difficult.
 
Can anyone tell me what codes I have to put in the XML editor to change these options:

no technology trading
no space race victory
no time limit
raging barbarians
 
i looked around and couldn't find anything in the XML

those settings might be changed in the Civ4WorldBuilderSave file. its plain text so you could open it with notepad and find the settings.
 
Well undisclosed. Most everything you need for

no technology trading
no space race victory
no time limit

is in the file

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\GameInfo\CIV4VictoryInfo.xml

and as for

raging barbarians

C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Assets\XML\GameInfo\CIV4GameOptionInfos.xml


Think of the values as 0 = False 1 = True

Tbear2520
 
It doesn't work. I copied and pasted the text to the map file and changed the 1s to 0s but it does nothing. Can someone help me remove score, timer, and space victory and add raging barbarians and no technology trading? I have these code in the top but they don't do anything.


<VictoryInfo>
<Type>VICTORY_SCORE</Type>
<Description>TXT_KEY_VICTORY_SCORE</Description>
<Civilopedia>TXT_KEY_VICTORY_SCORE_PEDIA</Civilopedia>
<bTargetScore>0</bTargetScore>
<bEndScore>0</bEndScore>
<bConquest>0</bConquest>
<bDiploVote>0</bDiploVote>
<bPermanent>0</bPermanent>
<iPopulationPercentLead>0</iPopulationPercentLead>
<iLandPercent>0</iLandPercent>
<iMinLandPercent>0</iMinLandPercent>
<iReligionPercent>0</iReligionPercent>
<CityCulture>NONE</CityCulture>
<iNumCultureCities>0</iNumCultureCities>
<iTotalCultureRatio>0</iTotalCultureRatio>
<VictoryMovie></VictoryMovie>
</VictoryInfo>
<VictoryInfo>
<Type>VICTORY_TIME</Type>
<Description>TXT_KEY_VICTORY_TIME</Description>
<Civilopedia>TXT_KEY_VICTORY_TIME_PEDIA</Civilopedia>
<bTargetScore>0</bTargetScore>
<bEndScore>0</bEndScore>
<bConquest>0</bConquest>
<bDiploVote>0</bDiploVote>
<bPermanent>0</bPermanent>
<iPopulationPercentLead>0</iPopulationPercentLead>
<iLandPercent>0</iLandPercent>
<iMinLandPercent>0</iMinLandPercent>
<iReligionPercent>0</iReligionPercent>
<CityCulture>NONE</CityCulture>
<iNumCultureCities>0</iNumCultureCities>
<iTotalCultureRatio>0</iTotalCultureRatio>
<VictoryMovie></VictoryMovie>
</VictoryInfo>
<VictoryInfo>
<Type>VICTORY_SPACE_RACE</Type>
<Description>TXT_KEY_VICTORY_SPACE_RACE</Description>
<Civilopedia>TXT_KEY_VICTORY_SPACE_RACE_PEDIA</Civilopedia>
<bTargetScore>0</bTargetScore>
<bEndScore>0</bEndScore>
<bConquest>0</bConquest>
<bDiploVote>0</bDiploVote>
<bPermanent>0</bPermanent>
<iPopulationPercentLead>0</iPopulationPercentLead>
<iLandPercent>0</iLandPercent>
<iMinLandPercent>0</iMinLandPercent>
<iReligionPercent>0</iReligionPercent>
<CityCulture>NONE</CityCulture>
<iNumCultureCities>0</iNumCultureCities>
<iTotalCultureRatio>0</iTotalCultureRatio>
<VictoryMovie>ART_DEF_MOVIE_VICTORY_SPACE_RACE</VictoryMovie>
</VictoryInfo>

<GameOptionInfo>
<Type>GAMEOPTION_RAGING_BARBARIANS</Type>
<Description>TXT_KEY_GAME_OPTION_RAGING_BARBARIANS</Description>
<Help>TXT_KEY_GAME_OPTION_RAGING_BARBARIANS_HELP</Help>
<bDefault>0</bDefault>
</GameOptionInfo>
<GameOptionInfo>
<Type>GAMEOPTION_NO_TECH_TRADING</Type>
<Description>TXT_KEY_GAME_OPTION_NO_TECH_TRADING</Description>
<Help>TXT_KEY_GAME_OPTION_NO_TECH_TRADING_HELP</Help>
<bDefault>0</bDefault>
</GameOptionInfo>
 
Thank you, Smellymummy for your fine work on rhye's map. This should work well on my not so super computer.

One thing I would like to do is randomize the starting locations of the civs. Although I have looked at other threads, I really do not understand how this is done. Would you kindly advise. Please note I am somewhat of a newbie when it comes to editing game files.

Thanking you in advance.
 
i'm not 100% sure, although if you edit the worldbuilder file, scroll down to line 79 (or search for BeginPlayer).

from that point on, you'll see all the civs in the game. for each civilization there is a line that looks like this:

StartingX=55, StartingY=30

thats the starting location coordinates of the civ. delete the entire line (just hold down shift, press end, then delete twice :)) for each civ.
 
Yes, I was thinking along those lines.

I guess the real question is: Are starting locations assigned (randomly) at the same time as the world map (worldbuilder file) is being generated?

If no, then the game program should assign them on launch.
If yes, then the game program will crash on launch.

Guess there is one way to find out. I will try it when I get home.

Thanks
 
I tried to remove some civilizations, since I wanted to try with just 10. In the World Builder file I deleted everything from "begin" to "end" for those civs I didn't want to include, and as expected they don't show up in the scenario setup.

BUT when I attempt to play the scenario, the game crashes! I don't understand why.
 
St Mikael - two thoughts:

First - I think the file assigns teams and may crash when it does not find the team (which is part of what you deleted)

Second - Try searching the forums. I think the approach is not to delete the civilization but rather replace the name with "none".

FYI concerning my prior post: removing the StartingX and StartingY to get random placement of a civilization does not work. The result is the program says you lose and the game ends.
 
I wanted to use Smellmummy's map with the civilizations having random starting locations. Since I was unable to accomplish this, I took a different approach:

I had a program generate random numbers and used them as the starting locations for the 18 civilizations. The only two things I checked were:
1) No two civs started within 5 squares of each other.
2) All civs started on land

I am currently playing Rome on the US Canada border. Attached is the file for anyone's use.
 

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