Handy 23 Random AWE

handy900

Deity
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Jun 5, 2003
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Tennessee, USA
Fresh off a Pangaea AWD win, it's a "random AWE play the first start we get" game.

C3C 1.22 Patch
Level: Emp
Variant: Always War :hammer:
Map Type: Random
Size: ??? - We need to talk about this a little more. :lol: Huge Pangaea is not what I'm after. Perhaps we could let a dice roll decide the maps size, but limit the options to tiny, small or standard.

Civilization: Random - we got Rome
Age: Random
Temperature: Random
Climate: Random
Barbarians: Random
Rivals: Random
AI Aggression: Random


Victory Condition:All enabled
Culturally linked starts: Off
Respawn: Off
Preserve Random Seed: On
Cultural Conversion: On

Roster
1. Obormot
2. Sir Bugsy
3. M60A3TTS
4. Northern Pike
5. ThERat
6. Greebley
7. Handy
No using F10 or any other way to find out civs before meeting them.
No initial trade - declare war immediately.
No looking at techs, cities, resources, etc in deals unless we have a spy planted with that civ.


Always War Boilerplate as we play it.
You may only trade when you first meet a civilization, and must declare war on the same turn after trading is complete. If you see a new AI unit, you must make contact & declare war that turn. Absolutely no GPT trades allowed. If you see a new face on F4, you are obligated to declare war that turn (after trading). Players must declare war if they are exploring and see AI units, but are not required to actually attack the units they come in contact with. No peace treaties, ever. You may check F4 as often as you like to spy on the AI's tech, resources, luxuries & city count.

Discuss any move that seems exploitive before doing it with the team. Although there are not too many exploits available in AW, we’ll follow the forbidden blatant exploits banned by GOTM and RBCiv such as no "Free Wealth". Other normal game exploits such as "Baiting the AI" with an empty city to create a kill zone are an AW tradition and are allowed. Also, you ARE allowed to initially keep a city, move a settler to the same spot as the city, and then abandon and immediately resettle. This is considered an exploit in RBCiv rules, but is okay in our AW games. In addition if you need to build a city one square deeper into enemy territory just to move borders to steal a resource, go for it. We may keep or raze cities, and can keep slaves. You may whip at will, including captured cities or cities where all citizens are unhappy.

SG Stuff
You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. We will play 10 turns at first, and possibly fewer later (5) if the turns begin to take too long.

Lucky candle to light the way.

 
checking in...how could I not join to continue the series...I played too much of AW so that a normal game seems almost boring to me :lol:

as for map size, I guess standard is fine...

and handy change the top of your post to emperor since it says deity ;)
 
Checking in.
I would prefer small or standard pangaea. If we want to make it really random (and difficult) we should choose a non agr civ so that we can get a dry start.
 
lurker's comment: just go with standard...anything else would be too easy for you all. Reroll if the start is too good. :lol:
 
I don't think we need to make the size random. I would just go with Standard.

Not knowing whether it is Pangea, continents, or Archipeligo can sometimes add to the game - or at least make the starting choices different.

Example: do we explore and find out? If we don't know, then we don't know what kind of Military to build. If we explore, we meet civs if not Archipelego.

I would like to keep that part random rather than the standard "its pangea so ..." You have to hedge your bets.
 
Greebley said:
Not knowing whether it is Pangea, continents, or Archipeligo can sometimes add to the game - or at least make the starting choices different.

That was my thinking. Random map type adds a new element, but I would like to place a limit on the size. Not knowing if it is tiny, small or standard would add a nice little twist. :)

If everyone else wants standard that is fine.
 
Romeo - you can have a spot if anyone declines. :)

7 is a little little too big for a team, and at 8 you kind of lose a feel for the game.

If we want to make it really random (and difficult) we should choose a non agr civ so that we can get a dry start.
Since it is random, we don't know what we will get. Perhaps Portugal on a dry Pangaea. :lol:
 
ThERat said:
checking in...how could I not join to continue the series...I played too much of AW so that a normal game seems almost boring to me :lol:
In Goz's game, I kind of forgot how to make peace. It is all Handy's fault :D

Oh, yeah... :salute: Commander Bugs reporting for duty.

I say everything random including civ. Well except for map size. Oh, and we have to take the first start.
 
First start definitely.

I would rather not go for Tiny. Too few opponents I think.

I would also like to propose the following:

No using F10 or any other way to find out civs before meeting them.
No initial trade - declare war immediately.
No looking at techs, cities, resources, etc in deals unless we have a spy planted with that civ.

Another idea:
We could roll a 6-sided die: 1,2 = small, 3,4,5 = Standard, 6 = large.
(or 1-3 = small, 4-6 = standard if large is too big)
 
I like Greebley's no trading rule. This is emperor, so let's make it a tough emperor.
 
Handy and Greebley, thanks for your messages. I'd be glad to play. :cool:

I think it's worth randomizing the map size to some extent, even if that just means small or standard.
 
let's go for Greebley's restrictions and roll a dice to select map size. We don't want to make things too complicated, so roll it and then start...
 
I went low tech and wrote our names, 2 map sizes (small and standard) and AI aggression on slips of paper and threw them in a cup. We wound up with a standard map, AI normal aggression and the order below.

Roster and order:
1. Obormot up
2. Sir Bugsy
3. M60A3TTS
4. Northern Pike
5. ThERat
6. Greebley
7. Handy :lol:
No using F10 or any other way to find out civs before meeting them.
No initial trade - declare war immediately.
No looking at techs, cities, resources, etc in deals unless we have a spy planted with that civ.

This was the first start we got. Looks like ice SW of the wheat, and the mini map shows that we are indeed in the south. Settle where we are looks okay, maybe move worker to the BG wheat before we settle.


 
lurker's comment: Hello, just paying for my subscription by saying Own is right ;)
 
4000BC
- Worker to wheat, settle in place, see a cow. A nice position in the corner of the world. Perfect for another high level attempt ;) Start barracks and BW.

3500BC
- Culture expansion receals furs in the tundra.

3000BC
- Popped pottery from a hut with an archer. Another archer is due in 1 turn, then we'll have BW and spears. There is something that appears to be coastline in the north and it looks like we are on a peninsula or island. Perfect ;)



http://www.civfanatics.net/uploads10/handy23_3000BC.zip
I forgot to save the game before exiting and so i uploaded a zipped autosave.
 
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