DemonDeLuxe said:
So, I'd be VERY surprised if that "one turn later" approach would work. Overall, the AI is less trade-friendly than in CIV3, and the restriction to alike goods makes it even harder to get a decent deal.
oldStatesman said:
Creative suggestions to trade around for techs, Aeson, but in practice impratical as the aI won't trade or pay reasonable rates, even when friendly.
Tech trading still works in CIV. You have to be smarter about it than in Civ III, but I do X'fers all the time.
In this case the only AI which has techs that other AI's with something to trade don't have is Isabella. She can trade Monotheism to Peter for Currency, Construction, or Code of Laws or Roosevelt for Currency. She is very stingy in who she trades with and the beaker difference is pretty big. That the trade hasn't already happened means adding Drama to the mix wouldn't make it much more likely to happen. Isabella can't trade Monotheism for Drama even if she wanted to before the AI's have it though, and so this trade can be avoided completely by making sure to only trade Drama to the AI's when they already have Monotheism, or you are trading it to them as well. All the other AI fit into a simple ranking, where the rank below doesn't have anything the rank above needs.
(I'm ignoring cash for right now, because we don't have that information. You need to take it into account in the game though when possible. Ignoring Tokugawa because I can't see what he has. He's also one of the AI who hardly ever trades. Also ignoring potentially more advanced techs, as we can't see them. But the same principle still applies even to them. If the AI hasn't traded them, there's a reason for it. Giving them another tech to trade, being careful not to "match" a potential trade, won't make them suddenly decide to trade.)
Cost: (not in-game, but base cost)
Monotheism: 120
Drama: 300
Monarchy: 300
Calendar: 350
Construction: 350
Code of Laws: 350
Currency: 400
Metal Casting: 450
Music: 600
Player: Drama
Mansa: Monarchy, Calendar, Currency, Code of Laws, Construction, Monotheism, Metal Casting, Music
Peter: Monarchy, Calendar, Currency, Code of Laws, Construction
Roosevelt: Monarchy, Calendar, Currency
Mao Zedong: Monarchy, Calendar
Now Mansa has shown that he isn't going to trade Monotheism, Metal Casting, or Music to any of the others. They need it, but have nothing to offer in return. So trading Drama to Mansa will almost surely mean he won't trade it to the others either. This setup is really no different in that regard:
Drama (300) to Mansa for Monotheism (120)
Player (+120): Drama,
Monotheism
Mansa (+300): Monarchy, Calendar, Currency, Code of Laws, Construction, Monotheism, Metal Casting, Music,
Drama
Peter: Monarchy, Calendar, Currency, Code of Laws, Construction
Roosevelt: Monarchy, Calendar, Currency
Mao Zedong: Monarchy, Calendar
Peter has Code of Laws and Construction that Roosevelt and Mao both need. He hasn't traded them it, because they have nothing to offer in return. Trading Peter Drama and Monotheism even makes it less likely he will trade with an AI, because the only tech he could has a tech to trade for is Monotheism:
Drama (300) + Monotheism (120) to Peter for Construction (350) or Code of Laws (350)
Player (+370): Drama,
Monotheism,
Construction
Mansa (+300): Monarchy, Calendar, Currency, Code of Laws, Construction, Monotheism, Metal Casting, Music,
Drama
Peter (+320): Monarchy, Calendar, Currency, Code of Laws, Construction,
Monotheism,
Drama
Roosevelt: Monarchy, Calendar, Currency
Mao Zedong: Monarchy, Calendar
Roosevelt has Currency that Mao needs. Mao has nothing to offer in return. Mao still will have nothing to offer in return if it looks like this:
Construction (350) + Monotheism (120) to Roosevelt for Currency (400)
Player (+770): Drama,
Monotheism,
Construction,
Currency
Mansa (+300): Monarchy, Calendar, Currency, Construction, Code of Laws, Monotheism, Metal Casting, Music,
Drama
Peter (+320): Monarchy, Calendar, Currency, Construction, Code of Laws,
Monotheism,
Drama
Roosevelt (+370): Monarchy, Calendar, Currency,
Monotheism,
Construction
Mao Zedong: Monarchy, Calendar
Then it's just up to getting Monarchy and Calendar from Mao. Trading Monotheism to Mao also cuts out the last tech for tech AI trading possibility. (Isabella's Monotheism to Mao.) You won't even have to wait a turn to trade to Mao:
Drama (300) + Construction (350) + Monotheism (120) to Mao for Monarchy (300) + Calendar (350)
Player (+1420): Drama,
Monotheism,
Construction,
Currency,
Monarchy,
Calendar
Mansa (+300): Monarchy, Calendar, Currency, Construction, Code of Laws, Monotheism, Metal Casting, Music,
Drama
Peter (+320): Monarchy, Calendar, Currency, Construction, Code of Laws,
Monotheism,
Drama
Roosevelt (+370): Monarchy, Calendar, Currency,
Monotheism,
Construction
Mao Zedong (+770): Monarchy, Calendar,
Monotheism,
Construction,
Drama
Totals:
Player: +1420
Mao: +770
Roosevelt: +370
Peter: +320
Mansa: +300
Isabella: +0
Every trade made favored the AI, but the player comes out 2x or better the AI overall. Isabella and probably Tokugawa are left out in the cold.
It's not guaranteed to work. If one of them researches a tech in the meantime, it could screw things up. (So notice when AI's aquire techs, as it gives you information as to when it's safest to trade.) If it's too high difficulty or relationships are bad you might not get the same prices. But tech trading is guaranteed to work better than not trading at all.
I don't have much trouble getting tech trading to pay off (ie. I come out with even or better beakers total) even on Deity, so it's definitely possible.