MP12 - Winter Campaign

MeteorPunch

#WINNING
Joined
Jan 19, 2005
Messages
4,834
Location
TN-USA
MP12_00.jpg


Civilization - Persia
Difficulty - Monarch
Map Script - Ice Age
World Size - Standard
Landmass - Narrow Continents
Sea Level - High
Game Speed - Epic
Opponents - 6 Random

I've got some military victories on Prince but haven't attempted a game at this difficulty yet. I would like to play with some similarly skilled (or better) players. This may be difficult, but with our combined skills it can be accomplished. :cool:

Roster
MeteorPunch
Munterpipe
goraemon
Robo Mike
ThERat
- open spot
 
A warmonger strategy for monarch, hm? Well I've been currently beating some monarch games myself, but many of them had been commerce/technology oriented, which you can never really ignore in any case. Will be a challenge, I'll give it a go.
 
What about the starting location? Coastal would be nice, but at the current spot we got fresh water and possibly some more resources in the fog.
 
"Cold War" would have been a cooler title...

Saaaayy I could barely win at Monarch... but I'll sign up as an alternate anyway, if you permit.
 
What about the starting location? Coastal would be nice, but at the current spot we got fresh water and possibly some more resources in the fog.
It's a little tricky situation. I was thinking to move 1W - that way we get coast and +1 hammer for the plains/hill and keep the fresh water lake.
"Cold War" would have been a cooler title...
Hmm, debateable. I was going for cool points though. :D
Saaaayy I could barely win at Monarch... but I'll sign up as an alternate anyway, if you permit.
What's your "best" military victory? Can you win on Prince?
 
Meteor, you are daring, we can't even win my rat09 game on prince :(
 
ThERat said:
Meteor, you are daring, we can't even win my rat09 game on prince :(
I wouldn't have started the game if I felt we didn't have a chance. Noble is frickin' easy now - I've won 3 military wins on standard size map on that. Prince is reasonable hard - but not that much harder. Monarch will definitely be a true challenge that will require a good effort by everyone on the team.

Hopefully the "SG community" will be laughing at Monarch military victories soon when all the correct strategies have been standardized. :)

edit: are you signing up? :mischief:
 
edit: are you signing up?
wanted to start my own next desaster game (all those rat games end up in defeat), but I join yours first....
 
ThERat said:
wanted to start my own next desaster game (all those rat games end up in defeat), but I join yours first....
lol...that's true. My last 2 are 0-2 as well. Too many AWDG losses between us. :D

I'll start the game off with the us 5, but I wouldn't mind having 6 if anyone else still wants to join.

I remember Sirian saying something about Epic SGs turnsets going 30/20/15/15/15 turns then back to 10 for the second round. I'll probably go with something like that. Does anyone remember what he said about this?

Roster
MeteorPunch
Munterpipe
goraemon
Robo Mike
ThERat
- open spot
 
Just an idea, you might want to settle the tile below the wheat--move through the wheat & it's only 1 turn (i.e. wheat tile is not a forest tile), it will be on fresh water, still get the wheat, and also be a coastal city--leaving the cattle for a city a little more northward. That way, you leave the hills to be mined, which might help since this city spot looks, so far, to be very food-rich and shield-poor.

Anyway, good luck. I haven't been brave enough to make the move to monarch yet, so I'll be watching with interest!
 
troilus said:
Just an idea, you might want to settle the tile below the wheat--move through the wheat & it's only 1 turn (i.e. wheat tile is not a forest tile), it will be on fresh water, still get the wheat, and also be a coastal city--leaving the cattle for a city a little more northward. That way, you leave the hills to be mined, which might help since this city spot looks, so far, to be very food-rich and shield-poor.
Moving is kinda risky because the land down there may be worse. We have forests for production, but that's not as good as hills...

Autolog impersonation:
02 3960 Persepolis founded. Start on worker and Animal Husbandry, both due in 18 turns.
03 3920 Scout gets another Scout from a goodie hut.
09 3680 Scout kills a Wolf.
10 3640 Scout gets a Map from a goodie hut. :mad:
14 3480 Scout kills a Lion. Buddhism founded in a distant land.
19 3280 Scout kills a Lion. Scout gets Fishing tech from goodie hut.
20 3240 Animal Husbandry discovered. Start on The Wheel -> Pottery. Worker built, start on Barracks.
23 3120 Scout kills a Lion.
31 2800 Scout kills a Lion. Hinduism founded in a distant land.

We should start building a Settler at size 2 when the wheat has a farm.

My crappy attempt at a dotmap. We're on an island, as you can see. I'm worried about our overall production and lack of rivers (commerce).
MP12_01.jpg


Roster
MeteorPunch - just played (30)
Munterpipe - up (play 20 turns)
goraemon - on deck (play 15)
Robo Mike - (15)
ThERat - (15)
- open spot
 
MeteorPunch said:
What's your "best" military victory? Can you win on Prince?
Hmm my last victory (and only one so far) on Monarch was using Cyrus/Persia as well. Never took the lead until 1800 AD. I did not win by domination though, I got into a standoff with the Chinese and was forced to go to space. But I won. I did use the "park warrior near enemy capital" exploit in that game though.

I'm back to Noble difficulty to practice the early UN victory...

Hey hey hey, am I seeing my name on the roster? No no, pull me out. I'm scared. :lol: I'll lurk and be alternate.
 
Ooh, looks like a tough little piece of island..and we're alone, to boot? Those two gold locations look enticing, for relative lack of commerce otherwise. Grabbed early, they can really help speed up research.
 
Ok, here goes. I'll do 20 turns

0: We've got growth in two, the Wheel in three, wheatfarm in four and barracks due in nine

turn 2
Persopolis grows and I start a settler immediatly.

turn 3
The wheel is done. I see you had your mind set on Pottery MeteorPunch, but I think I'll go for mining. That goldmine to the south will bring us more commerce than a lot of cottages, and Bronze Working will be great as well.
I spot some wolves outside our borders and bring our rookie scout close for an xp point:)

turn 4
Scout kills wolves. Our wheatfarm is done. Settler due in only 11 turns:goodjob: This has got to be epic, right;)
connect the wheat with our capitol.

turn 7
Worker starts a road one south of the wheat. I will follow the dotmap you made MeteorPunch, and go for the spot by the cattle and the gold.

turn 8
Scout to the east kills some wolves. It has already reached the 5 xp cap though.

turn 9
Borders expand. Creative is way cool!
hmmm... Spot some bears one east of our city spot. It won't bother our worker, but could trouble our expansion as it is strength 3 and our scout in the area is a real pssy:mischief:
attachment.php

Let's bring in our veteran woddsman 2, superscout to handle the deal before our Setler is ready to settle in.


turn 12
Worker moves one south to road some more.

turn 14
Scout move to the city spot, fortifying. The bear is out of sight, for now.
That extra 25% defence bonus could prove decisive if the bear returns to attack

turn 15
Alot happens at once. Mining is done, just in time for our worker to mine the gold.
Now, Civ is all about choices, I hear. In the beginning of a game, like now, the choices are not that many, but the few, like what to research next are very important.
Bronce Working will let us chop forests, which we have in abundance,
enable slavery,
discover copper, (hopefully)
and grant us axemen (hopefully:) )
Pottery will give us cottages and granaries, (but with a goldmine soon done, cottages will not be that important right now)
We will need sailing, but not right now I think.
Archery is a safe choice, (we have NO millitary)
Writing, Masonry, Mysticism and Horseback riding are all ok choices, (more or less) but I think I'll go for B.W.
Getting copper would be huge, but even if we don't, Slavery and chopping will give us huge productive benefits.
Settler is done and moves towards our spot. Barracks due in 6

attachment.php


turn 16
Start mining gold mine, The settler moves and then i notice something.
Bear!:eek:

attachment.php


IBTW:
Our woodsman 2 kills the bear attacking our city spot, protecting the settler on the very same spot! I sent the settler there two turns ago, and it arrived on turn 16 (see screenshot) The same turn as the bear shoved up next to the settler and the fortified scout. I did not notice the bear before the settler had moved:mad: Huge mistake, since if the bear had killed the scout (about 50/50 chance I guess) it would have taken the settler too, which would have been a huge blow to our game. I got lucky and the scout won, but we do not want to make that kind of stupid mistakes on Monarch if we want to win this. What I should have done, of course, was to hold the settler back a turn and let the battle play out, while moving our other scout in for further defence against (in case of defeat) a wounded bear.
Well, it's nice to be lucky though, and I proudly found our second city Bearfall.
attachment.php


In seven turns our goldmine will be ready for a nice 0/2/7 which will allmost double our beaker output for the moment 9->16
I go for another settler at Bearfall and when th mine is done we will get some nice commerce, while only producin settlerg at 3 shields per turn.
Then the worker should pasturize the cows and get the settler moving at 7 shields per turn, de-prioritizing commerce for some turns until settler is done, and Bearfall grows one more size.
This is of course up to you guys up next, but please think it through at least.

turn 20
Barracks and growth in Persopolis is due next turn
Settler in Bearfall is due in 35:mischief: but that will change once we get our cattle going. Bronze Working is due in 23 as we are down to 90 % science, but it will speed up for some turns when the gold is ready. By the way due in 4 turns. We got two Scouts fortified as well.


http://forums.civfanatics.com/attachment.php?attachmentid=108029&stc=1&d=1134911152
 
That bear pic! :eek: oh man..:lol:

I have some criticisms which I think we should discuss:

1. Why is Bearfall building a settler at size 1? That's just crazy. It should be on barracks or a warrior.

2.
Munterpipe said:
Bronce Working will let us chop forests, which we have in abundance,
enable slavery,
discover copper, (hopefully)
and grant us axemen (hopefully )
Pottery will give us cottages and granaries, (but with a goldmine soon done, cottages will not be that important right now)
We will need sailing, but not right now I think.
I don't see the need to chop if there is nothing to build...Will we chop forests to rush warriors and barracks? I rather have archery and much rather have Pottery. Please someone convince me why we should continue with Bronze Working. Also, does anyone know what causes barbarian Axemen to appear? I've heard 3 different things: either when anyone discovers bronze working, when you discover bronze working, or when you have bronze or iron connected. Does anyone know this? It affects our decision to continue researching BW.

3. Please leave the save titled, "MP12-year.Civ4Savegame"

Other things.
Persepolis: should build some warriors, then another settler after barracks.

Here's another map. this has the 3rd city site, 2 scouts to clear the fog, and a fortified position to defend against barbarian units from the east. Next player should set this up.
MP12_02.jpg


New Roster:
Roster
MeteorPunch
Munterpipe - just played (play 15)
goraemon - up (15)
ThERat - on deck (15)
DeceasedHorse
- open spot
(alternate) Robo Mike
 
I forgot about the gold mine...it's on a desert. No food means it won't be worked until our population has maxed out.
 
Back
Top Bottom