Ok, here goes. I'll do 20 turns
0: We've got growth in two, the Wheel in three, wheatfarm in four and barracks due in nine
turn 2
Persopolis grows and I start a settler immediatly.
turn 3
The wheel is done. I see you had your mind set on Pottery MeteorPunch, but I think I'll go for mining. That goldmine to the south will bring us more commerce than a lot of cottages, and Bronze Working will be great as well.
I spot some wolves outside our borders and bring our rookie scout close for an xp point
turn 4
Scout kills wolves. Our wheatfarm is done. Settler due in only 11 turns

This has got to be epic, right
connect the wheat with our capitol.
turn 7
Worker starts a road one south of the wheat. I will follow the dotmap you made MeteorPunch, and go for the spot by the cattle and the gold.
turn 8
Scout to the east kills some wolves. It has already reached the 5 xp cap though.
turn 9
Borders expand. Creative is way cool!
hmmm... Spot some bears one east of our city spot. It won't bother our worker, but could trouble our expansion as it is strength 3 and our scout in the area is a real pssy
Let's bring in our veteran woddsman 2, superscout to handle the deal before our Setler is ready to settle in.
turn 12
Worker moves one south to road some more.
turn 14
Scout move to the city spot, fortifying. The bear is out of sight, for now.
That extra 25% defence bonus could prove decisive if the bear returns to attack
turn 15
Alot happens at once. Mining is done, just in time for our worker to mine the gold.
Now, Civ is all about choices, I hear. In the beginning of a game, like now, the choices are not that many, but the few, like what to research next are very important.
Bronce Working will let us chop forests, which we have in abundance,
enable slavery,
discover copper, (hopefully)
and grant us axemen (hopefully

)
Pottery will give us cottages and granaries, (but with a goldmine soon done, cottages will not be that important right now)
We will need sailing, but not right now I think.
Archery is a safe choice, (we have NO millitary)
Writing, Masonry, Mysticism and Horseback riding are all ok choices, (more or less) but I think I'll go for B.W.
Getting copper would be huge, but even if we don't, Slavery and chopping will give us huge productive benefits.
Settler is done and moves towards our spot. Barracks due in 6
turn 16
Start mining gold mine, The settler moves and then i notice something.
Bear!
IBTW:
Our woodsman 2 kills the bear attacking our city spot, protecting the settler on the very same spot! I sent the settler there two turns ago, and it arrived on turn 16 (see screenshot) The same turn as the bear shoved up next to the settler and the fortified scout. I did not notice the bear before the settler had moved

Huge mistake, since if the bear had killed the scout (about 50/50 chance I guess) it would have taken the settler too, which would have been a huge blow to our game. I got lucky and the scout won, but we do not want to make that kind of stupid mistakes on Monarch if we want to win this. What I should have done, of course, was to hold the settler back a turn and let the battle play out, while moving our other scout in for further defence against (in case of defeat) a wounded bear.
Well, it's nice to be lucky though, and I proudly found our second city Bearfall.
In seven turns our goldmine will be ready for a nice 0/2/7 which will allmost double our beaker output for the moment 9->16
I go for another settler at Bearfall and when th mine is done we will get some nice commerce, while only producin settlerg at 3 shields per turn.
Then the worker should pasturize the cows and get the settler moving at 7 shields per turn, de-prioritizing commerce for some turns until settler is done, and Bearfall grows one more size.
This is of course up to you guys up next, but please think it through at least.
turn 20
Barracks and growth in Persopolis is due next turn
Settler in Bearfall is due in 35

but that will change once we get our cattle going. Bronze Working is due in 23 as we are down to 90 % science, but it will speed up for some turns when the gold is ready. By the way due in 4 turns. We got two Scouts fortified as well.
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