Handy 25 AWP Persian Oppressors

handy900

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Joined
Jun 5, 2003
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Location
Tennessee, USA
AWP Persian Oppressors take GOS on the road.

op•press
1. To keep down by severe and unjust use of force or authority:
2. To weigh heavily on:
3. To overwhelm or crush.

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Roster
1. Handy -
2. Greebley -
3. ThERat -
4. Sir Bugsy -
5. LKendter -

GOS
In C3 AW games Greebley introduced me to a tactic of placing a cheap Sumerian spear next to an AI city. The spear could pillage a little, and if fortified on a nearby hill would cause the AI to whip their cities and hide their workers. I began to think of this as the Greebley Oppression Strategy ("GOS"). The application of the GOS in C4 with Persian immortals has worked extremely well playing epic speed. The immortals pillage, and then sentry on a hill or in forest near an AI city. Each turn the immortals ensure no AI improvements have been made. The AI workers are afraid to venture out while the AI archers cower behind their walls in non productive cities. As the game moves along the AI stagnates. Meanwhile the Persians are busy chopping barracks, settlers and immortals and rolling the nearby neighbors. Cash is not a big problem since the immortals can raze cities for the Persian treasury. Keep a city if it offers a new lux or resource, otherwise raze it. This is a bit of a gambit since you need nearby horses for this to work, but this has yet to be an issue on C4 resource rich maps. This is a bit of a practice run on the way to AWE.

Game Settings – “Always War” Button selected.

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SG Stuff

Be nice. You have 24 hours for an "I got it" and 72 to play. If you need a one day extension, then mention this before the 72 hours are up. Players can work out skips between themselves, just post a message to the thread. If you can't play within 72 total, switch places or ask for a skip. You gan go over 10 turns if in the middle of a pitched battle you do not feel can be easily handed off.

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Turn 1 4000
I want 2 shields in the city for faster warrior builds so I will move to the hill. We will have to wait for expansion to get the cows.
Pop hut for 91 gold and spot ivory nearby. The early luxuries of silver, gold and ivory are especially powerful at epic speed since this game will be over before we get to calendar (plantation) and probably before monarchy (wines). If you like the ancient age units, epic AW is the game for you!
The computer is not pleased with my city selection.

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Turn 2 3960
PC begs me to return to the original site for the capital but I decline.
The only game I’ve lost playing Persia was because I did not build a warrior ASAP to protect the capital. An AI warrior strolled in for game over. We will go max shields for a quick warrior.

The scout will explore as much as possible. There is no downside to meeting all the civs. Unlike C3 where the AI would stream a bunch of units at you there is no apparent C4 downside (at least @ Prince) to meeting everyone. The AI seems to just sit in their cities instead of attacking while you are weak.
Accidentally click the “X” to close the game. Ugh. Reload.

Turn 3 3920
We will research the wheel and then AH so we can find the horses. Exploration will be counterclockwise around the fog. When the wheel is finished we will want to see the horses. If we are luck they will be in the capital borders.

Turn 4 3880
Explore.

Turn 5 3840
I try to end each turn in a forest or on a hill for safety. I don’t want to waste shields on another scout. I broke the rule this turn to pop a hut for 34 gold.

Turn 6 3800
Borders expand so we begin to work the cows to grow a little faster. This means the warrior takes 1 more turn, but with no AI in sight it should be safe.
More cows in the south. Missed it earlier but there is stone in the far NE. Still I think shields are better spent on immortals than Pyramids on a small map. Not sure if it’s worth it on AWP standard either. AWM standard maybe for the civic of representation. Ironically 5 City Conquest (Pyramids = representation) may be easier than domination in C4.

Turn 7 3760
Lots of water on this map. I wonder if we are on the far eastern edge of the Pangaea. I was hoping to be in the middle so the Immortals had less distance to travel. AW in the middle of a Pangaea a positive? Yup C4 is different alright.


Turn 8 3720
-

Turn 9 3680
-

Turn 10 3640
-

Turn 11 3600
Warrior – Warrior.
I suspect we are in the far east of the Pangaea. I think I’ll send the warrior to poke around in the east a little to find out. I won’t send him too far though. :hmm: This looks more like Inland Sea than Pangaea. We must have drawn a high sea. Nope I checked and it’s medium sea.

Turn 12 3560
No game has ever gone this long without at least one declaration. The AI muth be tightly bunched far to the west.

Turn 13 3520
Somebody founds Buddhism.
Warrior clears a little more fog in the east and it looks even more like we are on the
eastern coast of the land mass. Based on this intelligence the scout will head to the west.

Turn 14 3480
Unlike any solo game I’ve played yet. No contact.

Turn 15 3440
Action
We get the wheel and select Animal Husbandry and light a prayer candle that we will see horses near us.
We meet the Aztecs and war is automatically declared.
I guess wrong and send the scout to another dead end peninsula.
We are actually ahead of Monty in score. :lol:

Turn 16 3400
-

Turn 17 3360
-

Turn 18 3320
Spot red borders.

Turn 19 3280
It’s Tokugawa and the PC declares war even though we have yet to see a unit. He has a better score and appears to have better land than we do.

Turn 20 3240
Japanese warrior approached our city. No sweat, the second warrior is due in 2 turns and Animal Husbandry in 11 (which will drop in 1 turn when we grow). I MM and set the citizen to the wines and AH is due in 9. Not sure if long term this actually good since with food overflow. :confused: Next palyer can move him back to cows before you hit enter if this is better.


Notes:
1. The citizen is working the wines for this turn only to get extra commerce (research) since we grow on the IBT. I guess this is not necessary since the food overflows – right? Anyway, move him back to the cows after the IBT and work a 2 food tile with the new citizen.
2. I would build a worker next in the hope that we can road & pasture the horses we really really hope we have closeby.
3. Move the scout slowly so he ends in forest or on a hill out of archer range (not next to a city).
4. Research. We need Mining (production) and then masonry and Bronze working for wood choppers. In past games I researched archery but never actually built an archer since Immortals are better and cost the same. I doubt we need archery if are close to horses. If horses are far away that changes things.

EAST
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WEST
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You can officialy put me as yes.
 
LKendter said:
You can officialy put me as yes.

Okay. :goodjob:

I just realized that I began the game before I patched. I don't think this will be a problem once we all patch up. Games can go up in patch but not backwards. Correct?

Roster
1. Handy -
2. Greebley - up
3. ThERat -
4. Sir Bugsy -
5. LKendter -
 
Good luck guys. It will be an interesting game I think. Hope you find some horses. :) I still laugh when the computer says, "You have found a source of Horse". :P
 
lurker's comment: Grassland hills don't give +1 hammer for settling on them (as seen in the city screenshot), only Plains hills, so I think your capital move was unnecessary.
 
Poor Lee has to follow me. Not that you have ever hesistated before, but let me have it when I screw things up.

Commander Bugs reporting for duty. :salute:
 
Karma Cowboy said:
Did you find any horses? where is the rest of the guide...?

Hi. Welcome to the succession game "SG" forum. :)

We won't know about horses until we research Animal Husbandry. This is a new succession game that has just started. Each player plays 10 turns and passes the game along. We have just begun this particular game so you can check back every couple of days for updates.
 
Lurker checking in. Looks like this'll be an interesting game to watch (personally, I'm especially interested in how Civ4 Immortals compare with their uber-Civ3 counterparts). Good luck!
 
Report:

I went for Archery after Animal Husbandry, and then Pottery.

We have Horses nice and safe from enemy attack We wil have no problems keeping them. They are are also within the capitol radius.

We met Asoka (Indian), Huayna (Incan), Montezuma (Aztec) as well as the already met Japanese.

We killed a few wild animals. We have a scout that is scouting and a warrior that is harassing the AI.

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Well a big decision is do we want the Pyramdis. From everything I have been reading on AW and WW you need all the help you can to limit WW.
 
if AW is checked, there is a WW modifier that gives active WW much later. I don't think we need th pyramids in this game if we are fast to take out the AI. That said, if we are able to found more cities, then maybe one of them can go for the pyramids.

Got it, assume we will do 20 turns in the first round though it isn't clear from Greebleys log.
 
LKendter said:
Well a big decision is do we want the Pyramdis. From everything I have been reading on AW and WW you need all the help you can to limit WW.

You don't need Pyramids on Prince if you are Persia. The shields are much better spent on Immortals to harrass the AI. You don't need them on AWM small either. Monarch regular map maybe.

Best way for us to fight WW is to locate the luxuries you can hook up before calendar. Gold, Silver, Ivory, Gems. Our cities may stay rather small, but the AI will be smaller becuase of the immortal on sentry next to them.

We really won't use archery either in this game (again unique to playing as Persia) , but we definitly want to learn how to chop trees asap. The Sierra Club is going to hate what we will do the the forest. :D

We need to get immortals out asap to pillage AI resources and park next to the capitals. We won't go on offense for a while, until we have the AI totally pinned down. But once we do...it's like old times in C3 with a steamroller.

I think it is the lack of immediate need for pottery ( you want it eventually) and archery combined with the immortals 50% bonus versus archers that may give us a chance with them on AWE or even AWD if we can refine this strategy a bit.
 
save

1. 2160BC
building the pasture and roaming around, warrior spots nice farmland of Asoka

2. 2120BC
step onto the farm :mischief:
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3. 2080BC
our scout almost got eaten up by a lion, needs to rest 8 turns
an Indian warrior has stepped up to face our warrior
I still plunder the farm for 7gold and hope he will not attack with even odds

IT pottery in, mining (and bronze next for cutting the trees)
the Indian warrior walks off :)

4. 2040BC
step right next to Delhi and we can see the GOS at work already
h252040.jpg


5. 2000BC
spot a rice paddie in India, our horse pasture is done, swap tiles for more shields

6. 1975BC
while healing a wolf attacks the scout that is now at 0.2 health, but can get a promotion
step onto the rice where a Japanese warrior has shown up
start to road horses

7. 1950BC
pillage the rice for 5 gold while the Japanese warrior moves away

8. 1925BC
I notice that Asoka starts to fall behind in score from position #1
swap Persepolis to an immortal, rax can be finished later with a chop

9. 1900BC
zzzz

10. 1875BC
spot Monte's land in the south of India, maybe we should pay him a visit
start on cow pasture

11. 1850BC
move south and scout can finally move again

12. 1825BC
mining is in, next Bronze Working (18 turns though) for the said chops

13. 1800BC
stepping further into Monte's land

14. 1775BC
we get our 1st immortal just in time to face that Indian warrior we spotted before
order another immortal just in case
at Monte
h251775.jpg


15. 1750BC
well, our warrior dies at the hands of Monte, revenge is waiting, we will send an immortal soon
Persepolis grows to pop3 and the Indian warrior moves in a weird direction
immortal kills a scout, MM capital, next immortal in 3 since we can now work the cows as well

16. 1725BC
moving around to follow that Indian warrior

17. 1700BC
he runs off, immortal done in 1 turn, so swap to rax in 5, we can always swap back if we urgently need the immortal
h251700.jpg


18. 1675BC
zzz

19. 1650BC
immortal is healed and runs after that warrior, scout recons Incan land

20. 1625BC
worker starts a cottage for faster research (6 turns)
immortal chases warrior and takes him out, he will be up for promotion next turn
would send it after Tokugawa and then Incans in the west

rax is done in 2, suggest to build a few immortals before we start to think of expansion
We need at least 4 of them for our GOS, but more won't hurt
once bronze is in (9 turns), we can chop all the forests for faster immortals/settlers

our land
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Incan land
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I have it, although it is late here. I'll play in the AM. What should our next research project be?
 
I think that archery wasn't really needed for this kind of game. I don't think we will ever build archers.
However, we might need some swords or even cats to take towns (hopefully not necessary).

Thus I would go for for Iron working (also reveals the iron that we need to keep disconnected)
After that writing -> maths -> construction
 
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