chriseay
The Master Trader
I've been playing around with this one in private games, and I wanted to see if anyone was interested in such a thing.
- All flatland, non forest, non resource tiles must be farmed if they can be.
- We must start with agriculture or research it immediately.
- Through some combination of great people, Oracle, and research we must get Civil Service asap.
- We must also beeline to Biology, though I am unsure how to structure this. A dead on beeline would surely make the game very hard, but there must be some sort of way to do it. This is open for discussion.
For the leader, I want to take someone who has agriculture, otherwise we will use precious early beakers researching something that we could have avoided. We should also probably take a philosophical leader. The extra food we are sure to have will certainly make for more specialists, and thus more great people. The second trait I am not too sure about. Here's a rundown of the possibilities I see:
- Expansive: All that extra food will lead to more unhealthiness. Plus half price granaries and harbors will help with health, and commerce...plus allow us to use some of that food for a little
.
- Financial: Some coast with extra commerce would help since we'll have virtually no cottages (only place they'll be allowed is grassland non resource hills). Probably weaker than Expansive.
Based upon my analysis, it looks like my choice for a leader is Peter based on traits, or any of the leaders who start with agriculture.
On getting Civil Service, this is very important because it allows us to spread irrigation. I've found that if I research writing, priesthood and meditation, but not masonry I can get Oracle for Code of Laws and then a Prophet (popped from Oracle) will take Civil Service. I haven't worked through a good Biology beeline as of yet.
Roster (closed as of 2/10):
chriseay
beestar (?)
Morred
Woebearer
Sina
Snaproll
I'd like to get 5, but I'm willing to play with 4 to get the game going. Anyone interested? We'll get started as soon as there are enough players.
- All flatland, non forest, non resource tiles must be farmed if they can be.
- We must start with agriculture or research it immediately.
- Through some combination of great people, Oracle, and research we must get Civil Service asap.
- We must also beeline to Biology, though I am unsure how to structure this. A dead on beeline would surely make the game very hard, but there must be some sort of way to do it. This is open for discussion.
For the leader, I want to take someone who has agriculture, otherwise we will use precious early beakers researching something that we could have avoided. We should also probably take a philosophical leader. The extra food we are sure to have will certainly make for more specialists, and thus more great people. The second trait I am not too sure about. Here's a rundown of the possibilities I see:
- Expansive: All that extra food will lead to more unhealthiness. Plus half price granaries and harbors will help with health, and commerce...plus allow us to use some of that food for a little

- Financial: Some coast with extra commerce would help since we'll have virtually no cottages (only place they'll be allowed is grassland non resource hills). Probably weaker than Expansive.
Based upon my analysis, it looks like my choice for a leader is Peter based on traits, or any of the leaders who start with agriculture.
On getting Civil Service, this is very important because it allows us to spread irrigation. I've found that if I research writing, priesthood and meditation, but not masonry I can get Oracle for Code of Laws and then a Prophet (popped from Oracle) will take Civil Service. I haven't worked through a good Biology beeline as of yet.
Roster (closed as of 2/10):
chriseay
beestar (?)
Morred
Woebearer
Sina
Snaproll
I'd like to get 5, but I'm willing to play with 4 to get the game going. Anyone interested? We'll get started as soon as there are enough players.