Unlimited Abysmal Mod

TrueAce

Chieftain
Joined
Jan 31, 2006
Messages
63
Location
Grants Pass, OR
* Please keep in mind I will update this first post periodically

The Unlimited Abysmal Mod originally came from the Abysmal Mod, but I have renamed it, and I am going to go at the mod in a whole new direction. I am new at XML, but I have experience in python, so it's not to hard for me.


Overall Progress
(<number added>/<goal to have added>)


Techs- 13/100+
Civics- 0/15+
Resources- 0/5
Units- 1/20+
Buildings- 0/20
Wonders- 0/20+
Improvements- 0/10
Religons- 1/5+
Citizen Units- 0/3+
Civilizations - 0/2+

Overall- 15\200 (7.5%)

*Note: alll listed posts below that show civics, techs and whatnot are all ones I thought of, not added, unless stated otherwise.




XML Scripters
the people who add the all the techs, civics, and other such things
-Myself

2D Artists
the people who make the icons and buttons
-GrinningMonk

3D Modelers
the people who make custom units and buildings
-none yet found



anyone who wishes to contribute is greatly appreciated...
 
Techs

Added

Herbology- +1 Health in capital

Aura

Rune of Elements

Worshiping- 'Alter' building

Lesser Gods- new Civic

Mythology- new Healing unit

Spellweaving- new Magic unit

Appreciation

Casting- new Magic promotion

White Magic- new Healing unit

Detication- Reveals Druidism

Pacificism- new Civic

Defiance

*to see the order in which these techs are researched, look at this file
View attachment Tech Layout.txt


Not Added

Future Tech (Edited)- I am going to make this take a REALLY long time to research, because you have to 'earn' the right for the advanced techs, like Light Travel

Cybernetics- Req. Future Tech

Light Travel - Req. Cybernetics; Enables no movement cost for land units

Cure for Cancer- Req. Future Tech



more techs and details to come...
 
Buildings and Wonders

Buildings

Advanced Barracks/Training Center- gives land units +3 exp points that are trained here

Alter- Culture +2, able to create Magic units


Wonders

Millenium Tower- Req. Future Tech, +15 culture and +5 gold



more to come...
 
He is probably refering to the fact that druidism being so ancient that it has a high rapport with nature and natural magic, like many of the pagan religions, but i could be wrong.
 
Perhaps a happiness bonus, because to fully worship their religion, they need trees, and to be happy, they need to full worship their religion.
 
Well it could recieve happiness bonus as a state religion, or a smaller bonus per city that it is present...or even both as long as it is not too unbalanced.

Doubt that I'll get much energy or time till the weekend to do more icons etc, too many hours at work at the moment.

I have the update tech list and will try and knock half a dozen techs off this weekend.
 
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