[MODCOMP] 15 Early Races with Mytholigical Leaders Alpha

AcidSphinx

Chieftain
Joined
Jan 1, 2006
Messages
32
Sorry for another alpha product - this mod only actually has TWO of the 15 in it at the moment, and even those two need some work - but it is playable.

So whats going on - 2 alpha mods from me??

well this is actually part of my other mod - which I am splitting in to sections (currently just this one, and the main mod).

I am doing this for a few reasons,
[one] - The main reason - I added 15 civilizations too my mod, and it just would not go, it would get up to just before the dawn of man screen and just stop and go back to windows with no clue as too what had happened except a massive dump file(ie in binary)
[two] I thought it would be easier to do this if the mod was split into seperate parts, this would allow me to work on each as I needed too, and...
[three] There was a little enthusiasm as to playing as a mythological leader, and since it is far easier to just make up some civs - and doing it this way will get this modcomponent out first, I thought I might just seperate it, that way there is no need to have the full blown mod going, and you could just play the civs
[four] Somebody else might want mythological leaders for their mod, even though it is some-what tailored to the dawn of man
[five] I just thought it would be a good idea

So here is what I have done so far...

North Africa
(Carthage/Egypt)
Start Techs:Agriculture & Mysticism
Unique Unit:None yet
Leaders:
+Ra
Expansive/Creative
+Anubis
Philosophical/Expansive
+Isis
Spiritual/Creative
+Horus
Aggressive/Spiritual
+Baal
Aggressive/Expansive

Middle Eastern
Start Techs:Agriculture & Hunting
Unique Unit:None yet
Leaders:
+Gilgamesh
Philosophical/Expansive
+Anu
Spiritual/Expansive
+Ninhursag
Philosophical/Creative
+Enki
Philosophical/Aggressive
+Enlil
Philosophical/Spiritual

Thanks go to Bevertje for the initial list of cultures which are listed in my other thread, I am moving the discussion on the civilizations for that mod to here

I'll just quickly recap on what is planned for this mod component...
In order
[1] Getting at least 5 leaders for each region from mythology
[2] Updating the actuall Diplomacy texts, and personality values
[3] Putting some new and relevant music in for each civilization(they are really just rough cultural divisions - but Bevertje's list was so excellent I couldn't help but do it that way) that is added
[4] Any extra polishing or requests that are presented here

The full list - cut copied and pasted to here of civilizations are...

South Africa
(Tribes on the plains-Fictional Leaders might have to be the go for this region)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Central Africa
(Tribes in Jungle-Again as per South Africa-Unless someone knows better)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

South European
(Greek/Roman origins)
+Possibly Zeus
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : Fire - Awareness of Seasons
Unique Unit : UNDECIDED

Indo-Eurasian
(Arya)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Central Asia
(Harappa, Mohenjo-Djaro)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

East Asian
(China/Japan)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

North Asia
(Tribal Man on the Steppes:-Perhaps a few FICTIONAL gods as leaders for these - unless someone knows some real ones - perhaps some lesser hindu heroes also)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Northern European
(Celts, Bretts, Saxon)
+Possibly Thor
+Possibly Odin
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : Fire - Basic Hunting
Unique Unit : UNDECIDED

ARCTIC
(Eskimo/Inuit)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

North America
(Indian)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Central America
(Mayan)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

South America
(Inca)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

Australasia and parts of the Oceania Region
(Aboriginal/Papa-Nuginea/Mauri)
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
+UNDECIDED
Start Technologies : UNDECIDED
Unique Unit : UNDECIDED

a Link to my other thread

and a link to the current file...

[ModComponent]15 Ancient Civilizations With Mythological Leaders V0.1.0[ModComponent] - 2681258 Bytes

Don't get the word component wrong - this is a fully functioning mod of its own, and can be used seperatly to my other mod on the thread mentioned above.

SIDENOTE:I really didn't expect this mod to grow or be as well recieved as it has been, I got more work in front of me now than I had expected, and I am really living on coffee ATM - but hey - I'm having a great time doin it :p

BEVERTJE: Do you think I should add those gods too the INDO-EURASIAN gods, or MIDDLE-EAST, I'm not certain of which, since I think they apply for both, but I would have prefered to put them in INDO-EURASIAN, and I was thinking of doing this now, I'll prepare them, but if you think they should be moved - say so. One other thing - think you could send a PM to me with some pictures of those gods, if you have any - they are not the easiest to get, but I am doing my best:)
 
V0.0.1
------
Added Indo-Eurasia
Start Tech:Mysticism & Agriculture
Unique Unit:UNDECIDED
Leaders
+Varuna
+Agni
+Dyaus
+Indra
+Mazda
+Mithra
ALL BASED ON GANDHI - I havn't updated the values yet (danm - if I don't slow down I'm gonna post something with a glitch in it - this is not compleatly tested yet - so get back to me if you find anything wrong with it!) UPDATE** There is a glitch in the diplomacy - I'm onto it right now - be back in about 10-15 minutes **
2ND UPDATE - I just play tested to 1AD, there appears to be everything in order - I am uploading now, and will give a new link a second.
K- I just uploaded the working version - but I've only playtested to 1AD - diplomacy seemed fine - simple typo in the XML - going to spend the rest of the night tweaking the values and making the leaders more like what I would expect the personalities to be like.
 
AcidSphinx said:
BEVERTJE: Do you think I should add those gods too the INDO-EURASIAN gods, or MIDDLE-EAST, I'm not certain of which, since I think they apply for both, but I would have prefered to put them in INDO-EURASIAN, and I was thinking of doing this now, I'll prepare them, but if you think they should be moved - say so. One other thing - think you could send a PM to me with some pictures of those gods, if you have any - they are not the easiest to get, but I am doing my best:)

Hey, I guess you mean the list with Aryan gods. Yeah, it's supposed for the Indo-Eurasian civ. The Aryans lived north of the middle east, west of the Indian subcontinent, east of the balkan, roughly what is now Kazachstan. What I meant by early-Sumerian, is that their religion was almost exactly copied by the Sumerian.

About pics: I don't have any, simply because the Aryans didn't paint or sculpture before 1500 BC. But like in all pantheons, gods had symbols: The sky-god lived in the sky. The God of Fire, was fire and lightning. The warrior-god had a great sword...
 
Southern Europe
-- Hercules/Heracles

Some other mythological figures you might include...

-Rama (Hindu)
-Quetzelcoatl (Aztec)
-Rurik (mythological? founder of Russia)
-Cocapelli (Native American)
 
South- Europe now contains the following leaders, I'll update the link later this morning when I am satisifed it is playable...
Zues
Hades
Poseidon
Ares - will be added as soon as I have finished this post
Artemis - will be added as soon as I have finished this post
Apollo - as soon as I have finished this post
and, I'll look into Hercules/Heracles and add them this morning too, I was tossing up on maybe including Helen of Troy, not because of any real leadership ability, but for the unique unit, trojan horse, which might yet function as a limited spy in early times - I am still not sure how I am going to implement this, so don't be suprised if it is not in the next update....
 
Ok - I've been doing some play testing and I don't think there are any major bugs nor glitches in the current file, if I could ask people who have the time to play test it themselves to get back to me on any typos, bugs, or suggestions for how to improve the leaders I currently have in the mod to get back to me on what values they think I should change (even just rough suggestions like - "make Zues more war-like" - or - "Why is Baal so stropy, make him get aggrevated less" are more than appreciated)

**EDIT**
Due to the massive numbers of Egyptian and Carthagian gods that I am adding to this mod, I am splitting North Africa in two seperate civlizations and quite likely others will be split also
 
if you are using the Incas I would suggest as leader using Viracocha. he is their legandary founder.
 
Just thought I would quickly pop in too say I will be getting back to this mod - but I have just a hell of a lot on at the moment - If you are really queing to see this mod in action - please send me a pm or two, and I'll do a bit on it here or there till its done, but ATM my main priority is to get my StoneAgesMk2V0.1 (the pre-release version) out by 15th may.
 
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