Gr10 - 5CC AWE

great progress :goodjob:

After upgrading I would keep researching until we have steam, rails would make defense on our continent and razing on the other so much easier with the added mobility.
 
1160AD
- raze newly settled egyptian town killing 2 rifles and LB for ~300 gold loosing a sipahi.
- Use this gold to upgrade remaining knights to sipahis, the elites too, because of limited number of armies.
- I resumed research and we can get banking in 4 turns because of the GA.

1190AD
- We raze Elephantine with Copernicus's for 500 gold

1200AD
- Banking is done start physics, it can also be done in 4 with some help from egyptian gold.

1220AD
- We burn Alexandria with Newton's for 400 gold.

1230AD
- Autoraze another new egyptian town for more gold :D

1240AD
- Physics->Magnetism

1250AD
- Capture 3 egyptian villges which gives us a sipahi army and lots of gold. After abandoning those cities draft/poprush unhappiness jumps to Iznik and i have to hire a clown there. But it can still produce 25 shields for 4-turn sips.

The situation on the other continent:

GR10-1250AD.jpg


The big arty stack moves north to grind Rome and Sumeria. Small towns in egypt were captured by lone sipahis without arty support cause they were small and didn't have many defenders. Now sipahis can catch up with the main stack, no more egyptian towns on the main continent. The next player may split up the stack into 2 parts.

Save
 
great progress, suggest we first go after the northern part of the Island. Maybe we can also try and eliminate Egypt completely otherwise the settler spam keeps on from them.

by the way the upload link is slightly wrong, this is correct:

save
 
Yes, i too think we should attack northern civs first and i sent our main stack to the north. Vikings are backwards and have crappy terrain, so they can wait.

We can start building more ships to finish off the egyptians - i don't think it is very important, but they have lots of gold and razing their cities helps our research a lot :D
 
Very good progress. I am especially glad you could get the Sapahi Army. Those are very strong.

We may want to keep our eyes open for taking 7 cities at once. This is really big since we can then build pentagon and get 4 unit armies. I am not sure when we would have the troops to do this, but it may not take too long.

I would go after the northern civs. Sumeria is often a strong one. In fact we can even leave cities intact on our continent if we want to go for 7 cities sooner. Let the settlers come :D They don't add that much to the Civs economy.
 
I'm going to have to ask for a skip. Long day at work and have to fly out on business early AM. No need to rush through this and risk a dumb mistake.

Definitely press on to Sumer and Ur. I'll be back on Sunday to see if Sumeria looks like Egypt does now.
 
Early: We get Magnetism and start ToG.
Raze some newly built cities.

Mid: Raze Sumer (size 12). More newly built cities fall.
A big landing of 4 rifles near Edrine. We lose 3-4 Sapahi - 2-3 vs Rifles on flat with 1 hp!

End: Raze Kish with Knight Army. Attack and kill several Rifles at Ur. We are currently healing.

Got Medicine as our free tech and started Steam Power.

Notes: All cannon and such are with the Knight army. We need some to help the Sapahi Army (which is slower because it needs to heal fairly often).

Started the Military Intelligence. This will give our Sapahi army +2 to attack if I understand the rules right.

Didn't kill a town on our own island.

Did build some more outposts.

We are running 10% Lux because 2 cities don't have 3 units. As soon as the units move back, lower Lux to 0 again

We have a leader. If we can take 7 cities we can build a 3rd Army. If we take 3 we can get a second knight army (problem is that the Knight army is guarding our trebs and such).

I would have the knight army go after Rome first.

Bursa is building a courthouse to get to 34 shields for building Sapahi without starving. You can also build a Sapahi and start it to starving. We could then build a courthouse later when food gets lower. It will likely need MM to get to 34 shields.

Golden age ended (of course).

GR10_AD1300.jpg


Roster:
ThERat - Up
Northern Pike - On Deck
Obormot
M60A3TTS
Greebley - Just Played
 
got it, I doubt that we will need a court for the shields since RR should increase the spt anyway.
Why didn't we use the MGL to rush the Mil Academy? Or do we rather wait for another sipahis army?
I don't know but would use the MGL for that.
 
save

Pre-Turn
Egypt still has a massive amount of gold (10k) which we should try and get
I don't like the placement of Isin, it could steal our ivory if it expands

1. 1305AD
moving knight army towards Roman core, sipahi army heals
lower lux to 0%,but GA ending dropped our research and production

IT sink a Indian galleon
Edrine gets attacked by 2 zerks and due to one defeating an Acav it riots

2. 1310AD
sink that zerk carrying caravel
knight army moves towards Veji, small sophai stack takes out settler pair and moves towards Cumae
take out 3 rifles at Ur but lose a crusader

IT defeat against a LB near Cumae
get Mil Academy

3. 1315AD
reach Veji, Cumae

IT Egypt lands a settler pait on our continent, good that means money

4. 1320AD
defeat 3 units and raze Veji
take out 4 units and Cumae is gone as well

we need to merge the stacks

5. 1325AD
defeat a Roman settler pair, a LB and a galleon
defeat 1 rifle in Ur, but army needs to heal again, we need more sipahis as a support
Ur at least shrinks
raze newly found Tromso

6.1330AD
sink India full galleon and a Sumer galley
lose 2 sipahi trying to take out Isin, but manage to take out the new Egypt city for a whopping 1200gold
:dance:


7.1335AD
take out Egypt MDI
take out 2 rifles in Ur

IT Sumer Cav attack but loses to sipahi

8. 1340AD
defeat 3 units and raze Neapolis
reduce science to 10%

IT defeat zerk on defense, steam is in, debate which tech next but think factories would help us
and we get the great news that we can build the ironworks :dance:

9. 1345AD
we actually have 2 sources of coal in our empire and the IW at Uskudar
will use our MGL for that
defeat a Sumer settler pair

10. 1350AD
rush IW in Uskudar
defeat 4 rifles (3 drafted) and Ur still stands, land 3 moer sipahis there, next turn it should fall
but army needs to rest yet again

our capital is now at 34spt and 3 turn sipahis

I am sure with more sipahis we can take out the enemy easily
I would not bother about another army, the knight/arty stack is good enough with some sipahi support

We should press on to Sumer and India, once Rome is done. It is down to 3 core cities anyway

gr111350.jpg
 
A very nice turn. The Ironworks is also good news.

Looks like the AI will not last much longer. We should start exploring to see if there are unknown islands. I hope there are no size 1 as we will then have to wait for Marines to win.

Roster:
ThERat - Just Played
Northern Pike - Up
Obormot - On Deck
M60A3TTS
Greebley
 
I've got it.

Good work against Rome. :goodjob:
 
actually if we wanted to grab all those luxes on the 2nd continent, we might want to abandon one city on our Island and take over a city on the 2nd continent. We could then also build rails to reduce movement delays.

I think we could pull this off and destroying a few Egyptian cities would give us the required cash to rush improvements there.
What do you people think?

Ur would be a nice city to hold...
 
With 3 units in each city, we can run 0% Lux. I don't think we really need to abandon a city unless we decide to go above size 12.

One advantage of Ur though is that I believe I saw it at size 13 which probably means it has shakespeares. We could see if it had other wonders.

I am not sure if it is far enough away that corruption would be a problem. We may do better with a close size 12 town than a far size 20 one.
 
lurker's comment: Ur contains: Shakespeare Theater, Magellans Voyage, Hanging Gardens, and The Oracle.:) IMO, not worth keeping...
 
My apologies. :( I thought I had just enough time to play on Friday, but it didn't work out. Now I have no chance to play for some days (short-notice family visit :vomit:), so I'll have to ask for a skip.
 
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