Jorgen_CAB
Warlord
The Project X CivIV Modcomponent
This project is about new values and features that will make modding better in CivIV.
My main goal is to provide more to the core game, I will not add any dramatic changes to the game but if I do I will likely release different DLL files for that and explain in the documentation what code will do what.
For those of you who already have edited the SDK files I provide all the files that I have edited in the directory called GameDLL Files. I have marked all the added/changed lines with //Jorgen_CAB so that you may easily find all that I have changed in order to incorporate this into your own mod. I will also mark all code targeted for feature changes so you know what feature it is so that you may include or exclude them.
Version 1.0
Added Values
<iTerrainAttack> for Units
<iTerrainAttack> for Promotions
<iFeatureAttack> for Units
<iFeatureAttack> for Promotions
<iHillsAttack> for Units
<iHillsAttack> for Promotions
Game mechanics
Marching
This is a new small game concept that I will expand in the coming releases. What this will do is simply to negate moving units the terrain defensive bonus when they are moving. This will make it harder for the invading army and easier for the defender. When you put your mouse over an enemy unit and try to attack it, it will tell you if it has moved by stating that it has marched.
The marching unit will retain any unit ability for terrain and feature defences.
Some pictures on the marching feature attached below
Project X Modcomponent
To do list
New city founding AI
For those of you who want an AI that builds cities closer together and also values costal and river tiles more should check these pictures below taken from a recent game with the new AI that I'm testing.
Any ideas are welcome!
.
This project is about new values and features that will make modding better in CivIV.
My main goal is to provide more to the core game, I will not add any dramatic changes to the game but if I do I will likely release different DLL files for that and explain in the documentation what code will do what.
For those of you who already have edited the SDK files I provide all the files that I have edited in the directory called GameDLL Files. I have marked all the added/changed lines with //Jorgen_CAB so that you may easily find all that I have changed in order to incorporate this into your own mod. I will also mark all code targeted for feature changes so you know what feature it is so that you may include or exclude them.
Version 1.0
Added Values
<iTerrainAttack> for Units
<iTerrainAttack> for Promotions
<iFeatureAttack> for Units
<iFeatureAttack> for Promotions
<iHillsAttack> for Units
<iHillsAttack> for Promotions
Game mechanics
Marching
This is a new small game concept that I will expand in the coming releases. What this will do is simply to negate moving units the terrain defensive bonus when they are moving. This will make it harder for the invading army and easier for the defender. When you put your mouse over an enemy unit and try to attack it, it will tell you if it has moved by stating that it has marched.
The marching unit will retain any unit ability for terrain and feature defences.
Some pictures on the marching feature attached below
Project X Modcomponent
To do list
- Sepparate attack and defense values against unit types.
- General attack and defense values.
- Variable withdrawl rates for terrain.
- Value för negating the marching effect for light units.
New city founding AI
For those of you who want an AI that builds cities closer together and also values costal and river tiles more should check these pictures below taken from a recent game with the new AI that I'm testing.
Any ideas are welcome!
.