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#1 |
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Grand King of Apes
Join Date: Apr 2004
Location: In the heart of the Bavarian Forest
Posts: 450
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Servus!
Now aviable: The new Flagpack 3! ![]() 72 new Flags! overview: ![]() key: Spoiler:
content of this zip: -72 new flagdecals -72 mono_XX.bmps for buttonmaking (same as in other 2 packs) -the buttonbracket.png, buttonalpha.jpg and btn_example.dds for buttonmaking --> Visit my [GUIDE] How i invert civ-coloured flags in 6 steps to invert the colours of the flags like you want --> for buttonmaking visit my [GUIDE] How i make flag-buttons from 0d1n3oo3Broad's mono_XX.bmps have fun! ![]() /31.07.2006 added ingame-overview /update: 08.08.2006 added a btn_example.dds to the zip. DOWNLOAD HERE
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Für jedes scheinbare Zeichen, jedes vergebliche Wunder gibt es eine einfache, rationale Erklärung, die ohne das Übernatürliche auskommt. Vielleicht keine so schöne, poetische, wie sie der Wunderglauben bietet. Vielleicht eine, die anzunehmen weniger befriedigend ist. Aber nicht der Glaube an das Übernatürliche hat die Menschheit zu den Sternen gebracht. Sondern das unerschütterliche Vertrauen in die Prinzipien der Ratio. -- Tatjana Krieger / H. T. Kautz Visit Osy's Fantastic Creation Corner Profiles: Spore | Xfire Last edited by Osymandias; Aug 07, 2006 at 06:54 PM. Reason: Update! |
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#2 |
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Lunatic Killer Robot
Join Date: Jan 2006
Location: Darmstadt, Germany
Posts: 770
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As Great as the last two! Those flags are simply amazing and will surely be put to good use by some folks of the modding-community.
EDIT: I think this is my first "first post" ever in a public thread |
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#3 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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These are beautiful. I can't believe everyone let the Duke post first....
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#4 |
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Lunatic Killer Robot
Join Date: Jan 2006
Location: Darmstadt, Germany
Posts: 770
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Don´t be sad, at least you got the second one
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#5 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Interessting! what flags are next?
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#6 |
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Deity
Join Date: Jun 2002
Location: Iceland
Posts: 361
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Excellent!
![]() 0d1n3oo3Broad, I'm only having one problem with your flags and that is that sometimes you have the symbol in background color (alpha channel) and then the actual background will be in the secondary civcolor which should be foreground. You're probably conscious of this but for some of the flags you cannot possibly have intended it to be inverse, e.g. the German Adler of flagpack 1. I'm including a screenshots of your flags in my mod to illustrate. To the left you have a Polish eagle which looks correct with red as background, while the German eagle is "inverted". ![]() Now I managed to find a method to change the flags myself but it seems a bit rough. My problem is that I don't understand how you make the flags to begin with, why does the image have 6 layers for example? What's your method of determining the size of the symbol? I used to first scale the image to 128*128 then scale the top layer to 96*96 and shift it down slightly, to account for the "stretching effect" in-game. I'm using GIMP btw, if you do too perhaps you could explain roughly your method - which seems to be very quick and neat btw! |
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#7 | |
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Grand King of Apes
Join Date: Apr 2004
Location: In the heart of the Bavarian Forest
Posts: 450
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thanks people!
![]() Quote:
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Für jedes scheinbare Zeichen, jedes vergebliche Wunder gibt es eine einfache, rationale Erklärung, die ohne das Übernatürliche auskommt. Vielleicht keine so schöne, poetische, wie sie der Wunderglauben bietet. Vielleicht eine, die anzunehmen weniger befriedigend ist. Aber nicht der Glaube an das Übernatürliche hat die Menschheit zu den Sternen gebracht. Sondern das unerschütterliche Vertrauen in die Prinzipien der Ratio. -- Tatjana Krieger / H. T. Kautz Visit Osy's Fantastic Creation Corner Profiles: Spore | Xfire |
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#8 |
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Grand King of Apes
Join Date: Apr 2004
Location: In the heart of the Bavarian Forest
Posts: 450
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@hr_oskar
1. when i test a game, then i look also how the symbol looks with the colors, if it's better that it uses the first or the second color. since i use in my mod some flags where the symbol uses the second color. also, i know that it's difficult to choose the color-use (black symbol, white bacground - white symol, black background) for a official flagpack. but it should be easy to invert the flags yourself also. (explaination follows) 2. i don't know how it work with gimp, but i heard that it can handle .dds-files. i use DXTBmp for the .dds. with this tool i can export the normal pic and the alphachannel. as inport-programme i used MSPaint and now i use a prgramme, that i bought some years ago and underestimated it. it is Micrografix PicturePublisher. if you get DXTBmp, then you could easily export the alphachannel pic of the desired .dds into mspaint (for example), invert it, re-inport it into DXTBmp, save and you have it. for that, i don't know how gimp works. i read a little bit in the thread about it. 3. when i go to flagmaking, then i do it so: -at first, i search a big enough picture. then i try, that the desired picture will look good in black-white, use some "masks" (or "templates", don't know the proper word) to define the border of the symbol to the background, that it will look good when i convert it to a black-white-picture. -then i cut out the symbol and add symmetrically the picture around it. now the symbol should lie exactly in the middle of the pic. when that works, i convert them back to RGB and then i save it as my mono_XX.bmp. -now i can do the main flagdecal. at first, i convert it to greyscale. then i stretch it in width about 30% (ex: 200x200 -> 260x200). that should compensate the ingame stretch-effect. -to get a squared picture again, i add the picture in heigh at the top and the bottom. since the symbol on the ingame flag is naturally to high if it's in the middle, i add the picture on top 2/3 and on the bottom 1/3 of the picture (ex: 260x200 to 260x260 --> add alltogether 60, devided into 40 on top, 20 at bottom). now the symbol is out of the middle in bottom-direction. -now i resize the pic to 128x128, with the "smooth size" option activate (hope you know, what i mean). then i mostly have my flag-image. just some adjustements after testing ingame, then exporting it to the DXTBmp and save as DXT 3 DDS. 4. i'm not sure i know what you mean with "layers". as said, i don't know how gmip works, but i don't use layers. i hope you understand how i do it. it is hadly to explain in a foreign language even when i don't know how i would explain it in my mothertongue
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Für jedes scheinbare Zeichen, jedes vergebliche Wunder gibt es eine einfache, rationale Erklärung, die ohne das Übernatürliche auskommt. Vielleicht keine so schöne, poetische, wie sie der Wunderglauben bietet. Vielleicht eine, die anzunehmen weniger befriedigend ist. Aber nicht der Glaube an das Übernatürliche hat die Menschheit zu den Sternen gebracht. Sondern das unerschütterliche Vertrauen in die Prinzipien der Ratio. -- Tatjana Krieger / H. T. Kautz Visit Osy's Fantastic Creation Corner Profiles: Spore | Xfire |
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#9 |
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Grand King of Apes
Join Date: Apr 2004
Location: In the heart of the Bavarian Forest
Posts: 450
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/update: 08.08.2006 added a btn_example.dds to the zip.
__________________
Für jedes scheinbare Zeichen, jedes vergebliche Wunder gibt es eine einfache, rationale Erklärung, die ohne das Übernatürliche auskommt. Vielleicht keine so schöne, poetische, wie sie der Wunderglauben bietet. Vielleicht eine, die anzunehmen weniger befriedigend ist. Aber nicht der Glaube an das Übernatürliche hat die Menschheit zu den Sternen gebracht. Sondern das unerschütterliche Vertrauen in die Prinzipien der Ratio. -- Tatjana Krieger / H. T. Kautz Visit Osy's Fantastic Creation Corner Profiles: Spore | Xfire |
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