monkspider
Warlord
Mr.Bee added the rest of the new leader's favorite civics in this thread.
http://forums.civfanatics.com/showthread.php?t=177483
http://forums.civfanatics.com/showthread.php?t=177483
Gherald said:Does anyone else see military academies as being fairly weak? Perhaps for a West Point + Red Cross combo, but at that point the game is usually decided. I suppose Genghis will benefit the most from academies, since the Ger is crazy-good and he won't have as much use for advisors.
Watiggi said:A military Academy, 2-3 Military Advisors, Heroic Epic, West Point and Police State![]()
D'oh! I will edit it for that extra punch. You have immortalised my error in your quote anywayTruronian said:As Tokugawa
And you forgot Barracks, Theology and Vassalage...
+25% is not much compared to +100%. Or put another way, +125% is not a great deal different from +100%. I do not forsee burning a great general on this combination unless they're really easy to come by.Willem said:A Military Academy coupled with the Heroic Epic will be able pump out units in no time. Add to that West Point and you'll have one h*** of a war machine.
Note that Tokugawa won't stack with a stable in any way.Watiggi said:Yeah, as Tokugawa it will be interesting... once gunpower is discovered.
Montezuma will be the nationhood king since he can switch in and out and seems to get -50% unhappiness from the Sacrificial Altar.Haaayyy!! Tokugawa with Nationhood! He can draft gunpower units with at least 3 promotions!
Gherald said:Montezuma will be the nationhood king since he can switch in and out and seems to get -50% unhappiness from the Sacrificial Altar.
In what way does using slavery "sacrifice population" that drafting does not?DaviddesJ said:I very much doubt the Sacrificial Altar will affect drafting. It should only affect slavery (pop rushing).
But a +100%, plus +25% from Police State, plus +25% from Military Academy is pretty good. More importantly - and depending on how regular the Great General emerges - it may be practical to have many cities reaching +50% military production! (25% from Police State, 25% from Military Academy).Gherald said:+25% is not much compared to +100%. Or put another way, +125% is not a great deal different from +100%. I do not forsee burning a great general on this combination unless they're really easy to come by.
Huh? What do you mean? Do you mean that Tokugawa wont get any bonuses when building mounted units? Yeah I know, but IMO, Tokugawa is really about a gunpowder/seige offense. His bonuses reflect that rather well now.Gherald said:Note that Tokugawa won't stack with a stable in any way.
As said above, it wouldn't make sense for it to also work for drafting. Sacrificing is sacrificing (ie, killing), not drafting.Gherald said:Montezuma will be the nationhood king since he can switch in and out and seems to get -50% unhappiness from the Sacrificial Altar.
You and the other guy where building a long chain of "barracks and stable and ...... and tokugawa!" -- I was just pointing out that the stable and Tokugawa's bonuses will never affect the same unit.Huh? What do you mean? Do you mean that Tokugawa wont get any bonuses when building mounted units? Yeah I know, but IMO, Tokugawa is really about a gunpowder/seige offense. His bonuses reflect that rather well now.
I see no reason why it wouldn't make sense, other than from a game balance point of view.As said above, it wouldn't make sense for it to also work for drafting. Sacrificing is sacrificing (ie, killing), not drafting.
Gherald said:You are correct that sacrificing is killing. Well, apparently doing so with these altars means that when you force other people into extreme manual labor (building anything in 1 turn) they don't get as unhappy. Why would it not also affect forced military service? In practice it could mean you're threatening to sacrifice their family if they don't serve in your army... or just threatening the anti-war protesters, whatever.
Aww, someone had told me she was being changed to protective and I thought it made perfect sense. It's a shame, she's certainly moved into being one of the five weakest leaders given Frederick and Cyrus' improvements.Watiggi said:Gherald, you have Isabella as Protective/Spiritual. She should be Expansive/Spiritual (Saladin is Protective/Spiritual).
Before, just some dude online. I believed it since it seemed so logical, what with all that Moorish influence and Exp being the weakest trait.When were you told that she was going to be switched to Protective? Before or after the old leader trait information release?
Incredible? Ridiculous! Of all units, siege have the least need for experience. Try "barely useful".Watiggi said:It doesn't really matter, to be honest: They have set her UB up as a Castle - which I would assume will require the Walls to build first. Her UB bonuses will be incredible for conquest too (should be able to get 10 xp cats/trebs).
*HUH* Of ALL of the units in the game, the seige unit NEED City Raider I, II & III to stay alive. When you can spit out City Raider III Cats from your cities, you pretty much can conquer anyone (in SP - I don't play MP) and only need a small support force to protect them.Gherald said:Incredible? Ridiculous! Of all units, siege have the least need for experience. Try "barely useful".
Okay, so CR siege units can be useful in SP, but only because the AI is really dumb. Isabella's UB may help you with this. By all means, enjoy the fruits of your strategy for what they're worth, and I will continue to cringe whenever Random gives me the likes of Isabella in a multiplayer game.Watiggi said:*HUH* Of ALL of the units in the game, the seige unit NEED City Raider I, II & III to stay alive. When you can spit out City Raider III Cats from your cities, you pretty much can conquer anyone (in SP - I don't play MP) and only need a small support force to protect them.
Give them CRs against a capable opponent and you will likely be evicerated before you ever get near an adequately defended city.edit: I am NOT a fan of sacrificial units. I don't, never have, nor will I ever see the seige units as sacrificial. Give them City Raider I, II & III, be smart and you wont loose them.