Civ4 Warlords Info Center

Gherald said:
Does anyone else see military academies as being fairly weak? Perhaps for a West Point + Red Cross combo, but at that point the game is usually decided. I suppose Genghis will benefit the most from academies, since the Ger is crazy-good and he won't have as much use for advisors.

A Military Academy coupled with the Heroic Epic will be able pump out units in no time. Add to that West Point and you'll have one h*** of a war machine.
 
A Barracks, Stables, Military Academy, 2-3 Military Advisors, Heroic Epic, West Point, Police State, Vassalage and Theocracy :)
 
Watiggi said:
A military Academy, 2-3 Military Advisors, Heroic Epic, West Point and Police State :)

As Tokugawa ;)

And you forgot Barracks, Theology and Vassalage...
 
Truronian said:
As Tokugawa ;)

And you forgot Barracks, Theology and Vassalage...
D'oh! I will edit it for that extra punch. You have immortalised my error in your quote anyway ;)

Yeah, as Tokugawa it will be interesting... once gunpower is discovered.

Haaayyy!! Tokugawa with Nationhood! He can draft gunpower units with at least 3 promotions!
 
Willem said:
A Military Academy coupled with the Heroic Epic will be able pump out units in no time. Add to that West Point and you'll have one h*** of a war machine.
+25% is not much compared to +100%. Or put another way, +125% is not a great deal different from +100%. I do not forsee burning a great general on this combination unless they're really easy to come by.
Watiggi said:
Yeah, as Tokugawa it will be interesting... once gunpower is discovered.
Note that Tokugawa won't stack with a stable in any way.
Haaayyy!! Tokugawa with Nationhood! He can draft gunpower units with at least 3 promotions!
Montezuma will be the nationhood king since he can switch in and out and seems to get -50% unhappiness from the Sacrificial Altar.

Has anyone else noticed that the Mall, Mint, and Stock Exchange say +1x% commerce, not mere gold? If that is true these are going to be very powerful, like mini bureaucracies.
 
Gherald said:
Montezuma will be the nationhood king since he can switch in and out and seems to get -50% unhappiness from the Sacrificial Altar.

I very much doubt the Sacrificial Altar will affect drafting. It should only affect slavery (pop rushing).
 
DaviddesJ said:
I very much doubt the Sacrificial Altar will affect drafting. It should only affect slavery (pop rushing).
In what way does using slavery "sacrifice population" that drafting does not?

If you are correct, the description is very poorly worded.
 
Gherald said:
+25% is not much compared to +100%. Or put another way, +125% is not a great deal different from +100%. I do not forsee burning a great general on this combination unless they're really easy to come by.
But a +100%, plus +25% from Police State, plus +25% from Military Academy is pretty good. More importantly - and depending on how regular the Great General emerges - it may be practical to have many cities reaching +50% military production! (25% from Police State, 25% from Military Academy).

Gherald said:
Note that Tokugawa won't stack with a stable in any way.
Huh? What do you mean? Do you mean that Tokugawa wont get any bonuses when building mounted units? Yeah I know, but IMO, Tokugawa is really about a gunpowder/seige offense. His bonuses reflect that rather well now.

Gherald said:
Montezuma will be the nationhood king since he can switch in and out and seems to get -50% unhappiness from the Sacrificial Altar.
As said above, it wouldn't make sense for it to also work for drafting. Sacrificing is sacrificing (ie, killing), not drafting.
 
Huh? What do you mean? Do you mean that Tokugawa wont get any bonuses when building mounted units? Yeah I know, but IMO, Tokugawa is really about a gunpowder/seige offense. His bonuses reflect that rather well now.
You and the other guy where building a long chain of "barracks and stable and ...... and tokugawa!" -- I was just pointing out that the stable and Tokugawa's bonuses will never affect the same unit.
As said above, it wouldn't make sense for it to also work for drafting. Sacrificing is sacrificing (ie, killing), not drafting.
I see no reason why it wouldn't make sense, other than from a game balance point of view.

You are correct that sacrificing is killing. Well, apparently doing so with these altars means that when you force other people into extreme manual labor (building anything in 1 turn) they don't get as unhappy. Why would it not also affect forced military service? In practice it could mean you're threatening to sacrifice their family if they don't serve in your army... or just threatening the anti-war protesters, whatever.
 
Here is a preliminary version of the leader picker for Warlords.

There may be a few errors, and some of the information such as Shaka's starting techs and new UU hammer cost are just a guess.
 

Attachments

Gherald, you have Isabella as Protective/Spiritual. She should be Expansive/Spiritual (Saladin is Protective/Spiritual).

Nice work :goodjob: I am surprised as to how many Spiritual leaders there are and how little Philosophical leaders there are though. I wonder what their thinking was?
 
Maybe Philosophical has been altered to make it too powerful when combined with certain traits... Who knows. Does seem odd though.
 
Gherald said:
You are correct that sacrificing is killing. Well, apparently doing so with these altars means that when you force other people into extreme manual labor (building anything in 1 turn) they don't get as unhappy. Why would it not also affect forced military service? In practice it could mean you're threatening to sacrifice their family if they don't serve in your army... or just threatening the anti-war protesters, whatever.

In slavery, you force people to work to death (and kill them if they resist). In the draft, you force people to perform a period of service to their country (and jail or otherwise penalize them, if they refuse). Your assertion of no difference between these two things sounds more like a political statement than a realistic comparison.

In the game, slavery removes people from the population because they have died at hard labor. The draft transforms population into a different form (military units). Again, not comparable.
 
Watiggi said:
Gherald, you have Isabella as Protective/Spiritual. She should be Expansive/Spiritual (Saladin is Protective/Spiritual).
Aww, someone had told me she was being changed to protective and I thought it made perfect sense. It's a shame, she's certainly moved into being one of the five weakest leaders given Frederick and Cyrus' improvements.
 
It doesn't really matter, to be honest: They have set her UB up as a Castle - which I would assume will require the Walls to build first. Her UB bonuses will be incredible for conquest too (should be able to get 10 xp cats/trebs). So I guess this in a way will give her a Protective perspective.

When were you told that she was going to be switched to Protective? Before or after the old leader trait information release?
 
When were you told that she was going to be switched to Protective? Before or after the old leader trait information release?
Before, just some dude online. I believed it since it seemed so logical, what with all that Moorish influence and Exp being the weakest trait.

I was also surprised they gave Saladin protective instead. I loved him in Classical era teamers, and don't think Gandhi will ever be free of the chop whore stigma.
Watiggi said:
It doesn't really matter, to be honest: They have set her UB up as a Castle - which I would assume will require the Walls to build first. Her UB bonuses will be incredible for conquest too (should be able to get 10 xp cats/trebs).
Incredible? Ridiculous! Of all units, siege have the least need for experience. Try "barely useful".
 
Gherald said:
Incredible? Ridiculous! Of all units, siege have the least need for experience. Try "barely useful".
*HUH* Of ALL of the units in the game, the seige unit NEED City Raider I, II & III to stay alive. When you can spit out City Raider III Cats from your cities, you pretty much can conquer anyone (in SP - I don't play MP) and only need a small support force to protect them.

edit: I am NOT a fan of sacrificial units. I don't, never have, nor will I ever see the seige units as sacrificial. Give them City Raider I, II & III, be smart and you wont loose them.
 
Watiggi said:
*HUH* Of ALL of the units in the game, the seige unit NEED City Raider I, II & III to stay alive. When you can spit out City Raider III Cats from your cities, you pretty much can conquer anyone (in SP - I don't play MP) and only need a small support force to protect them.
Okay, so CR siege units can be useful in SP, but only because the AI is really dumb. Isabella's UB may help you with this. By all means, enjoy the fruits of your strategy for what they're worth, and I will continue to cringe whenever Random gives me the likes of Isabella in a multiplayer game.
edit: I am NOT a fan of sacrificial units. I don't, never have, nor will I ever see the seige units as sacrificial. Give them City Raider I, II & III, be smart and you wont loose them.
Give them CRs against a capable opponent and you will likely be evicerated before you ever get near an adequately defended city.

And by "capable opponent" I mean one who is near enough to you in skill/starting-position-luck for promotion choices to matter.
 
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