Jono
Emperor
- Joined
- May 19, 2004
- Messages
- 1,521
Please use this thread to talk about the suggested concepts in the Suggestion Box.
Deathling said:Poisons
Chandrasekhar said:Seems like this might be a nice idea. I'm not sure if we really need it to be in the mod, but it might make a nice addition at some point.
Nikis-Knight said:Poisons:
Better to start small. Something like this: Poisoner is a promotion availible to all recon units after researching poison tech (if thats still in?) and requires flanking 1 or 2. It gives poison promotion to units attacked. This will give -15% or so healing, can't be healed by cure disease, but will go away on its on, say, 20% chance.
If that works, maybe there could be upgrades with further research.
Chandrasekhar said:How about just going to a city with a herbalist building would "cure" the poison, just like going to a city with a training yard cures a melee unit of rust (I think that feature is still in...?).
Nikis-Knight said:I think poison should be different than disease, which is why I suggested no cure mechanic. Going to an herbalist does make sense, though if this is the case it tends to favor defenders, as they are in/near cities.
Chandrasekhar said:
Deathling said:I really like this idea, it makes all of the civs more unique. Hippus already have their summon air elemental and as far as I can tell they might have the whole air sphere to themselves, so that's a start ...
Deathling said:I'm not sure I fully understand what you're saying Civkid1991...
As for civ specific sphere, maybe instead of spheres every civ would receive a specialization in a certain existing sphere and then receive new spells (maybe with their heroes and other unique units) in that sphere (like Divine spells are for religions).