Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,283
Hello
I have had an idea of mod watching a TV documentary.
Here are some points that can describe it:
* Progressive technologies: one does not discover the Bronze Working all of a sudden, but progressively, one starts to make primitive weapons and of low efficiency.
* Some new weapons are less efficient than the older ones, for example the first bronze weapons are less efficient than the (last) flint ones.
* More ressources, for example the Flint. So if we don't have flint one will make use of the new technology of bronze that will be more efficient than the simple wood or bone.
* Creation of a unit with a population point.
* Fragile weapons: in case of victory, a unit could lost its weapons, those last being broken in the battle. The unit would then disappear and a point of population would be added in the nearest city.
* Drying up ressources: worked land squares would represent not agriculture but hunting, at first. So, those squares ressources would decrease when they would be worked. They would increase in the same time so that when they wouldn't be worked anymore they would increase. So would go with agriculture but in a smallest scale.
* The major part of land squares would have an animal ressource that would be visible, and would increase and descrease with time.
* A same ressource could not be present on two different continents.
* At first, no money, only barter.
* Then after, no "centralization" at start, each one to his task and no tax.
* At start, weak commerce. Then commerce explodes with money apparition (symbol: shell): one can get even the good of the worker that does not need our own product.
As said in the title of this topic, those are only starting ideas. Of course I have plenty other ideas but I believe those are good for starting and get accustomed with the idea.
Also, there are ideas that are not finalized and maybe I could get some help from people here if they show themselves interested.
I have had an idea of mod watching a TV documentary.
Here are some points that can describe it:
* Progressive technologies: one does not discover the Bronze Working all of a sudden, but progressively, one starts to make primitive weapons and of low efficiency.
* Some new weapons are less efficient than the older ones, for example the first bronze weapons are less efficient than the (last) flint ones.
* More ressources, for example the Flint. So if we don't have flint one will make use of the new technology of bronze that will be more efficient than the simple wood or bone.
* Creation of a unit with a population point.
* Fragile weapons: in case of victory, a unit could lost its weapons, those last being broken in the battle. The unit would then disappear and a point of population would be added in the nearest city.
* Drying up ressources: worked land squares would represent not agriculture but hunting, at first. So, those squares ressources would decrease when they would be worked. They would increase in the same time so that when they wouldn't be worked anymore they would increase. So would go with agriculture but in a smallest scale.
* The major part of land squares would have an animal ressource that would be visible, and would increase and descrease with time.
* A same ressource could not be present on two different continents.
* At first, no money, only barter.
* Then after, no "centralization" at start, each one to his task and no tax.
* At start, weak commerce. Then commerce explodes with money apparition (symbol: shell): one can get even the good of the worker that does not need our own product.
As said in the title of this topic, those are only starting ideas. Of course I have plenty other ideas but I believe those are good for starting and get accustomed with the idea.
Also, there are ideas that are not finalized and maybe I could get some help from people here if they show themselves interested.