Tekee said:
Can someone give a quick Run down of the Ai's personalities
Isabella - Convert or Die, Very Religious
Brennus - probably Same as Isabella
Can anyone give some more Leader Personalties

Thanks alot!!
All the information is stored in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\XML\Civilizations (for Vanilla, just remove the \Warlords\ directory). I can post some of the info here. Sorry, but I don't think there's a way to do HTML tables in bbcode. Thus, this will look a bit ugly. It may already be in the War Academy, but I haven't looked.
Here's a few examples.
Leader: Alexander
--Wonder Construction Rand: 20
--Base Attitude: 0
--Base Peace Weight: 0
--Peace Weight Rand: 3
--Max War Rand: 50
--Max War Nearby Power Ratio: 90
--Max War Distant Power Ratio: 70
--Limited War Rand: 40
--Limited War Power Ratio: 130
--Declare War Trade Rand: 40
--Demand Rebuked Sneak Attack Chance: 40
--Demand Rebuked Declare War Chance: 20
--Raze City Probability: 0
--Build Unit Probability: 35
--Most Common Demands
----Change Civics (1000)
----Give Help (500)
--Flavors
---- Flavor Type: Military: 5
---- Flavor Type: Growth: 2
--No War Attitude Prob
----Annoyed: n/a
----Cautious: 20
----Pleased: 80
----Friendly: 100
Thus, we can see from these numbers that Alexander is a warmonger who doesn't really respect his neighbors, unless they are stronger than him. In fact, he's depicted here as a xenophobic bully who tries to overcompensate for his cowardliness. Not how I always pictured Alexander the Great!
Leader: Catherine
--Wonder Construction Rand: 30
--Base Attitude: 1
--Base Peace Weight: 2
--Peace Weight Rand: 3
--Max War Rand: 100
--Max War Nearby Power Ratio: 90
--Max War Distant Power Ratio: 40
--Limited War Rand: 80
--Limited War Power Ratio: 110
--Declare War Trade Rand: 40
--Demand Rebuked Sneak Attack Chance: 80
--Demand Rebuked Declare War Chance: 0
--Raze City Probability: 0
--Build Unit Probability: 25
--Most Common Demands
----Change Civic (500)
----Give Help (500)
--Flavors
---- Flavor Type: Culture: 5
---- Flavor Type: Military: 2
--No War Attitude Prob
----Annoyed: n/a
----Cautious: 20
----Pleased: 80
----Friendly: 100
Catherine is a backstabber. She makes constant demands, and, if you fail to satisfy her demands, she has a very long memory. While not a true warmonger, she will definitely target you, if you are weaker. Getting on her good side requires constant gifts. Compared to some of the more honorable leaders, how long she remembers positive/negative relations and how strongly they affect her are outrageous.
Leader: Gandhi
--Wonder Construction Rand: 10
--Base Attitude: 2
--Base Peace Weight: 10
--Peace Weight Rand: 3
--Max War Rand: 400
--Max War Nearby Power Ratio: 100
--Max War Distant Power Ratio: 60
--Limited War Rand: 200
--Limited War Power Ratio: 80
--Declare War Trade Rand: 40
--Demand Rebuked Sneak Attack Chance: 0
--Demand Rebuked Declare War Chance: 0
--Raze City Probability: 0
--Build Unit Probability: 15
--Most Common Demands
----Give Tribute (10000) (not a typo)
----Change Religion (500)
--Flavors
---- Flavor Type: Culture: 10
--No War Attitude Prob
----Annoyed: 20
----Cautious: 70
----Pleased: 100
----Friendly: 100
Gandhi is a peaceful builder who will forgive major transgressions. You are generally safe from attack by Gandhi, but he will try to make your cities flip from culture. I don't understand why his "wonder construction rand" is so low, though.
Leader: Montezuma
--Wonder Construction Rand: 0
--Base Attitude: -1
--Base Peace Weight: 0
--Peace Weight Rand: 3
--Max War Rand: 50
--Max War Nearby Power Ratio: 130
--Max War Distant Power Ratio: 80
--Limited War Rand: 40
--Limited War Power Ratio: 130
--Declare War Trade Rand: 40
--Demand Rebuked Sneak Attack Chance: 60
--Demand Rebuked Declare War Chance: 10
--Raze City Probability: 50
--Build Unit Probability: 35
--Most Common Demands
----Change Civics (1000)
----Give Help (1000)
--Flavors
----Flavor Type: Military: 5
----Flavor Type: Religion: 2
--No War Attitude Prob
----Annoyed: n/a
----Cautious: 30
----Pleased: 80
----Friendly: 100
Montezuma is a warmonger, obviously. However, contrary to popular belief, he is not a psychopath, as you can see. Well, that's probably debatable, given his proclivity towards razing cities and sneak attacking you, but, even so, it's possible to exist in peace with him. Theoretically.
All this info, and much more, is stored in the XML files.
Unfortunately, what this means is that there is no AI of any sort in this game. It's just a bunch of random numbers stored in text files. That's why leaders will randomly attack you at the drop of a hat -- a poor random number result. It would be nice if someone wrote a true AI, but I guess that's still decades away.