AI Personalites Explained

Tekee

Bahama Mama
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Can someone give a quick Run down of the Ai's personalities

Isabella - Convert or Die, Very Religious
Brennus - probably Same as Isabella

Can anyone give some more Leader Personalties :D
Thanks alot!!
 
Montezuma: warloving nut
Catherina: not as fanatic as Isabella, but still pretty crazy
Mansa Musa: peaceful techer
Alexander: warloving, but not as nutty as Monty.
 
Enigma256 said:
Montezuma: warloving nut
Catherina: not as fanatic as Isabella, but still pretty crazy
Mansa Musa: peaceful techer
Alexander: warloving, but not as nutty as Monty.

Also, even if Catherine is friendly with you, she won't hesitate to invade if you don't have a very powerful military.
 
Interesting!, I'll have to play Civ again to find out more of them but anyone else have any more?
 
Catherine gives you a -2 instead of -1 for refusing to help her, and Gandhi doesn't give you negative diplo modifiers if you demand/refuse tribute/help.
 
A minor point on the "psycho" civs like Montezuma or Genghis Khan: if you join them in a war against a common enemy they will love you. If you haven't joined them in battle you are liable to being attacked, even if relations are good. The best and only way I know of to stave off invasion from the most aggressive civs is to assist them in a military conflict.

Also, some Aggressive civs prefer to wait until mid-game, rather than the Ancient era, to attack. This seems to be the case with Alexander, and is certainly the case with Tokugawa. Tokugawa's strategy in every game seems to be to isolate until the middle ages and then lash out at his neighbors. (This is usually a very poor strategy.)
 
InFlux5 said:
A minor point on the "psycho" civs like Montezuma or Genghis Khan: if you join them in a war against a common enemy they will love you. If you haven't joined them in battle you are liable to being attacked, even if relations are good. The best and only way I know of to stave off invasion from the most aggressive civs is to assist them in a military conflict.

Also, some Aggressive civs prefer to wait until mid-game, rather than the Ancient era, to attack. This seems to be the case with Alexander, and is certainly the case with Tokugawa. Tokugawa's strategy in every game seems to be to isolate until the middle ages and then lash out at his neighbors. (This is usually a very poor strategy.)


Hmmm I did not know that. Interesting. Guess I always just choked them up to kill as soon as possible civs in my games and sort of ignored them a bit till the fight was on.


Anyways to the poster above you on peter Id have to say he's fairly annoying. Definately one of the more vocal ai's in his demands and what not. But he is pretty weak over all imo.

So he's easy to ignore for the most part. Imo at least.
 
Tekee said:
Can someone give a quick Run down of the Ai's personalities

Isabella - Convert or Die, Very Religious
Brennus - probably Same as Isabella

Can anyone give some more Leader Personalties :D
Thanks alot!!

All the information is stored in C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Warlords\Assets\XML\Civilizations (for Vanilla, just remove the \Warlords\ directory). I can post some of the info here. Sorry, but I don't think there's a way to do HTML tables in bbcode. Thus, this will look a bit ugly. It may already be in the War Academy, but I haven't looked.

Here's a few examples.

Leader: Alexander
--Wonder Construction Rand: 20
--Base Attitude: 0
--Base Peace Weight: 0
--Peace Weight Rand: 3
--Max War Rand: 50
--Max War Nearby Power Ratio: 90
--Max War Distant Power Ratio: 70
--Limited War Rand: 40
--Limited War Power Ratio: 130
--Declare War Trade Rand: 40
--Demand Rebuked Sneak Attack Chance: 40
--Demand Rebuked Declare War Chance: 20
--Raze City Probability: 0
--Build Unit Probability: 35

--Most Common Demands
----Change Civics (1000)
----Give Help (500)

--Flavors
---- Flavor Type: Military: 5
---- Flavor Type: Growth: 2

--No War Attitude Prob
----Annoyed: n/a
----Cautious: 20
----Pleased: 80
----Friendly: 100

Thus, we can see from these numbers that Alexander is a warmonger who doesn't really respect his neighbors, unless they are stronger than him. In fact, he's depicted here as a xenophobic bully who tries to overcompensate for his cowardliness. Not how I always pictured Alexander the Great!

Leader: Catherine
--Wonder Construction Rand: 30
--Base Attitude: 1
--Base Peace Weight: 2
--Peace Weight Rand: 3
--Max War Rand: 100
--Max War Nearby Power Ratio: 90
--Max War Distant Power Ratio: 40
--Limited War Rand: 80
--Limited War Power Ratio: 110
--Declare War Trade Rand: 40
--Demand Rebuked Sneak Attack Chance: 80
--Demand Rebuked Declare War Chance: 0
--Raze City Probability: 0
--Build Unit Probability: 25

--Most Common Demands
----Change Civic (500)
----Give Help (500)

--Flavors
---- Flavor Type: Culture: 5
---- Flavor Type: Military: 2

--No War Attitude Prob
----Annoyed: n/a
----Cautious: 20
----Pleased: 80
----Friendly: 100

Catherine is a backstabber. She makes constant demands, and, if you fail to satisfy her demands, she has a very long memory. While not a true warmonger, she will definitely target you, if you are weaker. Getting on her good side requires constant gifts. Compared to some of the more honorable leaders, how long she remembers positive/negative relations and how strongly they affect her are outrageous.

Leader: Gandhi
--Wonder Construction Rand: 10
--Base Attitude: 2
--Base Peace Weight: 10
--Peace Weight Rand: 3
--Max War Rand: 400
--Max War Nearby Power Ratio: 100
--Max War Distant Power Ratio: 60
--Limited War Rand: 200
--Limited War Power Ratio: 80
--Declare War Trade Rand: 40
--Demand Rebuked Sneak Attack Chance: 0
--Demand Rebuked Declare War Chance: 0
--Raze City Probability: 0
--Build Unit Probability: 15

--Most Common Demands
----Give Tribute (10000) (not a typo)
----Change Religion (500)

--Flavors
---- Flavor Type: Culture: 10

--No War Attitude Prob
----Annoyed: 20
----Cautious: 70
----Pleased: 100
----Friendly: 100

Gandhi is a peaceful builder who will forgive major transgressions. You are generally safe from attack by Gandhi, but he will try to make your cities flip from culture. I don't understand why his "wonder construction rand" is so low, though.

Leader: Montezuma
--Wonder Construction Rand: 0
--Base Attitude: -1
--Base Peace Weight: 0
--Peace Weight Rand: 3
--Max War Rand: 50
--Max War Nearby Power Ratio: 130
--Max War Distant Power Ratio: 80
--Limited War Rand: 40
--Limited War Power Ratio: 130
--Declare War Trade Rand: 40
--Demand Rebuked Sneak Attack Chance: 60
--Demand Rebuked Declare War Chance: 10
--Raze City Probability: 50
--Build Unit Probability: 35

--Most Common Demands
----Change Civics (1000)
----Give Help (1000)

--Flavors
----Flavor Type: Military: 5
----Flavor Type: Religion: 2

--No War Attitude Prob
----Annoyed: n/a
----Cautious: 30
----Pleased: 80
----Friendly: 100

Montezuma is a warmonger, obviously. However, contrary to popular belief, he is not a psychopath, as you can see. Well, that's probably debatable, given his proclivity towards razing cities and sneak attacking you, but, even so, it's possible to exist in peace with him. Theoretically.

All this info, and much more, is stored in the XML files.

Unfortunately, what this means is that there is no AI of any sort in this game. It's just a bunch of random numbers stored in text files. That's why leaders will randomly attack you at the drop of a hat -- a poor random number result. It would be nice if someone wrote a true AI, but I guess that's still decades away.
 
InFlux5 said:
Also, some Aggressive civs prefer to wait until mid-game, rather than the Ancient era, to attack. This seems to be the case with Alexander, and is certainly the case with Tokugawa. Tokugawa's strategy in every game seems to be to isolate until the middle ages and then lash out at his neighbors. (This is usually a very poor strategy.)

Alexanders cue to attack seems to be when get his 100th Cavalry :p
 
Powerslave said:
Unfortunately, what this means is that there is no AI of any sort in this game. It's just a bunch of random numbers stored in text files. That's why leaders will randomly attack you at the drop of a hat -- a poor random number result. It would be nice if someone wrote a true AI, but I guess that's still decades away.
that's what AI is in general: a bunch of tables full of data :D
"smarter" AI just has more tables ;)
 
Enigma256 said:
that's what AI is in general: a bunch of tables full of data :D
"smarter" AI just has more tables ;)

An AI would make decisions. These "AI" do not make decisions. They simply act on random numbers, taking absolutely nothing into consideration except how lucky you currently are.

An AI would have a strategy. These "AI" simply have a random chance of making a unit or a cultural improvement. They then have a random chance of declaring war, once they have a certain number of units.

Simply put, I disagree that complex AI consist of more tables or information. That's not "artificial intelligence" by any definition I've ever heard. That's a random number generator!

When Alexander has a cohesive strategy for winning the game, and can adapt his play-style to your play-style, then I will say that Civilization has AI. And this is obviously never going to happen.
 
at least Chess AI has just a bunch of tables with all possible combinations.
smarter AI have more tables and more power to test them all.

i don't know what you expect from an AI, but a machine can never think.
it can emulate thinking, so that a human can be fooled, but it will never truly think.
 
Hopefully this wont go off topic but philosophers since ancient Greece have debated whether man is just a really complex machine, which means we essentially have the same thing as a supercomplex AI. And what is to say if a machine can fool someone into believing it can think that it does not truly think. Although I agree the civ AI doesnt play at human levels yet.

But anyway, I love playing on random personalities so that I dont know what to expect from the other AIs. In my most recent game Louis the XIV and Mansa Musa are huge warmongers and wont hesitate to declare war if they think they have something to gain. Fortunately Louis is horrible at tech and Mansa apparently doesnt have much to gain from attacking me.
 
Enigma256 said:
at least Chess AI has just a bunch of tables with all possible combinations.
smarter AI have more tables and more power to test them all.

i don't know what you expect from an AI, but a machine can never think.
it can emulate thinking, so that a human can be fooled, but it will never truly think.
There is a vast difference between a moderately advanced chess AI and the style of AI used in a game such as this. The primary difference is in how it views the game. A chess AI will look at current available moves, attempt to predict the consequences of those moves, and then pick the one that maximizes its chances of winning. The civ AI, on the other hand, is not forward-looking in the least. It is merely programmed to behave in a particular way; it is scripted. It can only respond in the precise ways in which its developers considered. To add to replayablility, a little randomness is thrown in to ensure the AI doesn't always react the exact same way from game to game.

Personally, I've always been a little disappointed with the AI in civ and have seriously considered attempting to write my own modifications to it. There are all sorts of interesting theories that could be applied that could possibly improve certain aspects. It would really be awesome if the AI could put up a decent fight against an experienced player with no handicaps whatsoever. As it is, the AI on noble is just laughable. CIV is such a complex game, with so many possible calculations around maximizing long-term value and predicting best and worst case military outcomes, that I think an advanced AI could really excel at it.
 
I always thought that the Ai was soo smart in this game but then I grew out of Noble,
But I want a list of most the Leaders personalities becuase I want to try Random personalites but I want to know what I'll be up against
 
Its not that the devs couldnt create a 'planning' ai, its just that it would cost way too much. The ai we see is a compromise between cost and quality.

Personally, i find it difficult to play strictly single player anymore. I usually play with a bud of mine and we use the AI as pawns. Kinda like how the USA and USSR manipulated the world during the Cold war.

We both work to balance and counteract each other. I gift troops to the AI he is at war with and work to diplomatically isolate him while dhe does the same to me. It is a whole new dimension to civ that you cant get in single player or most mplay games.

We play on many settings without time limits and it is most fun civ I know of. The wars are definately memorable. It gets me giddy just thinking about it. Why isnt he online yet? Man i wanna continue our game now....
 
Neo Guderian said:
Its not that the devs couldnt create a 'planning' ai, its just that it would cost way too much. The ai we see is a compromise between cost and quality.
Yep. Personally, I would have prefered they invest more in the AI and less in multiplayer. But, I'm not the one responsible for moving product...
 
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