WW2 BB IJN Yamato(late version, year 1943)

ArdRaeiss

Chieftain
Joined
Jan 11, 2004
Messages
84
Location
Russia, Saint-Petersburg
Upd. 28-09-2006: fixed - wrong gunfire effects direction.

This my second fully animated BB IJN Yamato(so-called Super Battleship), this time representing late Yamato(year 1943) with 2*(3*155mm) secondary turrets and many AA guns and machineguns.
Poly count is relative very high - 1178.
Use the fscale=0.8, and point to the Yamato2.kfm file in your XML.
Can be used with my early Yamato without restrictions. Icon included.


3rd picture show the differences between original Battleship and my Yamato2(both are in the same scale).

Download from DB
 
Well... (where is my dictionary???)
Most units here uses original CivIV units animations. It's easy. But, this animations have many restrictions. As example - you can't make 4-turrets battleship, you can't move turrets to another positions, you can't make twin engine fighter(with fighter.kfm).
Firstly i planned to use original battleship.kfm animation, but... "Oh, no! Turrets are in air" :)
So, i just make full animation for entire unit(both ragefinders, turrets(6 on early and 5 on late versions) and main hull).
 
very good job!!!;)
 
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