Transcript for turns 31 to 40. Pictures that follow are from 41 and the CAII pick refers to Snitch D'art.
Status (31)
Bully: war on Trader demand on President trade to Cheerleader demands from Jane and trades to Snitch; The Wheel. Builds Terror
Gamer: trade Bully Trade to President Trade to cheerleader demand from Snitch; Iron Working
Trader: war on Bully trade to President trade to Cheerleader trade to Jane trade to Snitch. Begin governors.; Alphabet
President: rejects demand Bully war on Gamer trade to Cheerleader demand Snitch; Masonry
Cheerleader: accepts trade Bully accepts trade Gamer accepts trade President trades to Trader demands from Jane demands from Snitch; Mysticism
Loner: trades to Cheerleader trades to Snitch; Warrior Code
Jane: accepts demand Bully rejects demand Cheerleader demands Gamer demands Snitch; none
Snitch: sends trade Bully accepts demand Gamer accepts demand President accepts demand Cheerleader sends trade Loner rejects demand Jane war on Trader; Writing
Status (32)
Bully: Accept trade Gamer. Demands Cheerleader Trades Loner. Trades Jane.
Gamer: Reject demand Jane. Builds CounterStrike Central. No trades.
Trader: Reject trade Cheerleader. Build Guild of Gold. Trades to President. Trades to Snitch
President: Reject trade Trader. Trades to Jane. Peace with Gamer
Cheerleader: Reject demand Bully. Accept trade Loner. Accept trade Snitch. Trades to Jane.
Loner: Nothing. Completion of trades.
Jane: Nothing. Completion of trades.
Snitch: Completion of trades. War on Jane.
Status (33)
Bully: Trade to President. War on Jane
Gamer: Trade to Snitch.
Trader: Trade to Jane. Trades still occurring.
President: Trade to Gamer. Demand Trader. Trade to Loner.
Cheerleader: Nothing.
Loner: Accept trade President.
Jane: Peace with Bully trade to Gamer. Trade to Trader.
Snitch: Demand Bully. Trade to Gamer. Trade President. Trade cheerleader. Trade Jane.
Status (34)
Bully: Reject demand Snitch. Demand Gamer.
Gamer: Accept demand Bully. Accept trade President. Accept trade Jane. Reject trade Snitch.
Trader: demand Gamer. Peace with Snitch
President: Reject some trades. Finish Writing. Start CoL. Trade Trader. Trade Cheerleader. Trade Snitch.
Cheerleader: War on Gamer Trade to Jane.
Loner: Trade to Trader.
Jane: Completion of possible trades. Trade to Trader
Snitch: War on Gamer Peace with Jane
Status (35)
Bully: Trade to Trader. Trade to President. Trade to Snitch.
Gamer: Accept trade Jane. Trade to President. Peace with Cheerleader
Trader: Nothing.
President: Trade to Trader. War on Snitch Embassy with Jane
Cheerleader: Trades to Snitch
Loner: Nothing.
Jane: Trade to Trader.
Snitch: Autorejection of deals. Nothing.
Status (36)
Bully: War on Snitch
Gamer: Peace with Snitch Trade to Trader. Trade to President. Trade to Jane.
Trader: Research Writing. Start Literature. Demands President. Demands Cheerleader.
President: Accept demand Trader. Demand Bully. Trade to Jane. Trade to Snitch.
Cheerleader: Accept demand Trader. Declares war on Bully
Loner: trades to Gamer.
Jane: Accepts trade Loner.
Snitch: Demands Bully and Gamer and Trader.
Status (37)
Bully: Accepts demand President. Rejects demand Snitch. Sends troop towards Snitch. Peace with Cheerleader
Gamer: Accept trade Loner. Accept demand Snitch.
Trader: Peace with Bully. Peace with Snitch.
President: Trade to Trader. Peace with Snitch
Cheerleader: Nothing.
Loner: Accept deals. Nothing.
Jane: trades to Trader.
Snitch: trades to Trader. Demands President.
Status (38)
Bully: Nothing.
Gamer: trades Cheerleader.
Trader: Accepts trade Jane. No trades available. Begin automation.
President: accept demand Snitch. Nothing.
Cheerleader: Accept trade Gamer. Trade to trader.
Loner: Demands Gamer.
Jane: trade to Gamer. Demands Snitch.
Snitch: Accepts demand Jane. Trades Gamer and Trader.
Status (39)
Bully: Enters Snitchs territory. Trades Trader and Loner. Demands Snitch.
Gamer: Rejects demand Loner. Demands Bully. Trades Trader.
Trader: Auto-rejects so many trades.
Poor 502nd PR. Nothing.
President: Nothing.
Cheerleader: Cultural influence expands. Nothing.
Loner: Nothing.
Jane: Trades to Loner and Trader.
Snitch: Accept demand Bully. Peace with Bully .
Status (40)
Bully: Accept demand Gamer. War on Trader
Gamer: Nothing.
Trader: War on Bully Demands Jane
President: Nothing applies still
.
Cheerleader: Nothing. Wow.
Loner: Accepts trade Jane. Trades to Trader.
Jane: Accept demand Trader. Demands Bully.
Snitch: Demands Gamer.
End of 10 turns transcript. Story will come.
Current Wars: Only between Bully and Trader. (Note that if the war declaration is reciprocated, only 1 party needs to desire peace for it to be achieved. And if there were no attacks, the peace treaty is null).
Also, many of the later actions show nothing because no trades/demands applied. If the other person has no techs or gold, you can't demand. If you don't have 1 gold, you can't demand. If you don't have a tech or sufficient money you can't trade or if the other person doesn't, you can't either. Also, many bids for peace occurred that were not possible, just so you know. Lastly, I have to make it so that war chances are lower than peace chances (because you'll all end up in AW if I don't. But the Bully doesn't have a higher peace chance because the others do and balance him out nicely.)
You may PM your next set's orders for the next month and request a screenshot of your current builds if you desire. Also, I tried to get the wars going but it was kind of hard with the lack of troops. So Bully the Lone Man will not be able to attack Trader 502nd PR for a few turns (troops are still near Snitch D'art's land) but the other way around may be possible....
Well the pictures follow. Next update should be Wednesday/Thursday?