A new Golem model [Golem Pack]

C.Roland

FFH Art team member
Joined
Nov 26, 2005
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Location
Quebec
I have made a Golem model with differents skins.

I Know there are a problem in the skin in the back but it's mainly visible with the SkinGolem and the SkinGolem won't be used for what I created the Golem, so I may rework on his skin later but not for now. This problem is less visible on the others skins.


golempreview_043.jpg



Donwload

NOTE : Texture are pretty high resolution, I forgot to reduce it so it maybe a good choice to reduce the size of the texture if you want to avoid some lags.
 
They look really nice. For the textures using dxt 1 compression might be a good idea if you don't use greys in the alphachannel. Finally some golems that really look like it.:)

Edit: and yes I very likely will resize them as well:D
 
Ploeperpengel said:
By resizing to 256x256 and compressing to dxt 1 without mipmaps the texturesize drops from 1366KB to 33 KB without loosing to much noticeable detail. Any idea what causes that strange transperancy in the viewer?

Wich transperancy ?
 
When I move the model around in the viewer it seems faces of the mesh blink out to transperancy I thought this was the problem with the skin you mentioned. I didn't test the model in game yet so I don't know if this may cause trouble there.
 
Ploeperpengel said:
When I move the model around in the viewer it seems faces of the mesh blink out to transperancy I thought this was the problem with the skin you mentioned. I didn't test the model in game yet so I don't know if this may cause trouble there.

Well, In Civ4 there are no problem. I Think it's because the texture is to big and the viewer have problem with biggest files.
 
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