Round 10: to 1836 AD
Part I: Razing Egypt
Two things: first, I like to keep my options open, and second, war is fun. (It's hell in real life, of course, but on a computer, it's better than a barrel of monkeys.)
I loaded the game and before I made a move to start the next round I made a whole bunch of changes. First off, I moved my ships and troops into position to pounce on Hatty. I then deleted a bunch of old, obsolete units in my core cities to reduce expenses. I wouldn't be needing them for Hereditary Rule's happiness bonus, what with Alex gone, and I was about to change civics anyway. I started building several Settlers so I could get my new cities in place ASAP. I also adjusted my trades, especially with Frederick, trying my best to give him the least advantageous resources to keep him from growing his cities:
Sidebar: in this and the previous ALC, I think the part of my game that I've fine-tuned the most is resource trading. I'm still figuring it out, but just the idea of renegotiating the price of one resource rather than trading a bunch of them was a huge step for me. Now I'm tweaking my trading strategy even further.
I've reasoned that the best resources to offer the AI are livestock--deer, sheep, cow, pigs. Why? As I mentioned before, a city's health cap is almost always higher than its happiness cap; in addition, the "booster building" for livestock, the supermarket (which makes them +2 health rather than just +1) comes very late. After livestock is seafood. Only coastal cities with harbours get a double boost from them, and we all know the AI is shy of the water--by exactly 1 tile, most of the time. After that, it's a toss-up between grains and some of the calendar resources. So if you compare this screenshot to the last one from the previous round, you'll see that I substituted clams for spices in a roundabout way.
I also cancelled my Open Borders with Hatshepsut. This bounced a couple of her Longbowmen into open ground where they'd be ripe for the picking.
I then took a risk and waited a turn before declaring war on Egypt. I wanted to get my troops into position, after all. Fortunately, no one had "discovered" Egypt during the interval:
Poor Hatty. After dying at my hands in so many games, you'd think she'd learn to keep her distance from me, but noooooo... she's the girl next door that I inevitably treat shabbily. Sorry, babe.
With war declared, I decided that a change of civics was in order.
With the mass of experienced troops I now had, and Hatty's technological backwardness, the conflict was not going to last nearly as long as the one with Alexander, so I would not be needing Hereditary Rule nor Nationhood. I chose Representation for the research boost, especially since I was still running Mercantilism (only Cyrus was running Free Market at this point). In addition, as aelf recommended, running Cyrus' favourite civic would give me a diplomatic boost with him. I also selected Free Speech so that the borders of my new and conquered cities would pop faster.
First things first: I got rid of that annoying little city Hatty placed in my back yard outside of Athens:
I had a Settler in Athens ready to go on the designated tile, but lo and behold, the other Civs showed up with Galleons carrying Settlers--Cyrus, Frederick, and even poor ol' Lonesome George were sniffing around. If I wanted to get my new cities in place, I had to move fast, and I had to cut off the AI. More on this shortly.
I took a chance by going into anarchy; I was after the free Great Scientist that comes from Physics, and you might recall that Freddy also had that tech's direct prerequisite, Scientific Method. But I remembered that the AI usually makes Physics a low priority, so I accepted the risk. Turns out I was right:
You see that? Frederick went and researched Steam Power rather than Physics, which probably meant I was in the clear. I had, in fact, generated a Great Scientist in Machu Picchu just before I changed civics, and now I knew what to do with him. Instead of burning him towards Physics, I settled him:
Meanwhile, I kept razing those poorly-placed Egyptian cities:
Just to the south is a mini-stack consisting of a Grenadier, Musketman, Settler, and Hindu Missionary. I founded my new city while the ruins of Pi-Ramesses were still smouldering:
But I had to rush more Settlers into position, as the AI was, as I mentioned before, lurking about, looking for good terrain:
I can understand that Washington has no room on his continent to expand. However, I see very few human players pulling this puzzling tactic the AI loves: loading up a Galleon with a Settler and Longbow as soon as you have Astronomy and sailing around, looking for a new world to claim--or, more likely--a tiny, cold, ill-fed corner of that new world. And the maintenance costs? Yikes.
Regardless, I had my territory and resources staked out and didn't want to give them up to anyone:
And I wasn't going to let Hatty get in my way!
I mean, really. Founding a city on top of a
food resource? Come on. It was just
begging to be razed.
Ah, yes, and I was the first to discover Physics and won the grand prize. I settled that Great Scientist in Machu Picchu as well. I could have burned him for Biology, but he only would have shaved off a couple of turns. Meanwhile, the AI had a few techs on me, so I went shopping to see what I could get:
This worked out well, I thought. I had gone to Cyrus previously for Rifling, but he wanted some combination of Liberalism and either Democracy or Chemistry in exchange. Hardly and even trade. Steel was a little more even, especially since it was a 1-for-1 trade.
I also went to see Frederick:
I double-checked to make sure that Physics is
not a pre-requisite for Biology. No sense making it any easier for him to catch up to Napoleon.
Steam Power revealed coal, of course, and guess where it showed up: right next to Athens, my soon-to-be Ironworks city! Ya gotta love that.
To be continued...