ohcrapitsnico said:I'm wondering that too, I"m new to modding what exactly do you have to do to update your mod to be compatible with the new patch?
Déja said:Also, the installer seems to have unpacked some .cpp and .h files, so perhaps there were SOME changes
Aussie_Lurker said:Have they added any new XML tags we should be aware of? I doubt it as they usually save this kind of thing for the expansion but.....you never know.
ohcrapitsnico said:Thanks. When I installed the patch and loaded my mod it crashed before loading. I think it may have been my cvgamecoredll which was customized for 24 civs.
error LNK2019: unresolved external symbol "public: int_thiscall CvCity::getBuildingCommerceChange etc etc.
and error LNK1120: 7 unresolved externals