Sisiutil
All Leader Challenger
All Leaders Challenge Game #10: India / Asoka

Pre-Game Thread
Round 1: 4000 BC
Round 2: 2880 BC
Round 3: 2440 BC
Round 4: 1200 BC
Round 5: 550 BC
Round 6: 100 BC
Round 7: 640 AD
Round 8: 980 AD
Round 9: 1120 AD
Round 10: 1290 AD
Round 11: 1505 AD
Round 11: 1600 AD
Round 12: 1730 AD
Round 13: 1830 AD
Round 14: 1894 AD
Round 15: 1938 AD
Post-Mortem
The idea of the All Leaders Challenge is that I'm going to play a game with each of the Civ IV leaders--mostly the less popular ones--that I haven't tried before. With the help of all the posters who participate, I will attempt to make the most of the leader's unique characteristics: traits, starting techs, unit, and building. Aside from the leader, the other game settings are kept constant, at their defaults, for the sake of comparison. I will post the saved game files, screenshots, and status reports here as the game progresses. Everyone then has a chance to chime in with their strategy ideas, or voice their frustration (or glee) when I make a mistake.

Everyone is invited to offer opinions and advice, and to make your own attempt at playing the same game. But if you do play a "shadow game", I kindly request that you refrain from posting spoilers--i.e. any facts or even hints about the map, opponents, and so on--before I'm there myself. I'm trying to play the game as authentically as possible.
In this ALC game, I'm playing as Asoka, leader of India. This is the first of the ALC games that will be played using the Warlords expansion pack (complete with the recent patch). The difficulty level is Monarch, and the map and game settings remain at their defaults. Here's a look at them if you're curious about the details:

And here is the starting position:

Boy, the map generator certainly seems fond of giving me tons of flood plains for the ALCs. I usually don't get any in my off-line games--what's up with that?
Regardless, flood plains are both a boon and a problem, all the more so because Asoka is not Expansive (which has been nerfed in the health bonus regard anyway). I count 8 flood plains in the fat cross if I settle in place; the one the Settler's standing on would have the flood plain layer removed, and there would be two extra flood plains left over in the east for another city to use. So there are, in fact, 11 flood plain tiles visible in total. They each add a -0.4 health penalty, so the settle-in-place city would have a -3 health penalty, though it would be offset by +2 for fresh water and +1 for the piggies.
But here's the thing: look north. First off, there's plainly a river delta and coastline there. In addition, there's a plains hill, seemingly right on the coast, and yes, thanks to the Warlords patch, it now gets a fresh water bonus even though it's diagonal to the river mouth.
So we could move the Settler to the plains hill for the protection and especially for the hammer bonus, which I have found to be very advantageous in the early game. However, that would cost us two flood plains--though all 11 would be preserved, most for use by other cities. Moving to the hill also costs us the piggies, and we have no other food resources visible up there. Mind you, that's not a huge problem; we could always farm a floodplain, which makes for a decent food tile.
Another problem with moving the Settler to the hill is that we lose a turn, putting research of an early religion in jeapordy. If we don't like what we see from the hill and decide to move elsewhere, that's another turn lost, potentially. And by moving so far away we may be missing out on the additional hidden resource the map generator usually likes to put in a capital's fat cross.
But moving would allow us to split the flood plains (and the health demerit) between at least 2, possibly as many as 3 cities. ALC followers will know I'm fond of that approach and have used it to my advantage in several games in the series. It would also ensure that any hidden resources are likely to pop up in one of those cities' workable areas.
Or is there another better spot that I'm not seeing? Moving the Settler 1 NW would put 4 flood plains in the capital's fat cross, keep the piggies, and very likely be coastal. I also think any bonus resources are most likely to appear in the non-forested plains and grassland hidden in the W/SW/S fog, which that location would keep, for the most part. I don't think we want to head east--looks like there's desert tiles over there.
Hmmmmm...
I told you this start would generate a lot of debate!
So where to move the Warrior? He's not in a position to really help with the flood plain versus hill versus west delta debate. I'm thinking he should either go SW or NE to help reveal what we'd miss out on by moving--probably SW, NE looks like desert to me.
Obviously I'm thinking of letting the capital's borders pop the goody hut.
Oh, and remember that we don't know what hemisphere (north or south) we're in. The Warlords patch has also stopped the resource indicators from revealing that little factoid.
So! A promising start, but one with several potential challenges and discussion points. I look forward to hearing everyone's opinions. As I mentioned in the pre-game thread, I'll endeavor to play fewer turns each round so we can have more discussion surrounding how to use the patched Warlords gameplay features. In addition, remember that this is my very first Warlords game. Yes, I'm a virgin. Please be gentle.

The saved game file: