entrada_sinful
Chieftain
I'm sure religion recommendations have already been posted here, but for all n00bs read up on religion in Civ4 gameplay because it is vital to your victory I promise....
Yeah, I had a game like that in my HoF early on as well. Just delete the appropriate file in C:\Documents and Settings\your_ID\My Documents\My Games\Sid Meier's Civilization 4\Replays.enigmagic said:Is there any way to scrub an entry in the Hall of Fame ? I accidentally pressed resign when I'm nowhere near finished and annoyingly I now have a really crap score in at second place (this is only my second game)
ProfessorK said:I have some questions about how the actual game mechanics work when attacking a city over a period of time (ie. seige):
- 1. Does posting a unit on a trade route from the beseiged city to another city cut off the ability of the beseiged city to obtain food and resources from the other city?
Well, it removes the benefit of the farm. On a regular tile, that's +1 food (+2 after Biology). On a resource...it depends. Farms don't produce extra commerce, so that is unaffected.2. How much impact does pilaging farms surrounding the beseiged city have on effecting the food available to the city and the currency generated from the farms?
Basically the same as above. Pillaging removes the improvement, so the city can't get the benefit that the improvement provided (though it may be able to work other improvements for the same benefit). It doesn't directly weaken the city - knocking down walls and killing defenders is just as hard - but it may reduce the food/hammer/commerce output of the city until the improvements are rebuilt.3. How much and in what way does pilaging other improvement affect the strength of the besieged city (ie. windmills, workshops, lumbermills, watermills, etc.)?
Resources have to get to a city through some route consisting of roads, rivers, coastline (with Sailing), and ocean (with Astronomy). It is possible, though often difficult, to cut all the routes into a city and thus deprive it of resources. However, if even one route remains that connects the city to its capital, then it has access to all the resources available to the civ.4. How does pilaging roads affect the supply of resources from ajoining titles to the beseiged city?
Generally, if you're going to keep the city, pillaging is counter-productive. Even if you're just sacking the city and moving on (e.g. for a Conquest victory), pillaging is mediocre. Pillaging the countryside does not in any way help you take cities. It DOES:I know the benefit of destroying critical improvements like iron and copper mines and horse pastures, but am uncertain of the benefit of destroying other improvements like farms, food source pastures, and windmills and such.
Do you think that pilaging these other improvements is worth pulling units from the attack on the beseiged a city?
Zophos has ably covered the specifics, but I fell compelled to deal with a bigger issue:ProfessorK said:I have some questions about how the actual game mechanics work when attacking a city over a period of time (ie. seige):
good tipordinaryguy said:Tip #? (in my personal opinion)
Whatever you do, have a reason for it!
barracks account for your power+give happiness under nationhood, could be a good set of reasonsDon't build barracks if that city isn't going to produce any units.
Don't declare war on anyone if you have no reason to!!!!!!
40% science is good when you have 2000 commerceOtherwise, you will regret it later. Trust me, I went through this before and you wouldn't wanna experience the feeling of having to research at 40% (for example).
various situations, various answersI also have a question myself. Should you chop forests in your city radius or those outside your city radius? Why?
barracks accopunt for your power+give happiness under nationhood, could be a good set of reasons
moctezuma? is that you?
40% science is good when you have 2000 commerce
ordinaryguy said:Yes, but I seldom use nationhood cause I'm not the warring type
Personally, I feel that you shouldn't build unnecessary things in your city. I don't build barracks in my commerce/science city as I am not going to produce units there (I send units there from my production cities).
Moctezuma is the kind of AI declaring for no reason...ordinaryguy said:ordinaryguy said:Don't declare war on anyone if you have no reason to!!!!!!What do you mean?cabert said:moctezuma? is that you?
Yes I trade techs very largely.yes, but not when you are being attacked by technologically advanced civs. you have the money but not the techs to upgrade units (though I think that you keep trading techs in mind)
I play on chieftian level, and like to keep a tech lead (easier coast to victory)
You can kill off irritating ais who either beat you to wonders or who constantly ask for techs/gold
Try this:QUESTION: I have been reading some threads, and it was mentioned that a victory can be done without wonders. But I don't see how it can be done.
no problemForgive me for being noob
cabert said:when you try prince or higher level, you'll find war more convenient
You're right of course, although in specific situations, you can use barracks in those cities too (like I mentionned before).
Moctezuma is the kind of AI declaring for no reason...
Just a joke, don't worry.
Yes I trade techs very largely.
But what I meant is 40% of 2000 is 800 base beakers. Which with some modifiers comes to 1600 beakers/turn.
Which is much better than 90% of 500, which gives 450 base beakers, painfully leading to 800 beakers/turn.
The % is nothing, what counts is beakers/turn. (And even then, a Great person can lightbulb some 1000+ beakers and make up for some lagging)
It would be really bad playing to be outteched at chieftain!
Of course you need a techlead, there! You cannot expect the AI to be of any help at this level.
Try this:
- You build only national wonders
- When you feel the urge to build a wonder, you build units instead
- when you have some units doing nothing, you attack a neighbour
- when you have enough land and enough pop, you win
Et voilà.
no problem
OKordinaryguy said:1) When I mentioned outteched, it was an example where I was playing at a more difficult level.
sure, but it's not always an option. You can have better results not focusing too hard on the research slider and expanding a bit further.2) 80% of 2000 is better than 40%, isn't it?
3) Sorry, I wasn't so specific. When I referred to wonders, I am interested in how you can win a cultural victory without wonders and researching only to Liberalism (after that cultural slider at 100% without research coming from specialists with representation civic). I wasn't referrring to domination or diplomatic or conquest.
4) Thanks for the tip on warring I eliminated Roosy with barracks and vassalage 6xp with Mali UU guarding my borders and cities.
cabert said:OK
sure, but it's not always an option. You can have better results not focusing too hard on the research slider and expanding a bit further.
you always go for culture? try a domination for a change...
But even when going for culture, the keys are:
- large numbers of mature cottages in the 3 big cities
- large number of available religions in your empire, spread them wide to have a "cathedral" of each religion in each wanabee legendary. Since you need 3 temples of a specific religion for each temple, you "need" (I've just won one cultural victory with only 8 cities, but I had a few wonders) at least 9 cities.
The culture slider at 100% will indeed prevent real research, but on the other hand the fast growing culture will make it so that you won't have to wait too long. If you build units in the other cities all this time, you should be safe...
There are lots of good articles on this subject. It's quite easy, if you do it right, and you really don't need any wonder.
it's easier to keep up when you're large enough, isn't it?
This is one of the biggest changes in the game, and I understand where you're coming from. I miss Civ 2's Paratroopers!KingWitek said:Hey all-
Looking to see if there's a quick way to take over stuff like in the previous Civs. In 2 I sent in the bombers with paratroops or partisans; in 3 I used a lot of helicopters to drop marines and infantry behind enemy lines, but where are the units I can insert in Civ4? I've used hordes of gunships to go in and soften up the D, but they can't occupy anything... Any tips?
Witek